|Grog’s Guide to DMA and HDMA on the SNES||Grog||This guide explains DMA on the SNES and gives an example of how to use it. A few details are incorrect.
- ROM-RAM example uses the wrong DMA mode.
- Incorrect phrase: “you can actually use one HDMA transfer over multiple frames….
|Assembly||SNES||N/A||1.0||Int||01 Jan 2001|
|Homebrew Handbook for SNES||Grog||This guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.||Assembly||SNES||N/A||1.0||Adv||27 Feb 2006|
|Air Fortress Embedded Source Code||GSX Suga||Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file.||Source Code||NES||Air Fortress||LC 3.0||Int||03 Mar 2009|
|Streets of Rage 3 Music Offsets & Audio Info||hagelbreaker||Info about music offsets, values and sound samples.||Game Specific||GEN||Streets of Rage 3||0.1||Beg||22 Mar 2018|
|Lz_comp2||Haruhiko Okumura||A very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZH….||Source Code||Multiple||N/A||2.0||Adv||10 Apr 1989|
|PAC File format||henke37||PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files!||File Formats||NDS||N/A||1.0||Int||05 Apr 2011|
|NitroFS in a nutshell||henke37||A short guide in my own words about the format of the filesystem that all DS games have available.||File Formats||NDS||N/A||1.1||Int||08 Apr 2011|
|Archive formats in Gyakuten Kenji 2||henke37||This text describes the two custom archive file formats that are used by the game “Gyakuten Kenji 2″ by Capcom.||File Formats||NDS||Gyakuten Kenji 2||1.0||Int||07 Jun 2011|
|Mega Man/Rockman 2 Music/SFX Data Guide||Himajin Jichiku||The document refers specifically to the structure of Mega Man/Rockman 2’s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity’s [url=https://www.romhacking.net/documents/660/]Megaman 2 S….||Audio Hacking||NES||Mega Man 2||1.1||Int||07 Aug 2016|
|Fire ‘N Ice Data||hukka||NES Fire’N Ice (aka Solomon’s Key 2) level format and other data.||Game Specific||NES||Fire ‘N Ice||1.1||Int||26 Nov 2007|
|FF6 Event Dump||Imzogelmo||The event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin….||Assembly||SNES||Final Fantasy III||1.0||Int||27 Feb 2011|
|Megaman 2 Sound Engine Document||infidelity||Here is a document for Mega Man II which lists the addresses in the ROM where all the sound effects can be located and how the sound engine works within the ROM.||Assembly||NES||Mega Man 2||1.0||Int||08 Sep 2008|
|Infidelity's Dissection of DuckTales ROM||infidelity||Hacking notes, addresses, and data formats from DuckTales for the NES.||Game Specific||NES||DuckTales||1.0||Adv||14 Nov 2009|
|CNROM CHR to MMC3 CHR||infidelity||Here is a document which explains how you may be able to change a ROM with a CNROM mapper to one with a MMC3.||Assembly||NES||N/A||1.0||Adv||26 Nov 2013|
|Custom CHR + Bankswap Routines For MMC1 to MMC3 Conversions||infidelity||Here is a document which explains Custom CHR & Bankswap Routines For MMC1 to MMC3 mapper conversions.||Assembly||NES||N/A||1.0||Adv||27 Jul 2013|
|SMB3 Level Data||insectduel||This document will tell you all you need to know to edit Super Mario 3 data in Super Mario All-Stars.||Game Specific||SNES||Super Mario All-Stars||1.0||Int||15 Apr 2006|
|The Huge Super Mario Bros. 3 Data for Super NES||insectduel||The BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES.||Game Specific||SNES||Super Mario All-Stars||3.0||Beg||01 Jan 2005|
|Mega Man Title Screen Sound Code||insectduel||Teaches you how to restore the Rockman title screen sound that was cut from the US and European versions of Mega Man.||Game Specific||NES||Mega Man||1.0||Int||27 Sep 2010|
|Title Screen Hacking Made Easy||InVerse||An interesting document detailing a method for finding and editing title screen map data.||Graphics Hacking||Multiple||N/A||1.0||Int||28 Feb 2003|
|The Definitive Guide to ROM Hacking for Complete Beginners||InVerse||A frequently asked questions list of sorts for the aspiring ROM Hacker.||Miscellaneous||Multiple||N/A||1.0||Beg||28 Feb 2003|