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Enable Amakusa Tetris - Actually Useful Statistics (TAUS) The Goonies II MMC5 Patch Top Gun (Japan) MMC5 Patch

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Advanced Dungeons & Dragons - Dragon Strike Action 52 Phantasy Star Gaiden Donald in Maui Mallard

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Room Transfer wxMEdit Faxanadu enemy randomizer SMB2 Utility

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Castlevania: The Holy Relics EarthBound: MSU-1 Hip Hop Journey Pokémon Playable Blue [NES] Super Mario Bros Level Editor - GreatEd

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Death Planet Bad Apple!! PV-FC 2.5 Simplistic Tower of Hanoi

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Toad's Christmas Adventure Mortal Kombat II - Hidden Characters Playable Wizardry I spell disambiguation patch Mortal Kombat II Unlimited

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Bishoujo Sexy Derby Rockman & Forte Ys V Expert Ghost Trick: Phantom Detective

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(721 to 730) of 730 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
Reading Data Through a TableZackManA document with included sample code describing how to support table files in your programs.Source CodeN/AN/A1.0Beg14 May 2008
Sonic Advance 3 Attack NotesZanerusA simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.MiscellaneousGBASonic Advance 31.0Beg19 Jan 2011
Turbografx-16 CD Syscard BIOS Functions - Bank 0ZeogradThe first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.Source CodeTGCDN/A1.0Int10 Nov 2011
NESDEV Tutorialzero soulThis is a 6502 NES programming tutorial that explains many things such as opcodes, addressing modes, NES memory structure, making your first demo. This tutorial also gives examples explaining all of the above and more.AssemblyNESN/A1.0Adv30 Jul 2001
Rob Northern Compression FormatZoinkityDescription of the Rob Northern Compression format. Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files. Encryption and locking are ….File FormatsMultipleN/A1.0Int28 Nov 2012
ZSNES Savestate FormatZsKnightStraight from the creator himself, this is the ZSNES save state format documentation. This is a must have for serious save state hackers!Save State HackingSNESN/A1.0Beg25 Oct 2011
Gradius 3 disassembly of bank $00 and $02[J]Complete disassembly of Bank $00 and $02. Only bank $00 and $02 has assembly.AssemblySNESGradius III1.0Int12 Jan 2019
SNES Memory Mapping]SiMKiN[Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but not as complete as some other sources on the subject such as open source emulator source code.Hardware Info.SNESN/A3.5Int23 Mar 1998
ZSNES Savestate SPC Format_Demo_This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information for anybody trying to learn some SPC700 hacking skills. The companion general ZSNES savestate format document can also be found right here at ROMhack….Save State HackingSNESN/A1.0Int21 Dec 2005
NES ROM Hacking§N¥ÅP§ÎD¤An easy to follow guide to NES romhacking.Text HackingNESN/A1.0Beg18 Jan 2001
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