|Kickle Cubicle ROM / Level Editing Guide||Quick Curly||Notes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.||Game Specific||NES||Kickle Cubicle||1.0||Int||18 Jun 2020|
|Turbografx-16 CD BIOS Math Functions||Dave Shadoff||This covers the BIOS functions that are used for mathematical operations.||Hardware Info.||TGCD||N/A||1.0||Int||08 Aug 1996|
|Text editing in Hebereke's Popoon||LucianoTheWindowsFan||This is a document on text editing in Hebereke’s Popoon (in British English), it would be useful for translating the game.||Text Hacking||SNES||Hebereke's Popoon||1.0||Beg||01 Aug 2020|
|Turbografx CD Boot Sector||Jens Ch. Restemeier||This covers the $20 byte “header” of the boot sector of a Turbografx CD-ROM.||Hardware Info.||TGCD||N/A||1.0||Int||14 Nov 1997|
|Color Dreams NES Programming Manual||Daniel Lawton||This is the official Color Dreams NES programming manual written by Daniel Lawton. This is a very old and outdated manual from the late 80s, but is still easy to follow. The document will also give you some insight into how Color Dreams programmed th….||Assembly||NES||N/A||1.0||Int||06 Feb 1990|
|Super Mario Bros. Two Player Hack Editing||Supergamerguy||This is a moderately detailed description of some of the tricks hackers might need to know when making hacks of Corpse Grinder’s Super Mario Bros. Two Player Hack.
It contains a short explanat….||Game Specific||NES||Super Mario Bros.||1.0||Beg||30 Aug 2020|
|Turbografx CD Intro||Dave Shadoff||Using Dungeon Explorer 2 as an example, David explains the Turbografx CD boot sector.||Hardware Info.||TGCD||N/A||1.0||Int||07 May 1996|
|Electronix Corp NES Schematic||OEM||This is a schematic of the Nintendo Entertainment System, of the chips and circuit board inside as well as the controllers. This is not an official Nintendo schematic document. It was drawn by Electronix Corp.||Hardware Info.||NES||N/A||1.0||Adv||12 Jul 2011|
|Eternal Champions Hacking Notes||BillyTime! Games||This document details a good chunk of findings for the US version of Eternal Champions.
Anything from adjusting difficulty, damage, Inner strength, overkills and Hitstun are at your command with this document.
Both Hex Offset and Game Genie equ….||Game Specific||GEN||Eternal Champions||1.0||Beg||24 Sep 2020|
|Definitive Guide to ROM Hacking Tables, The||InVerse||This is the end all and be all of ROM hacking table documentation.||Table Files||Multiple||N/A||1.0||Beg||03 Sep 2001|
|PDS 6502 Programming Manual||OEM||PDS or Programmer Development Systems is the name of a hardware and software development kit by a company of the same name. Both the software and the hardware including a PC, PCB and custom software work together as one and won’t function withou….||Assembly||Multiple||N/A||1.0||Int||12 Feb 2011|
|1943 NES Hacking Notes||Supergamerguy||This is a large compilation of all of the knowledge I gained from my work and hacking on the NES port of 1943: The Battle of Midway. It contains full descriptions of color palettes, cutscene/image info, and previously undocumented information on text….||Game Specific||NES||1943: The Battle of Midway||1.0||Int||12 Oct 2020|
|GBC Hardware||Reza Lotun||This is pretty decent reference document for the Gameboy’s hardware. However, the GBC specific hardware registers aren’t covered.||Hardware Info.||GB||N/A||1.0||Int||27 Nov 2011|
|Alien 3 Music Source Code||Jeroen Tel||This is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass….||Assembly||NES||Alien 3||1.0||Adv||08 Aug 2010|
|Ms. Pac-Man (Tengen) NES Editing||Supergamerguy||This is a large compilation of all of the knowledge I gained from my work and hacking on the Tengen NES port of Ms. Pac-Man. It contains previously undocumented full descriptions of color palettes, text editing, and title screen editing for this game….||Game Specific||NES||Ms. Pac-Man (Tengen)||1.0||Int||19 Oct 2020|
|Kiwibonga's Table-File Making Doc||Kiwibonga||A basic tutorial on table creation.||Table Files||Multiple||N/A||1.0||Beg||30 Oct 2000|
|Romancing Saga 2 VWF||LordTech||Example of VWF on SNES.||Source Code||SNES||Romancing SaGa 2||1.0||Adv||08 Nov 2011|
|Beauty and the Beast Music Source Code||Jeroen Tel||This code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina….||Source Code||NES||Beauty and the Beast||1.0||Adv||30 May 2010|
|Robocop 3 Music Source Code||Jeroen Tel||Jeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn’t require too much modification to convert to ano….||Source Code||NES||RoboCop 3||1.0||Adv||03 Feb 1993|
|BCEI Basic Text Replacement||PhilAM||An old document on an old method for text replacement.||Text Hacking||Multiple||N/A||1.0||Beg||09 Apr 2002|