Newest Hacks

MM4 deRNG Super Diego Bros. 2 Luigi's Turn MegaManX3 - No armor GFX

Newest Translations

999: Nine Hours, Nine Persons, Nine Doors Shaq Fu Shaq Fu Mega Man X2

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

The Desert Trip MegaManX3 - No armor GFX EC CD AI Nerf Project ZM

Newest Homebrew

Parachute fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe

Featured Hack Images

Toad's Adventure Lufia: Decensored Zelda II - Part 3 Cross Fire De-Engrish Hack

Featured Translation Images

TwinBee 3: Poko Poko Dai Maou Fire Emblem Gaiden Kunio Kun no Nekketsu Soccer League Kidou Senshi Gundam F91: Formula Senki 0122

Recent Updates

  • Translations
    I'd uploaded an incorrect ips file of another game called dynamite duke. Now it's the correct patch
  • Hacks
    Actually included the ips file in this folder! Whoops.
  • Translations
    Wrong release date.
  • Reviews
    Amending my review due to misconstruing what the patch does, at first. I assumed one of the patches retained the armor graphics and changed the palette, which it actually doesn't do.
Documents
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(721 to 740) of 742 Results
TitleAuthorDescriptionCategoryPlatformGameVer DescendingLevelDate
Hacking Wild Pokemon EncountersTzepishInformation on changing wild pokemon encounters in Pokemon Crystal.Game SpecificGBPokémon: Crystal Version0.4Beg10 Nov 2011
How to Make Genesis Game Genie Codes With Gens TracerTony HedstromExplains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language.Cheat CodesGENN/A0.4Int05 Jun 2007
PC-Engine Video Display Controller DocumentationEmanuel SchleussingerA relatively detailed reference of all of the PC Engine’s VDC registers and capabilities. Thus far, this is the only document that covers all of the VDC’s registers in depth.Hardware Info.TG16N/A0.3Int01 Feb 1998
N64 CPU DocumentationOEMThis is an extremely detailed .PDF file of the 4300 MIPS processor that the Nintendo64 runs on. I cannot tell you what’s on the file, except that it contains a LOT of information on the CPU and how it works.Hardware Info.N64N/A0.3Adv01 Apr 1997
N64 Opcodes ListanarkoThis is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing.AssemblyN64N/A0.3Adv19 Feb 1998
Super Castlevania IV: Graphics decompressionTFGUnfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….Graphics HackingSNESSuper Castlevania IV0.1aInt01 Dec 2008
Tile Molester v0.16 Source CodeSnowBroSource code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….Source CodeN/AN/A0.16Adv11 Jan 2005
How To Make Table FilesKevtavAnother guide to making table files.Table FilesMultipleN/A0.10Beg27 Jan 2001
Streets of Rage 3 Music Offsets & Audio InfohagelbreakerInfo about music offsets, values and sound samples.Game SpecificGENStreets of Rage 30.1Beg22 Mar 2018
SNES9x savestate file formatcreaothceannA document detailing the basics of the snes9x savestate format.File FormatsSNESN/A0.1Int09 Oct 2007
Nijuu Music Source CodeNeil BaldwinNijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career.Source CodeNESN/A0.01bAdv18 Nov 2009
Gamecube DSPDuddieA description of the byte code that the GameCube DSP processor uses.AssemblyGCN/A0.0.4Adv12 May 2005
SNES and GB sprite storage formatsPikenThis document covers several different storage formats for GB and SNES graphics.Graphics HackingMultipleN/A0.0Int28 May 1998
River City Ransom Password Algorithmj. mcmahanThis text provides a description of the password algorithm for the NES version of River City Ransom. The information provided should allow the reader to generate passwords for a desired set of character data, or to determine the character data associ….Game SpecificNESRiver City Ransom0.0Int15 Nov 2004
FF1 Magic NotesBongo`While helping a fellow hacker with other stuff in the game, I came across this data that I didn’t see in ff1bytes.zip. So I decided to upload what I found HOPING no one has submitted such info already. Enjoy!Game SpecificNESFinal Fantasy.90Beg01 Apr 2008
Final Fantasy 1 GFF Hacking DocumentsJoe73ffdqThis is an extensive breakdown of the code for GFF. Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles. Now, the most novice of hackers can do advanced work….Game SpecificNESFinal Fantasy.80Beg29 Jun 2014
NES Game Genie Code Format DOCBenzeneAnother GameGenie code hacking doc type thing.Cheat CodesNESN/A.71Beg10 Jul 1997
Final Fantasy VIClessAn incredibly thorough listing of data locations in Final Fantasy VI.Game SpecificSNESFinal Fantasy III.6Beg20 Dec 1990
Final Fantasy IIj Save EditingNananki Son of SetoA guide to hacking Final Fantasy II save states.Game SpecificNESFinal Fantasy II.5Beg02 Jan 2006
SPC File FormatcreaothceannThe SPC SNES/SFC Music File Format.File FormatsSNESN/A.31Beg27 Feb 2006
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