Newest Hacks

Brightness fix SMAS + SMW  Improvement Latinfix Super Royal Pals.

Newest Translations

Mother Zelda II: The Adventure of Link Lunar Pool Final Fight

Newest Utilities

sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

Newest Reviews

Ancient Chozo Mario's Journey Through Time & Space Final Fantasy IV - Ultima Super Princess Sis - Two Drunk Princess (Two Players Hack)

Newest Homebrew

4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute

Featured Hack Images

Digimon World - Giromon Jukebox Fix Pokémon Red, Green, and Blue Versions - 100% English (Standard Edition) Super Mario World - The After Years (Ultra) F-Zero X Climax

Featured Translation Images

Fuzzical Fighter Conquest of the Crystal Palace Parasite Eve Captain Tsubasa Vol. II: Super Striker

Recent Updates

  • Community
    The page used the old avatar
  • Community
    I've been credited for a code I made (in the Super Candra Sisters rom hack of Super Mario Bros.), code name is "Always Appear As Big Mario". The process of making the code is on my YouTube channel which I linked to.
  • Credits
    Added LeonarthCG to the credits, because he helped on adding the Guntz image to the Dream Stone Gallery.
  • Homebrew
    Source URL added.
Documents
General Information
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(61 to 80) of 742 Results
TitleAuthorDescriptionCategoryPlatformGameVer DescendingLevelDate
WS Tech 2.3doxThe Wonderswan/Color technical notes from the Cygne website.Hardware Info.WSN/A2.3Adv26 Sep 2007
Restrict Espers by CharacterSynchysiThis hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper. I….Source CodeSNESFinal Fantasy III2.3Int20 Apr 2020
Hacking NBA Jam TE: A Beginner's GuideeskayelleEskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….Game SpecificSNESNBA Jam: Tournament Edition2.1Beg05 Sep 2019
Qwertie’s SNES Documentation Plus DMA Revision 6QwertieContains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
  • Has “big-endian” and “little-endian” mixed up
  • [l….
Hardware Info.SNESN/A2.1Adv01 Jan 1998
A Beginner's Guide to NES ROM HackingSliver XAn easy to follow guide to NES text replacement.Text HackingNESN/A2.1Beg10 Jun 2002
SMBDisdoppelgangerA comprehensive disassembly of the program ROM of Super Mario Bros.Source CodeNESSuper Mario Bros.2.1Int26 Jan 2015
Save State Hacking with Visual BasicTFGA nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states.Save State HackingNESN/A2.1Beg29 Apr 2001
Description of the Sega FILM/CPK File FormatMike MelansonA description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles.File FormatsMultipleN/A2.0Beg13 Mar 2003
Fire Emblem: Ultimate TutorialBlazerThis tutorial by Blazer was once the-all-end-all tutorial on hacking GBA Fire Emblem. However, it has not been updated since 2013 and was originally created in 2010. Newer methods for hacking have risen and obsoleted this tutorial. However, it is sti….Game SpecificGBAFire Emblem2.0Beg08 Jul 2010
Stunt Race FX Hacking NotesMatrixzThis document contains various hacking information, including ROM data offsets, track data, and RAM locations.Game SpecificSNESStunt Race FX2.0Beg10 May 2006
Compression - Cyber Knight 2g8z et alDynamic LZ parameter selection. With example code.Source CodeSNESCyber Knight II: Chikyuu Teikoku no Yabou2.0Int13 May 2006
Compression - Phantasy Starg8z et alRLE bitplane grouping. Font replacement trace.Source CodeSMSPhantasy Star2.0Int13 May 2006
Compression - Shining Forceg8z et alMultiple Huffman. 68k code more intriguing. No example source.Source CodeGENShining Force2.0Int13 May 2006
Compression - Shining Force Gaideng8z et alMultiple Huffman text compaction. Bitmap interleaving. All three gaidens.Source CodeGGShining Force Gaiden: Final Conflict2.0Int13 May 2006
Mega Man X6 Tweaks WorkbookacediezAn XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
  • [url=ht....
Game SpecificPSXMega Man X62.0Int01 Nov 2019
Compression - River City Ransom Zerog8z et alTilemap compression. ASM trace.Source CodeNESRenegade2.0Int13 May 2006
Compression - DTE Packerg8z et alPossible method to improve DTE performance.AssemblyN/AN/A2.0Int16 May 2006
Solstice room data documentationJp32Room data documentation, pretty much everything you need to know to edit rooms. Version 2.0 adds more information. Contains following:
  • Room data/format documentation
  • Complete list of sprite types/values
  • Complete list of blocks and special bl….
Game SpecificNESSolstice: The Quest for the Staff of Demnos2.0Int16 Jun 2019
SMB3 Enemy Document (Organized)Blue FinchIf you’ve ever been frustrated trying to find the right cheep-cheep, koopa, or other enemy in the SMB3 Workshop bank, then this document will help you. Neatly arranged by their groups, this ….Game SpecificNESSuper Mario Bros. 32.0Beg28 Jul 2018
Links Awakening DX ASMJigglysaintA list of offsets to code that affect various things in the game.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2.0Beg25 Jun 2006
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