|Apply FireFlower||D||PHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a patch.||Source Code||Multiple||N/A||2.0||Beg||03 Jul 2006|
|S-NES Emulator SE Sound Code||F.H.||This text file is a full reverse engineering of the sound code in Nintendo’s ‘Super Nintendo SE’ development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes ….||Source Code||SNES||N/A||1.0||Int||05 Nov 2004|
|Turbografx-16 CD Syscard BIOS Functions - Bank 0||Zeograd||The first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.||Source Code||TGCD||N/A||1.0||Int||10 Nov 2011|
|Romancing Saga 2 VWF||LordTech||Example of VWF on SNES.||Source Code||SNES||Romancing SaGa 2||1.0||Adv||08 Nov 2011|
|PSX VBlank||Doomed||This demonstrates a simple VBlank IRQ for the Playstation.||Source Code||PSX||N/A||1.0||Beg||28 Sep 1999|
|Print GPU||Doomed||This routine shows how to print text to the screen, by using the GPU.||Source Code||PSX||N/A||1.0||Beg||18 May 1999|
|DSP-1 Emulation Code||Andreas Naive||DSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1′ SR and DR. The emulation is thought to be bit-perfect (after extensive testing).||Source Code||SNES||N/A||3.0||Beg||13 Jul 2006|
|Dragonball Z 3: Killer Androids ASM Source Code||RedComet||The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.||Source Code||NES||Dragon Ball Z III: Ressen Jinzou Ningen||2.0||Int||08 Oct 2006|
|Dragonball Z: Assault of the Saiyans Source Code||RedComet||The source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translations English translation. The code assembles with x816 and is extremely well commented.||Source Code||NES||Dragon Ball Z: Kyoushuu! Saiya Jin||1.0||Int||13 Oct 2006|
|V Gundam Source Code||RedComet||The commented source code for the VWF in Twilight Translations’ patch for V Gundam. Also included is C source code for a decompressor and recompressor.||Source Code||SNES||Kidou Senshi V Gundam||1.0||Beg||25 Oct 2006|
|Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code||RedComet||The source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.||Source Code||NES||Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku||1.0||Int||30 Oct 2006|
|TableLib||Klarth||C++ library for table reading, dumping, and insertion. Functional samples with source included.||Source Code||N/A||N/A||1.0||Beg||30 Dec 2006|
|KaioShin’s Dragon Quest Monsters VWF||KaioShin||Heavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA hackers learning to code a VWF.||Source Code||GBA||Dragon Quest Monsters: Caravan Heart||Beta 1||Int||01 Jan 2007|
|SMBDis||doppelganger||A comprehensive disassembly of the program ROM of Super Mario Bros.||Source Code||NES||Super Mario Bros.||2.1||Int||26 Jan 2015|
|Metroid Source Code||SnowBro||Disassembled and commented Metroid source code. It can even be reassembled with X816.||Source Code||NES||Metroid||1.0||Int||01 Jan 1986|
|NES Dictionary Code w/DTE support||KingMike's Translations||This is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary.||Source Code||NES||N/A||1.0||Adv||21 Feb 2008|
|VWF Routine for Dragon Slayer Jr. - Romancia on the NES||DvD||You asked for it!
Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game.
It also includes 2 png file….||Source Code||NES||Romancia||1.0||Adv||27 Apr 2008|
|FF1 Disassembly||Disch||Reassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble.
Fully commented with all variables and routines labelled.
Data formats outlined, bugs highlighted, etc.
Everything you could ever want to know a….||Source Code||NES||Final Fantasy||1.0||Adv||05 Jun 2015|
|Silva Saga 2 VWF||Bongo`||I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the 16….||Source Code||SNES||Silva Saga II: The Legend of Light and Darkness||1.0||Int||25 Oct 2008|
|Translhextion Source Code||Januschan||A full-featured hex/text editor. Unfortunately, Januschan had to stop developing the program, but he left behind its source code.||Source Code||N/A||N/A||1.6c||Beg||15 Sep 2001|