Qwertie’s SNES Documentation Plus DMA Revision 6 | Qwertie | Contains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
- Has “big-endian” and “little-endian” mixed up
[l…. | Hardware Info. | SNES | N/A | 2.1 | Adv | 01 Jan 1998 |
A Beginner's Guide to NES ROM Hacking | Sliver X | An easy to follow guide to NES text replacement. | Text Hacking | NES | N/A | 2.1 | Beg | 10 Jun 2002 |
SMBDis | doppelganger | A comprehensive disassembly of the program ROM of Super Mario Bros. | Source Code | NES | Super Mario Bros. | 2.1 | Int | 26 Jan 2015 |
Save State Hacking with Visual Basic | TFG | A nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states. | Save State Hacking | NES | N/A | 2.1 | Beg | 29 Apr 2001 |
Description of the Sega FILM/CPK File Format | Mike Melanson | A description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles. | File Formats | Multiple | N/A | 2.0 | Beg | 13 Mar 2003 |
Fire Emblem: Ultimate Tutorial | Blazer | This tutorial by Blazer was once the-all-end-all tutorial on hacking GBA Fire Emblem. However, it has not been updated since 2013 and was originally created in 2010. Newer methods for hacking have risen and obsoleted this tutorial. However, it is sti…. | Game Specific | GBA | Fire Emblem | 2.0 | Beg | 08 Jul 2010 |
Stunt Race FX Hacking Notes | Matrixz | This document contains various hacking information, including ROM data offsets, track data, and RAM locations. | Game Specific | SNES | Stunt Race FX | 2.0 | Beg | 10 May 2006 |
Compression - Cyber Knight 2 | g8z et al | Dynamic LZ parameter selection. With example code. | Source Code | SNES | Cyber Knight II | 2.0 | Int | 13 May 2006 |
Compression - Phantasy Star | g8z et al | RLE bitplane grouping. Font replacement trace. | Source Code | SMS | Phantasy Star | 2.0 | Int | 13 May 2006 |
Compression - Shining Force | g8z et al | Multiple Huffman. 68k code more intriguing. No example source. | Source Code | GEN | Shining Force | 2.0 | Int | 13 May 2006 |
Compression - Shining Force Gaiden | g8z et al | Multiple Huffman text compaction. Bitmap interleaving. All three gaidens. | Source Code | GG | Shining Force Gaiden: Final Conflict | 2.0 | Int | 13 May 2006 |
Mega Man X6 Tweaks Workbook | acediez | An XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
| Game Specific | PSX | Mega Man X6 | 2.0 | Int | 01 Nov 2019 |
Compression - River City Ransom Zero | g8z et al | Tilemap compression. ASM trace. | Source Code | NES | Renegade | 2.0 | Int | 13 May 2006 |
Compression - DTE Packer | g8z et al | Possible method to improve DTE performance. | Assembly | N/A | N/A | 2.0 | Int | 16 May 2006 |
Solstice room data documentation | Jp32 | Room data documentation, pretty much everything you need to know to edit rooms. Version 2.0 adds more information.
Contains following:
- Room data/format documentation
- Complete list of sprite types/values
- Complete list of blocks and special bl….
| Game Specific | NES | Solstice: The Quest for the Staff of Demnos | 2.0 | Int | 16 Jun 2019 |
Links Awakening DX ASM | Jigglysaint | A list of offsets to code that affect various things in the game. | Game Specific | GB | The Legend of Zelda: Link's Awakening DX | 2.0 | Beg | 25 Jun 2006 |
Links Awakening DX Hacking Document | Jigglysaint | A document on dungeon data, room pointer data, treasure chest locations, stair locations etc. | Game Specific | GB | The Legend of Zelda: Link's Awakening DX | 2.0 | Beg | 01 Jan 2002 |
NINJA 2.0 File Format | D | The NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0. | File Formats | N/A | N/A | 2.0 | Beg | 29 Jun 2006 |
SNES Read | D | PHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs. | Source Code | SNES | N/A | 2.0 | Int | 03 Jul 2006 |
Lo/HiROM Convert | D | PHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM. | Source Code | SNES | N/A | 2.0 | Beg | 03 Jul 2006 |