How to find & edit enemy health with FCEUXD | bbitmaster | bbitmaster explains how to locate and edit enemy health in almost any game with FCEUXD. Hackers will apply this knowledge on Ninja Gaiden 1. (Applies equally to FCEUXD SP debugging) | Assembly | NES | Ninja Gaiden | 1.0 | Int | 14 May 2008 |
How to Hack Experience Levels | tcaud | Step-by-step guide to hacking experience levels in games that have them. | Miscellaneous | Multiple | Multiple Games | 1.0 | Beg | 04 Jun 2015 |
How to Make Genesis Game Genie Codes With Gens Tracer | Tony Hedstrom | Explains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language. | Cheat Codes | GEN | N/A | 0.4 | Int | 05 Jun 2007 |
How to Make NES Game Genie Codes With a Debugger | Tony Hedstrom | Explains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger usage. | Cheat Codes | NES | N/A | 0.7a | Beg | 17 Oct 2003 |
How to make raster effects with the NES ? | Bregalad | This document presents how to do raster effects by writing to PPU registers during the frame, without going too much into technical details that are irrelevant when programming a game or tech-demo.
Also, it includes some practical tips to produce …. | Hardware Info. | NES | N/A | 2.0 | Int | 21 May 2015 |
How To Make Table Files | Kevtav | Another guide to making table files. | Table Files | Multiple | N/A | 0.10 | Beg | 27 Jan 2001 |
How to start hacking your own ROMs | Justin Anderson | A guide to changing graphics in games by using the Nesticle emulator. | Graphics Hacking | NES | N/A | 1.0 | Beg | 14 Oct 1997 |
How to Use SMBED | frantik | A guide written by frantik on how to use the Japanese tool SMBED for Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 2.0 | Beg | 11 Jan 2008 |
Ice Climber - Level Data Map | Issun | This document covers Ice Climber’s level data and should contain all the information you need to make custom stages including bonus stages. | Game Specific | NES | Ice Climber | 1.0 | Int | 08 Feb 2018 |
Ice Climbers | FrenziedPanda | These are some hacking notes for the ‘Ice Climbers’ NES game. | Game Specific | NES | Ice Climber | 1.0 | Beg | 12 Mar 2006 |
Indy 500 Disassembly | Glenn Saunders | Disassembly for the game Indy 500. Use DASM and vcs.h to compile. | Source Code | 2600 | Indy 500 | 1.0 | Adv | 04 Sep 2009 |
Infidelity's Dissection of DuckTales ROM | infidelity | Hacking notes, addresses, and data formats from DuckTales for the NES. | Game Specific | NES | DuckTales | 1.0 | Adv | 14 Nov 2009 |
Introduction to Reverse Engineering WIN32 Applications | trew | This paper will introduced the reader to many concepts and tools essential to understanding and controlling native WIN32 applications through the eyes of Windows Debugger (WinDBG). Throughout, WinMine will be utilized as a vehicle to deliver and demo…. | Assembly | PC | N/A | 1.0 | Beg | 01 Oct 2007 |
IPS Patcher | D | A simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS’s “cut” command and RLE. | Source Code | N/A | N/A | 2.0 | Int | 03 Jul 2006 |
ISO/IEC 646 Table | JPN Translations | A table for the ISO/IEC 646 encoding, an older version of ASCII. | Table Files | N/A | N/A | 1.0 | Beg | 20 Jun 2009 |
ISO/IEC 6937 Table | JPN Translations | A table file for the ISO/IEC 6937 encoding, an extension of ASCII containing additional characters. It is encoded in UTF-8. | Table Files | N/A | N/A | 1.0 | Beg | 13 Aug 2009 |
Jack Nicklaus Golf Music Source Code | Barry Leitch | This is the music source code donated by music composer and programmer, Barry Leitch. This source code package was written for the assembler development kit, PDS. The assembler is part of the development kit that only works with the software and hard…. | Source Code | NES | Jack Nicklaus' Greatest 18 Holes of Major Championship Golf | 1.0 | Adv | 07 Aug 2010 |
Jaguar Docs by Nat! and KKP | Nat! | All of Nat! and KKP’s documents in HTML format and zipped! | Hardware Info. | JAG | N/A | 1.0 | Adv | 30 Mar 1997 |
James Pond 3 Hacking Notes | Saxman | These are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo…. | Game Specific | GEN | James Pond 3: Operation Starfish | 1.0 | Beg | 18 Jun 2010 |
Jawbreaker Disassembly | Dennis Debro | Compile this game with DASM and vcs.h version 105 or higher. | Source Code | 2600 | Jawbreaker | 1.0 | Adv | 04 Sep 2004 |