Newest Hacks

Brightness fix SMAS + SMW  Improvement Latinfix Super Royal Pals.

Newest Translations

Mother Zelda II: The Adventure of Link Lunar Pool Final Fight

Newest Utilities

sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

Newest Reviews

Ancient Chozo Mario's Journey Through Time & Space Final Fantasy IV - Ultima Super Princess Sis - Two Drunk Princess (Two Players Hack)

Newest Homebrew

4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute

Featured Hack Images

Digimon World - Giromon Jukebox Fix Pokémon Red, Green, and Blue Versions - 100% English (Standard Edition) Super Mario World - The After Years (Ultra) F-Zero X Climax

Featured Translation Images

Fuzzical Fighter Conquest of the Crystal Palace Parasite Eve Captain Tsubasa Vol. II: Super Striker

Recent Updates

  • Community
    The page used the old avatar
  • Community
    I've been credited for a code I made (in the Super Candra Sisters rom hack of Super Mario Bros.), code name is "Always Appear As Big Mario". The process of making the code is on my YouTube channel which I linked to.
  • Credits
    Added LeonarthCG to the credits, because he helped on adding the Guntz image to the Dream Stone Gallery.
  • Homebrew
    Source URL added.
Documents
General Information
Button

(21 to 40) of 742 Results
TitleAuthorDescriptionCategoryPlatformGameVer DescendingLevelDate
SNESGT savestate formatGIGOThis file describes the format of the blocks in a SNESGT savestate file.File FormatsSNESN/A3.0Beg26 May 2006
BMP/BPP ConvertDThese functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli….Source CodeMultipleN/A3.0Beg03 Jul 2006
DSP-1 Emulation CodeAndreas NaiveDSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1′ SR and DR. The emulation is thought to be bit-perfect (after extensive testing).Source CodeSNESN/A3.0Beg13 Jul 2006
The Huge Super Mario Bros. 3 Data for Super NESinsectduelThe BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES.Game SpecificSNESSuper Mario All-Stars3.0Beg01 Jan 2005
Programming the Z80Rodnay ZaksProgramming the Z80 is a very complete book for learning the basics of how to program systems that use the microprocessor Zilog 80. This book covers the basics, starting from various number systems, including hexadecimal and binary. Also covering flo….AssemblyMultipleN/A3.0Int01 Jan 1981
Ms Pac-Man Hacking DocumentTechokamiDetails on level and palette hacking in Ms. Pac-Man. This version has been updated from DahrkDaiz’s document with some extra details.Game SpecificNESMs. Pac-Man (Namco)3.0Int09 Jul 2020
DTE RoutineGideon ZhiThis is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl….Source CodeNESDigital Devil Monogatari: Megami Tensei3.0Int20 Apr 2006
Chrono Trigger DatabaseGeigerA document pertaining to Chrono Trigger offsets.Game SpecificSNESChrono Trigger2011.03.03Beg03 Mar 2011
Anomie's SPC700 DocAnomieIn depth information on the SPC700 including a diassembly of the Boot ROM.Hardware Info.SNESN/A2009-07-19Int19 Jul 2009
Anomie's SNES Memory Mapping DocAnomieThis is a document intended to describe the SNES memory map. It will NOT include information on the MAD-1 or any other address decoder.Hardware Info.SNESN/A2008-12-21Int21 Dec 2008
Anomie's SNES Timing DocAnomieThis is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES.Hardware Info.SNESN/A2008-12-21Adv21 Dec 2008
Anomie’s C4 Chip DocAnomieIn depth information on the SNES C4 cartridge add-on chip and it’s registers.Hardware Info.SNESN/A2007-07-12Adv12 Jul 2007
Anomie’s Register DocAnomieA nice in depth look at all the SNES hardware registers. This is must have reference material for anybody doing any assembly hacking or homebrew coding for the SNES. This document is the most recent and up to date we have on the SNES registers (as of….Hardware Info.SNESN/A2007-07-12Int12 Jul 2007
Anomie’s SNES Port DocAnomieThis is a document intended to describe the various hardware ports on the SNES. It will not describe how these ports are used by what may be plugged into them.Hardware Info.SNESN/A2007-04-27Int27 Apr 2007
Anomie’s SNES OpenBus and Wrapping DocAnomieExplains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/bank boundaries. For experts only.Hardware Info.SNESN/A2007-04-21Adv21 Apr 2007
Anomie's SPC700 Cycle DocAnomieCycle information for the SPC700. Probably not too useful for ROMhacking, but is for emulator authors.Hardware Info.SNESN/A2007-04-21Adv21 Apr 2007
Blargg’s S-DSP Timer Glitch ExplanationBlarggAn email detailing Blargg’s discoveries regarding a glitch in the S-DSP timers when the target is written just when the internal counter is ticked.Hardware Info.SNESN/A2007-03-31Adv31 Mar 2007
WindThunder Script FormatDThis is a script file format, and while it contains dialogue, ’script’ in this example refers more to scripted actions. The extensions for this format are .SC0 or .SC1. The scripts are generated by WindThunder’s in-house event editor.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
WindThunder Package File FormatDWindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in a few other titles from WindThunder. Their proper extension is ‘.bin.’File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
WindThunder ANI_FILE V1.0 FormatDAll animations in WindThunder’s Heroine Anthem I&II are stored in the proprietary ANI_FILE format. Their extension is usually .APS, .000 or .001. The ANI_FILE format is a running format designed to be streamed and played in real time. It&….File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
Prev ... 1 [2] 3 4 5 6 ... 12 38 Next