Newest Translations

Somer Assault The Lion King B-Wings Ordyne

Newest Utilities

Zapper 2020 DKC Stage Name Editor Universal PVR Extractor & Patcher Room Transfer

Newest Reviews

Shadowrun 2058 Metal Slug 2 CD Turbo - Slowdown Reduction Patch Double Dragon II Controller Fix Shining Force 2 War of the Gods

Newest Homebrew

Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

Featured Hack Images

Super Mario Bros SUICIDEXTREME3 Super Mario World - Master Quest 4 Redrawn Super Mario Bros. 5 - Reborn Super Mario 64 StarRevenge

Featured Translation Images

Sanrio World Smash Ball! Twinkle Tale FEDA: The Emblem of Justice Harvest Moon: Friends of Mineral Town

Recent Updates

  • Games
    Swapped the primary and alternative names. The original Japanese title should be used first with the translated title used as an alternate. The original name of the rom has been made the primary name. Kinda odd that the Japanese title makes more sense than the supposed translated title, but I didn't make the names I just swapped them lol.
  • Games
    Just another name swap. The Japanese name is "Lipple Island" and I figure it should be the primary name and the translated name "Ripple Island" should be the alternative. :)
  • Games
    The given name for this game was a translated name. The original name attached to the rom file and found elsewhere as the name for this game was not included except in the translation notes of which rom to use. I have made the rom name the primary name and the translated one the "alternative" name. I do believe that should be how it is. :)
  • Hacks
    Expanded readme documentation.
Documents
General Information
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(201 to 220) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Ascending
RLEDecmpTFGA simple RLE codec written in C.Source CodeN/AN/A1.0Int03 Aug 2003
Final Fantasy VI Offsets GuideGeigerA document pertaining to offsets in the Final Fantasy VI rom.Game SpecificSNESFinal Fantasy III20030812Beg12 Aug 2003
Hacking MusicThe Almighty GuruThis guide will show you how to hack the music that is played in each room of Bionic Commando.Game SpecificNESBionic Commando09/19/03Int19 Sep 2003
Hacking SoundThe Almighty GuruCovers sound effects editing for Bionic Commando.Game SpecificNESBionic Commando09/19/03Int19 Sep 2003
How to Make NES Game Genie Codes With a DebuggerTony HedstromExplains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger usage.Cheat CodesNESN/A0.7aBeg17 Oct 2003
FF1 Facelift BytesMaria RenardA collection of bytes that weren’t covered in Dienyddiwr Da’s FFBytes for FF1.Game SpecificNESFinal Fantasy1.0Int24 Oct 2003
Chrono Trigger CompressionGeigerA document pertaining to compression in the Chrono Trigger rom.Game SpecificSNESChrono Trigger20031216Adv16 Dec 2003
Everynes - Nocash NES specsMartin KorthThis is a very detailed NES/Famicom/FDS hardware specification document by the author of No$NES emulator. Anything from general operation to the many mapper controller specification, this document about has it all.Hardware Info.NESN/A1.0Int01 Jan 2004
4BPP DemoTFGA Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.Source CodeSNESN/A1.0Int20 Feb 2004
NINJA 1.0 File FormatDThe NINJA 1.0 patch format, designed as a replacement to IPS.File FormatsN/AN/A1.0Int24 Feb 2004
Blaster Master Level FormatBenjamin CutlerDocumentation of the level data structure for Blaster Master.Game SpecificNESBlaster Master1.0Beg07 Mar 2004
Tile LocationsPikenThis file gives hex locations for graphics in various games.Game SpecificSNESMultiple Games2004-04-04Beg04 Apr 2004
SNES Chip LabelsPikenA document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other informatio….Hardware Info.SNESMultiple Games2004-04-04Adv04 Apr 2004
Pseudo 16x16 TilesPikenDetailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super Metroid and other SNES games. This has to do with level layout.Graphics HackingSNESMultiple Games2004-04-04Adv04 Apr 2004
SNES Layering ExplainedPikenThis is some advanced information on layering and color math in SNES background modes 0 and 1. An Image to go along with document can be found on author’s homepage.Hardware Info.SNESN/A2004-04-04Adv04 Apr 2004
NEC SuperGrafx Hardware NotesCharles MacDonaldCovers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.Hardware Info.SGFXN/A1.0Beg17 Apr 2004
Famicom Disk System Technical ReferenceBrad TaylorThis is a Famicom Disk System technical reference document and there is also a BIOS disassembly included.Hardware Info.FDSN/A1.0Adv23 Apr 2004
NTSC 2C02 Technical ReferenceBrad TaylorLow level details of the NES PPU, including timing info. A must-have for emu devers. Note: The blurb about MMC3 IRQ operation is incorrect.Hardware Info.NESN/A5th ReleasAdv23 Apr 2004
Romancing Saga Quick NotesF.H.This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.Game SpecificSNESRomancing SaGa1.0Adv23 Apr 2004
Sega Genesis Programming IntroductionFonzieAn introduction to programming the Genesis. English and French versions included.AssemblyGENN/A1.1Int11 Jun 2004
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