|SNES Read||D||PHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs.||Source Code||SNES||N/A||2.0||Int||03 Jul 2006|
|Lo/HiROM Convert||D||PHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM.||Source Code||SNES||N/A||2.0||Beg||03 Jul 2006|
|PPF Patcher||D||A simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches.||Source Code||PSX||N/A||2.0||Beg||03 Jul 2006|
|Apply FireFlower||D||PHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a patch.||Source Code||Multiple||N/A||2.0||Beg||03 Jul 2006|
|Secret of Evermore SRAM Guide||John David Ratliff||This is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it.||Game Specific||SNES||Secret of Evermore||2.0||Beg||01 Jan 2006|
|Dragonball Z 3: Killer Androids ASM Source Code||RedComet||The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.||Source Code||NES||Dragon Ball Z III: Ressen Jinzou Ningen||2.0||Int||08 Oct 2006|
|Orochimaru's Perfect Guide to Hyrule Magic||Orochimaru||A very in depth guide to Sephiroth3’s Zelda 3 editor, Hyrule Magic. A bit dated at this point, but still extremely valuable for anyone wanting to learn how to get full use out of Hyrule Magic. It also includes a lot of extra tutorials and info….||Game Specific||SNES||The Legend of Zelda: A Link to the Past||2.0||Beg||01 Jan 2005|
|Changing a NES Game's Text||aStROcReEp 2000||NES text editing with the aid of NESticle.||Text Hacking||NES||N/A||2.0||Beg||04 Nov 2011|
|65xx Processor Data||MeMSO||This document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816.||Assembly||Multiple||N/A||2.0||Beg||28 Oct 2006|
|The Playstation Translation Doc||Cless||A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games.
Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as tip….||Text Hacking||PSX||N/A||2.0||Int||05 Dec 2005|
|SM64 Hacking Doc||VL-Tone||An extensive, but slightly outdated, SM64 hacking document, created by VL-Tone.||Miscellaneous||N64||Super Mario 64||2.0||Beg||12 Jan 2007|
|Hacking Final Fantasy 3j NESticle Save States||Sliver X||A guide to hacking Final Fantasy 3j save states.||Game Specific||NES||Final Fantasy III||2.0||Beg||26 May 2002|
|SMB Memory Map||doppelganger||This is a document of the Super Mario Bros. memory map.||Assembly||NES||Super Mario Bros.||2.0||Int||19 Mar 2007|
|Ms Pac-Man Hacking Document||DahrkDaiz||Details on level and palette hacking in Ms. Pac-Man.||Game Specific||NES||Ms. Pac-Man (Namco)||2.0||Int||01 Jan 2003|
|Lz_comp2||Haruhiko Okumura||A very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZH….||Source Code||Multiple||N/A||2.0||Adv||10 Apr 1989|
|How to Use SMBED||frantik||A guide written by frantik on how to use the Japanese tool SMBED for Super Mario Bros.||Game Specific||NES||Super Mario Bros.||2.0||Beg||11 Jan 2008|
|NES Documentation||Y0SHi||Comprehensive documentation covering details of several areas of the NES.||Hardware Info.||NES||N/A||2.0||Beg||12 Aug 2007|
|DTE - You can do it, we can help||KingMike's Translations||A document detailing how you can implement DTE compression in your NES hacks, saving space and resulting in a potentially more professional reading hack.||Assembly||NES||N/A||2.0||Int||05 Jun 2008|
|The P'radikus Conflict||Color Dreams||This is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.
The….||Source Code||NES||The P'radikus Conflict||2.0||Int||20 May 1990|
|How to make raster effects with the NES ?||Bregalad||This document presents how to do raster effects by writing to PPU registers during the frame, without going too much into technical details that are irrelevant when programming a game or tech-demo.
Also, it includes some practical tips to produce ….||Hardware Info.||NES||N/A||2.0||Int||21 May 2015|