|Gradius 3 disassembly of bank $00 and $02||[J]||Complete disassembly of Bank $00 and $02. Only bank $00 and $02 has assembly.||Assembly||SNES||Gradius III||1.0||Int||12 Jan 2019|
|An Introduction to Understanding/Hacking 8 Bit Graphics||Prez||A guide to working with graphics using only a hex editor.||Graphics Hacking||Multiple||N/A||1.0||Int||14 May 2008|
|Adding an SNES Intro (with a few clicks)||DQ Translations||This document explains a quick way to go about the process of adding an intro to a game.||Assembly||SNES||N/A||1.0||Int||16 Jun 2006|
|Lufia & The Fortress of Doom SRAM Guide||Vegetaman||This is a guide to the SRAM locations for Lufia & The Fortress of Doom, as well as some extra information on how to decipher what Item and Magic Spell a certain hex value means – as well as a brief explanation on binary and hexadecimal numbers.||Game Specific||SNES||Lufia & the Fortress of Doom||1.0||Int||01 Jan 2011|
|Front Mission 1 MOD||BiG||Front Mission 1 SNES MOD.
file type : FM1MOD.rar : the file contains front mission OLD MOD.txt, FM1
MOD_23Jun2018.txt and front mission table_23Jun2018
HEX code to modify wanzers, weapons, pilots skills or EXP. There are many thin….||Miscellaneous||SNES||Front Mission||1.0||Beg||23 Jun 2018|
|Name Table & Pattern Table Doc||Johnie Do||A document detailing how to change NES pattern and name table docs using the Nesticle emulator and a hex editor.||Graphics Hacking||NES||N/A||1.0||Beg||14 May 2008|
|FF6 Event Dump||Imzogelmo||The event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin….||Assembly||SNES||Final Fantasy III||1.0||Int||27 Feb 2011|
|NES 16×16 Tile Format||Gideon Zhi||A document detailing instructions for dealing with 16×16 NES tiles.||Graphics Hacking||NES||N/A||1.0||Int||13 Jun 2007|
|Rockman 2 Energy Speed Data||Yave||Rockman 2 Energy Speed Data by Yave Yu.
This document will help you to change energy charging speed.||Game Specific||NES||Mega Man 2||1.0||Int||25 Feb 2019|
|PAC File format||henke37||PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files!||File Formats||NDS||N/A||1.0||Int||05 Apr 2011|
|Gameboy Advance Cribsheet||Justin Lloyd||A reference guide for programming the GBA on the assembly level. Includes hardware registers, ARM & Thumb op-codes, memory organisation (including VRAM), DMA timings, and other useful information.||Hardware Info.||GBA||N/A||1.0||Int||01 Nov 2001|
|GBATEK||Martin Korth||The definitive guide to all things about the both GBA and DS hardware and then some.||Hardware Info.||NDS||N/A||1.0||Adv||01 Jan 2007|
|TIM Graphic Formats 1.0||Klarth||This is an indispensable resource for anyone interested in learning to work with 2D PlayStation graphics.||Graphics Hacking||PSX||N/A||1.0||Adv||19 Jan 2003|
|Baseball Simulator 1.000 Player & Team Editing Sheet||keithisgood||The Baseball Simulator Hacking Sheet is a .xlsx file detailing ROM locations for player and team statistics, as well as the normal ranges for each individual hitting and pitching stat. ROM locations for both vanilla Baseball Simulator 1.000 and the u….||Game Specific||NES||Baseball Simulator 1.000||1.0||Beg||23 Apr 2014|
|Game Boy Programming Manual v1.0||OEM||Official Game Boy/Game Boy Color hardware information source, compiled in 1999. Includes 298 pages.||Hardware Info.||GB||N/A||1.0||Adv||09 Nov 1999|
|Final Fantasy 1: Dawn of Souls event code||Princess Sara||This is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls.
All events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings.
Dialog text has be….||Game Specific||GBA||Final Fantasy I & II: Dawn of Souls||1.0||Adv||21 Apr 2019|
|Title Screen Hacking Made Easy||InVerse||An interesting document detailing a method for finding and editing title screen map data.||Graphics Hacking||Multiple||N/A||1.0||Int||28 Feb 2003|
|Crystalis Monster Data||Waltgt1||Some information about the game’s monster data.||Game Specific||NES||Crystalis||1.0||Beg||19 May 2011|
|Castlevania II: Simon's Quest Disassembly||Bisqwit||This is a disassembly of Castlevania II Simons’s Quest.
It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.||Assembly||NES||Castlevania II: Simon’s Quest||1.0||Adv||16 Apr 2013|
|TMD Graphics Format||Ricardo Reis||A technical look at the Playstation’s 3d graphics format.||Graphics Hacking||PSX||N/A||1.0||Adv||18 Aug 2007|