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(721 to 740) of 743 Results
TitleAuthorDescriptionCategory DescendingPlatformGameVerLevelDate
PsyQ SNES Development ManualPsygnosisThis is a scanned version of the custom Software Development Kit Psygnosis created to code SNES games with a kind of high level assembly toolchain (supporting C-like control statements like if then else, etc). Commercial games like the platformer ….AssemblySNESN/A1.0Adv01 Jan 1994
Random Number Generator for SNESFinSThis is a fast effective RNG using the H/V scroll setting as a seed without excessive redundancy for the 65816 processor. Creates a table of random numbers at $1100 ram or edit to a chosen location.
  • 130 random bytes
  • 2….
AssemblySNESMultiple Games1.0Int02 Mar 2014
CNROM CHR to MMC3 CHRinfidelityHere is a document which explains how you may be able to change a ROM with a CNROM mapper to one with a MMC3.AssemblyNESN/A1.0Adv26 Nov 2013
Custom CHR + Bankswap Routines For MMC1 to MMC3 ConversionsinfidelityHere is a document which explains Custom CHR & Bankswap Routines For MMC1 to MMC3 mapper conversions.AssemblyNESN/A1.0Adv27 Jul 2013
Sonic 2 SMS DisassemblySonic RetroSonic 2 SMS DisassemblyAssemblySMSSonic the Hedgehog 21.0Int13 Dec 2013
Sonic Adventure DC DisassemblySonic RetroSonic Adventure DC DisassemblyAssemblyDCSonic Adventure1.0Int01 Dec 2013
Sonic 1 DisassemblySonic RetroThe very latest Sonic 1 Disassembly. See: http://info.sonicretro.org/Disassemblies DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibit….AssemblyGENSonic the Hedgehog1.0Int13 May 2016
Sonic 3D Blast DisassemblySonic RetroSonic 3D Blast Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….AssemblyGENSonic 3D Blast1.0Int01 Dec 2013
Sonic Spinball DisassemblySonic RetroSonic Spinball Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….AssemblyGENSonic the Hedgehog Spinball1.0Int06 Dec 2013
Knuckles' Chaotix Disassembly & ToolkitSonic RetroThis is a Knuckles’ Chaotix disassembly and toolset. DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ….Assembly32XKnuckles' Chaotix1.0Int06 Dec 2013
Ristar DisassemblySonic RetroRistar Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these reposito….AssemblyGENRistar1.0Int06 Dec 2013
Bank C3 CompendiumNovalia SpiritA set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog….AssemblySNESFinal Fantasy III1.0Int11 Jul 2016
Zelda II Dialog ConditionsnjosroThis document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc. The original disassembly was provided by Trax.AssemblyNESZelda II: The Adventure of Link1.0Int03 May 2017
Boss Weapon Damage DisassemblyPowerPandaA disassembly of the damage that weapons do to each boss. Created and used in the “Capsule Remix” hack. DarkSamus993 can be listed as contributor.AssemblySNESMega Man X1.0Int18 May 2017
Super Mario Bros. Assembly MMC1 ConversionSetzNobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one. I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….AssemblyNESSuper Mario Bros.1.0Int04 Apr 2017
Zelda II - Jumping RoutinenjosroThis document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.AssemblyNESZelda II: The Adventure of Link1.0Int29 Apr 2018
Super Mario RPG - Bank $C2 DisassemblyYakibombThis is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additionally, you can find a lot of ….AssemblySNESSuper Mario RPG: Legend of the Seven Stars1.0Int18 May 2018
Gradius 3 disassembly of bank $00 and $02[J]Complete disassembly of Bank $00 and $02. Only bank $00 and $02 has assembly.AssemblySNESGradius III1.0Int12 Jan 2019
Jackal ROM dissectionRayofJayI estimate about 60% of the ROMs data has been identified and labelled in this excel file. ALL of the level data, enemy locations. Most of the graphics. NONE of the music/sound. It also includes (in a pale red color) anything that I changed in ….AssemblyNESJackal2.6Adv12 Jan 2020
Castlevania II: Simon's Quest DisassemblyBisqwitThis is a disassembly of Castlevania II Simons’s Quest. It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.AssemblyNESCastlevania II: Simon’s Quest1.0Adv16 Apr 2013
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