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(281 to 300) of 743 Results
TitleAuthorDescriptionCategoryPlatformGameVer DescendingLevelDate
Freefall Source CodeRoger DeforestFreefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….Source CodeNESFree Fall1.0Adv18 Feb 2003
Supervision 52-in-1 menu ROM disassemblychimaeraSupervision 52-in-1 Menu ROM disassembly + Analysis of games Only link to github availabile: https://github.com/chimaera66/Supervision-52-in-1-Menu-Disassemble Included in this repository are a commented disassembly of the Supervision 52-in-1 m….AssemblyNESSupervision 52-in-11.0Int16 Apr 2020
Turbografx-16 CD Syscard BIOS Functions - Bank 0ZeogradThe first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.Source CodeTGCDN/A1.0Int10 Nov 2011
SNES Palette FormatJayA document on the SNES palette format, and converting colors between it and standard RGB24 format.Palette HackingSNESN/A1.0Adv24 Apr 1998
FF4 Advance - Command PointersPowerPandaThis file gives addresses for the character command list data, as well as the pointers to that data. It can be used to change out characters’ abilities, or expand their list. For example, with this information, you could give Yang’s “K….Pointer HackingGBAFinal Fantasy IV Advance1.0Int24 May 2020
Hero Quest Source CodeChris ShrigleyThis is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code. This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….Source CodeNESHero Quest1.0Adv22 Oct 1991
Zanac Map Graphics GuideManxomeBromideDescribes the basic formats used by Zanac to store both pattern table (pixel level) and name table (map/tile level) graphics, both of which are custom and not really compatible with generic NES graphics hacking tools. Due to how large the maps are in….Graphics HackingNESZanac1.0Int23 May 2020
TurboGrafx-16 Hardware NotesCharles MacDonaldA fairly comprehensive overview of the PC Engine’s hardware and quirks. Everything contained within has been tested, but, by the author’s own admission, may not be 100% accurate.Hardware Info.TG16N/A1.0Int28 Feb 2002
John Smith (James Bond Jr. Prototype) Source CodeChris ShrigleyJohn Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr. This is the entire source code package donated by Chris Shrigley….Source CodeNESJames Bond Jr.1.0Adv27 Aug 1992
FF4 Advance - Spell List DataPowerPandaThis document lists the offsets for spell lists for each character, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and (2) What level they are learned at. For example, if you w….Pointer HackingGBAFinal Fantasy IV Advance1.0Int26 May 2020
NEC SuperGrafx Hardware NotesCharles MacDonaldCovers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.Hardware Info.SGFXN/A1.0Beg17 Apr 2004
Magician Source CodeChris ShrigleyMagician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley. This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….Source CodeNESMagician1.0Beg02 Feb 1990
FF4CC (PSP) - Spell List DataPowerPandaThis document lists the offsets for spell lists for each character in both Final Fantasy IV and Final Fantasy IV ~Interlude, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and ….Pointer HackingPSPFinal Fantasy IV: The Complete Collection1.0Int07 Jun 2020
The Mad Hacker's Guide to Pointers (Appendix B)Gil GaladAn unofficial appendix to the famous pointer document containing some additional information not found in the main document.Pointer HackingNESN/A1.0Int14 May 2008
PC Engine Programmable Sound GeneratorPaul CliffordAs the title suggests, this covers the PC Engine’s programmable sound generator. All(?) of the PSG’s registers are covered.Hardware Info.TG16N/A1.0Int04 Jan 2008
OneBus Clone Unit Source CodeOEMOneBus or VT02/03 is a clone unit designed to play Famicom and NES games. There is a great deal of information within this package, including applications, datasheets, memory maps and register documentation about this clone unit. Extremely useful if ….Source CodeNESN/A1.0Adv22 Mar 2011
SMB Utility - Unofficial Help and Reference Documentiridium_ionizerThis is an unofficial help guide and reference document for M.K.S.’s excellent SMB Utility. This guide’s purpose is to fill in some gaps in the official How To document. It also aims to be a reference guide in listing all of the Edit He….Program SpecificNESSuper Mario Bros.1.0Beg17 Jun 2020
Using Pointers EffectivelyGideon ZhiA document which describes how to save space by optimizing pointers.Pointer HackingMultipleN/A1.0Int09 Apr 2002
CD-ROM BIOS Functions (8)David WoodfordThis covers the paramaters and return values of 8 of the PC Engine CD’s BIOS functions:
  • CD_BOOT
  • CD_FADE
  • AD_RESET
  • AD_READ
  • AD_WRITE
  • AD_PLAY
  • AD_STOP
  • AD_STAT
  • [/….
Hardware Info.TGCDN/A1.0Int14 Apr 1997
Secret Scout in the Temple of Demise Source CodeRoger DeforestSecret Scout in the Temple of Demise is a Color Dreams game programmed by Roger Deforest and donated by him to public domain. Most of the tools that you need should be in the package should you wish to assemble.Source CodeNESSecret Scout in the Temple of Demise1.0Adv08 Jun 2003
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