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(41 to 60) of 733 Results
TitleAuthorDescriptionCategory DescendingPlatformGameVerLevelDate
SPC-700 SourceAntiTrackA commented disassembly of a sound routine.Source CodeSNESN/A1.0Int17 Oct 1994
Variable Width FontStealth TranslationsAn example of how I would do a variable width font routine for a SNES game.Source CodeSNESN/A2.0Int20 Apr 2006
RecompressionBongo`A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that some people find it hard recompiling after they may have decompressed game.Source CodeSNESLight Fantasy 21Int20 Apr 2006
DTE RoutineGideon ZhiThis is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl….Source CodeNESDigital Devil Monogatari: Megami Tensei3.0Int20 Apr 2006
Deinterleave MD ROMDPHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeGENN/A2.0Int20 Apr 2006
Reverse Pointer ScanDPHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%.Source CodeN/AN/A2.0Int22 Apr 2006
S-DD1 Algorithm DocumentationAndreas NaiveDocumentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.Source CodeSNESN/A1.0Adv10 Oct 2004
IPS PatcherDA simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS’s “cut” command and RLE.Source CodeN/AN/A2.0Int03 Jul 2006
Compression - Phantasy Star Gaideng8z et alA bitmap ASM trace with sample source code.Source CodeGGPhantasy Star Gaiden2Int13 May 2006
Compression - Cyber Knight 2g8z et alDynamic LZ parameter selection. With example code.Source CodeSNESCyber Knight II2.0Int13 May 2006
Compression - Phantasy Starg8z et alRLE bitplane grouping. Font replacement trace.Source CodeSMSPhantasy Star2.0Int13 May 2006
Compression - Shining Forceg8z et alMultiple Huffman. 68k code more intriguing. No example source.Source CodeGENShining Force2.0Int13 May 2006
Compression - Shining Force Gaideng8z et alMultiple Huffman text compaction. Bitmap interleaving. All three gaidens.Source CodeGGShining Force Gaiden: Final Conflict2.0Int13 May 2006
Compression - Sylvan Taleg8z et alSimple LZ. ASM trace with method comparisons.Source CodeGGSylvan Tale2Int13 May 2006
Compression - River City Ransom Zerog8z et alTilemap compression. ASM trace.Source CodeNESRenegade2.0Int13 May 2006
PPF PatcherDA simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches.Source CodePSXN/A2.0Beg03 Jul 2006
Deinterleave N64 ROMDPHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeN64N/A2Beg03 Jul 2006
SNES ReadDPHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs.Source CodeSNESN/A2.0Int03 Jul 2006
BMP/BPP ConvertDThese functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli….Source CodeMultipleN/A3.0Beg03 Jul 2006
Lo/HiROM ConvertDPHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM.Source CodeSNESN/A2.0Beg03 Jul 2006
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