|Katharsis||Jeroen Tel||This is the unreleased music source code to the game, Katharsis. This code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago.||Source Code||GB||Katharsis||1.0||Adv||13 Nov 2010|
|Rhino Rumble Music Source Code||Jeroen Tel||This is the music source code to the game, Rhino Rumble. The source code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago.||Source Code||GB||Rhino Rumble||1.0||Adv||13 Nov 2010|
|Warlocked Music Source Code||Jeroen Tel||This is the music source code to the game Warlocked. This code was donated by the composer and audio programmer of the game, Jeroen Tel. The assembler was lost long ago.||Source Code||GB||Warlocked||1.0||Adv||13 Nov 2010|
|Metroid Zero Mission ROM Hacking Data||Jigglysaint||This is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room’s level data plus related offsets regarding several other aspects of the game.||Game Specific||GBA||Metroid: Zero Mission||1.0||Beg||14 May 2008|
|Oracle of Seasons ROM Hacking||Jigglysaint||A document on hacking Dungeon data Overworld data, Sprite and object data, Dungeon map data, Warp data, and other such things.||Game Specific||GB||The Legend of Zelda: Oracle of Seasons||1.0||Beg||14 May 2008|
|Guardian Legend ROM Hacking Document||Jigglysaint||This is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corr….||Game Specific||NES||The Guardian Legend||1.0||Beg||14 May 2008|
|Equinox Hacking Document||Jigglysaint||This is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.||Graphics Hacking||SNES||Equinox||1.0||Beg||14 May 2008|
|Links Awakening DX ASM||Jigglysaint||A list of offsets to code that affect various things in the game.||Game Specific||GB||The Legend of Zelda: Link's Awakening DX||2.0||Beg||25 Jun 2006|
|Links Awakening DX Hacking Document||Jigglysaint||A document on dungeon data, room pointer data, treasure chest locations, stair locations etc.||Game Specific||GB||The Legend of Zelda: Link's Awakening DX||2.0||Beg||01 Jan 2002|
|Startropics Level Format Notes||Jigglysaint||This is a text file archiving some level format notes posted by Jiggleysaint and ETG in a thread on RHDN’s Message Board on October 8,2007.||Game Specific||NES||StarTropics||1.0||Beg||08 Oct 2007|
|FF1 Disassembly Companion||Joe73ffdq||A comprehensive document to go along with FF1 Disassembly.
This gives you an index to find just about everything.||Game Specific||NES||Final Fantasy||1.0||Beg||04 Feb 2014|
|Final Fantasy 1 GFF Hacking Documents||Joe73ffdq||This is an extensive breakdown of the code for GFF.
Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles.
Now, the most novice of hackers can do advanced work….||Game Specific||NES||Final Fantasy||.80||Beg||29 Jun 2014|
|Adventure Disassembly||Joel Park||Unknown which disassembler was used and which assembler to compile.||Source Code||2600||Adventure||1.0||Adv||04 Sep 2010|
|Freshly-Picked Tingle's Rosy Rupeeland||joesteve1914||Table file for Tingle’s Rosy Rupeeland (text located in lang.bin files)
Only includes latin alphabet, not punctuation or accented letters. (They’re not that hard to figure out if you want them)||Table Files||NDS||Freshly-Picked Tingle's Rosy Rupeeland||1.0||Beg||26 Oct 2014|
|Metroid Password Format Guide||John David Ratliff||A in-depth look at the inner workings of the password system of Metroid.||Game Specific||NES||Metroid||1.0||Int||01 Jan 2005|
|Super Metroid SRAM Document||John David Ratliff||This document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super Famicom.||Game Specific||SNES||Super Metroid||1.0||Int||01 Jan 2005|
|Ultima: Quest of the Avatar||John David Ratliff||This document is a guide to hacking the save state (SRAM or battery backed RAM) of Ultima: Quest of the Avatar for the Nintendo Entertainment System.||Game Specific||NES||Ultima: Quest of the Avatar||1.0||Int||01 Jan 2005|
|Secret of Evermore SRAM Guide||John David Ratliff||This is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it.||Game Specific||SNES||Secret of Evermore||2.0||Beg||01 Jan 2006|
|Dragon Warrior SRAM Guide||John David Ratliff||A guide to the data stored in SRAM for Dragon Warrior (NES).||Game Specific||NES||Dragon Warrior||1.0||Beg||01 Jan 2007|
|Shift-JIS Encoded + Half||John Osborne||A basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA1-0xDF range.
If you just want to extract Shift-JIS text from a game, you would be better off using a Shift-JIS table file encoded in UTF-8. But, i….||Table Files||Multiple||N/A||1||Beg||16 Jan 2018|