|Rock Man 2 Weapon Data||DragonMage98||This is a hacking document for some various data regarding Rock Man 2’s weapons. This is for the Japanese version of Mega Man II, so far.
It includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour pal….||Miscellaneous||NES||Mega Man 2||1.2||Int||03 Nov 2016|
|AnusP's Advanced Hacking Tutorial||AnusP||One of the first documents to give detailed information on NES and SNES pointers. Still a very valuable resource.||Pointer Hacking||Multiple||N/A||1.2||Int||25 Mar 1998|
|Constructing Tables for NES ROM Hacking||InVerse||An easy to read, no nonsense guide to making tables for NES ROMs.||Table Files||NES||N/A||1.2||Beg||13 Apr 1999|
|Record of the Lodoss War R'Engineer Notes||F.H.||An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.||Game Specific||SNES||Lodoss Tou Senki||1.2||Adv||30 Jun 2000|
|Compression Library||Jay||This is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.||Source Code||N/A||N/A||1.2||Int||01 Jan 1999|
|FEDS (U) Hacking Documentation||Blazer||This includes documentation on the files of FEDS as well as a Character, Class, and Item Editor that will edit one of the files found in the decompiled ROM. It also includes random notes on the data in the game amongst many other things that help in ….||Game Specific||NDS||Fire Emblem: Shadow Dragon||1.2||Beg||19 Apr 2009|
|Final Fantasy Advance and Chrono Trigger DS Font Specifications||Dragonsbrethren||Explains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game.
Now contains information about editing the fonts with the [url=http://www.romhackin….||File Formats||Multiple||Multiple Games||1.2||Int||24 Jul 2009|
|Mega Man V Hex Edit Doc||MetHy||This file regroups hex editing notes I took during the making of my MM5 hack called Second Strike.
If you’re interested in hacking MM5, the first thing you should do before reading this file,
….||Game Specific||NES||Mega Man 5||1.2||Beg||07 Mar 2017|
|Paper Mario Text Dump (Raw)||Rew||This is a document laying out the entirety of the text in the North American edition of Paper Mario (N64). This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if viewed wit….||Game Specific||N64||Paper Mario||1.12||Beg||19 Jan 2015|
|Cartridge Interface||Nat!||Detailed instructions on how the Jaguar handles cartridge data.||Hardware Info.||JAG||N/A||1.11||Adv||30 Mar 1997|
|StarOcean japanese full ROM layout||Traducciones Magno||This file is the result of more than 2 years reverse-engineering the Japanese version of Star Ocean. I dumped all and any graphic, SPC block, sprite tileset, LZ map data, LZ events, text and palettes in the game, and made a tool to re-insert them int….||Game Specific||SNES||Star Ocean||1.1||Int||07 Jan 2018|
|Mega Man/Rockman 2 Music/SFX Data Guide||Himajin Jichiku||The document refers specifically to the structure of Mega Man/Rockman 2’s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity’s [url=https://www.romhacking.net/documents/660/]Megaman 2 S….||Audio Hacking||NES||Mega Man 2||1.1||Int||07 Aug 2016|
|Nintendo Gameboy Cribsheet||Justin Lloyd||A reference containing all pertinent information for programming the Gameboy Color. Includes hardware notes, register lists, Z80’s instruction set and more. This is not intended for beginners to learn from.||Hardware Info.||GB||N/A||1.1||Int||26 Feb 2003|
|NitroFS in a nutshell||henke37||A short guide in my own words about the format of the filesystem that all DS games have available.||File Formats||NDS||N/A||1.1||Int||08 Apr 2011|
|The Mad Hacker's Guide to Pointers||MadHacker||A great document detailing how to look for and use NES pointers.||Pointer Hacking||NES||N/A||1.1||Int||01 Jan 1998|
|Xcalibur's Pointer Document||Xcalibur||A nice condensed document aimed at those wishing to master the art of SNES pointers.||Pointer Hacking||SNES||N/A||1.1||Int||01 Jan 2000|
|Fire ‘N Ice Data||hukka||NES Fire’N Ice (aka Solomon’s Key 2) level format and other data.||Game Specific||NES||Fire ‘N Ice||1.1||Int||26 Nov 2007|
|Lode Runner Level Format||Disch||Compression and storage format of Lode Runner levels outlined in detail.||Game Specific||NES||Lode Runner||1.1||Int||31 Jan 2008|
|Super Mario Brothers High Level Disassembly||Movax12||This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an ….||Source Code||NES||Super Mario Bros.||1.1||Int||01 Feb 2013|
|Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to Ask||Joshua Walker||A compilation of details on the hardware of the PlayStation.||Hardware Info.||PSX||N/A||1.1||Int||06 Nov 2011|