Newest Translations

Gyakuten Saiban Mega Man X3 Pac-Man Princess Tomato in the Salad Kingdom

Newest Utilities

SF2 Graphics Editor Image to SNES converter Mario Party Tools ECCRegen

Newest Documents

Documents

Newest Reviews

Densha de Go! 64 The Legend of Zelda - Perils of Darkness SMB1/LL Switched Overall Colours Phantasy Star IV General Improvement

Featured Hack Images

Metroid Revenge Level Zero Darkwing Duck New Levels Super Metroid - Hydellius

Featured Translation Images

The Battle of Vietnam 2001 Chrono Trigger Hydra Castle Labyrinth Cybernator

Recent Updates

Documents
General Information
Button

(321 to 340) of 746 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
ISO/IEC 6937 TableJPN TranslationsA table file for the ISO/IEC 6937 encoding, an extension of ASCII containing additional characters. It is encoded in UTF-8.Table FilesN/AN/A1.0Beg13 Aug 2009
Jack Nicklaus Golf Music Source CodeBarry LeitchThis is the music source code donated by music composer and programmer, Barry Leitch. This source code package was written for the assembler development kit, PDS. The assembler is part of the development kit that only works with the software and hard….Source CodeNESJack Nicklaus' Greatest 18 Holes of Major Championship Golf1.0Adv07 Aug 2010
Jackal ROM dissectionRayofJayI estimate about 60% of the ROMs data has been identified and labelled in this excel file. ALL of the level data, enemy locations. Most of the graphics. NONE of the music/sound. It also includes (in a pale red color) anything that I changed in ….AssemblyNESJackal2.6Adv12 Jan 2020
Jaguar Docs by Nat! and KKPNat!All of Nat! and KKP’s documents in HTML format and zipped!Hardware Info.JAGN/A1.0Adv30 Mar 1997
James Pond 3 Hacking NotesSaxmanThese are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo….Game SpecificGENJames Pond 3: Operation Starfish1.0Beg18 Jun 2010
Jawbreaker DisassemblyDennis DebroCompile this game with DASM and vcs.h version 105 or higher.Source Code2600Jawbreaker1.0Adv04 Sep 2004
Jet Force Gemini Music Source CodeJeroen TelThis is the music source code to the canceled game, Jet Force Gemini. The composer and audio programmer, Jeroen Tel donated the code. The assembler was lost long ago.Source CodeGBJet Force Gemini1.0Adv13 Nov 2010
JIS X 0201 TableTauwasserA complete JIS X 0201 table file encoded in UTF-8.Table FilesN/AN/A1.1Beg06 Jun 2009
JIS X 0211 TableTauwasserA complete JIS X 0211 table file encoded in UTF-8. Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.Table FilesN/AN/A1.0Beg06 Jun 2009
JIS X 0213 TableTauwasserA complete JIS X 0213 table file encoded in UTF-8. Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.Table FilesN/AN/A1.0Beg07 Jun 2009
John Smith (James Bond Jr. Prototype) Source CodeChris ShrigleyJohn Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr. This is the entire source code package donated by Chris Shrigley….Source CodeNESJames Bond Jr.1.0Adv27 Aug 1992
Joust Source Code DocumentedOEMAppears to be the original source code to the Atari 2600 game Joust.Source Code2600Joust1.0Adv16 Dec 1988
Kaboom! DisassemblyDennis DebroThis is a disassembly of the Atari 2600 game Kaboom!. Compiled with DASM and vcs.h.Source Code2600Kaboom!1.0Adv04 Sep 2010
Kaeru no Tame ni Kane wa Naru Technical NotesryanbgstlThis document contains the technical notes used to create a translation patch for Kaeru no Tame ni Kane wa Naru. It describes only those offsets pertaining to the game’s dialog, but could be used as a starting point for fully documenting the ga….Game SpecificGBKaeru no Tame ni Kane wa Naru1.0Adv27 Jun 2011
KaioShin’s Dragon Quest Monsters VWFKaioShinHeavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA hackers learning to code a VWF.Source CodeGBADragon Quest Monsters: Caravan HeartBeta 1Int01 Jan 2007
KatharsisJeroen TelThis is the unreleased music source code to the game, Katharsis. This code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago.Source CodeGBKatharsis1.0Adv13 Nov 2010
Kefka's Kirby's Adventure NotesKefkaThis is Kefka’s notes for Kirby’s Adventure, and other hackers that contributed to these notes as well.Game SpecificNESKirby's Adventure1.0Beg19 Mar 2007
Kickle Cubicle ROM / Level Editing GuideQuick CurlyNotes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.Game SpecificNESKickle Cubicle1.0Int18 Jun 2020
Kid Chameleon Hacking InfoSaxmanThese are notes I have put together over the time that I have researched this ROM. All my information was originally intended to help me create K-E. However, I was careful to note additional findings al….Game SpecificGENKid Chameleon09/25/2008Int25 Sep 2008
Kinnikuman characters hex valuesDANGER XA document with all the fighter values. Punch, kick damage, speed and much more.Game SpecificNESM.U.S.C.L.E.1.0Beg10 Nov 2015
Prev 1 7 ... 13 14 15 16 [17] 18 19 20 21 ... 27 38 Next