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(341 to 360) of 732 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
Warlocked Music Source CodeJeroen TelThis is the music source code to the game Warlocked. This code was donated by the composer and audio programmer of the game, Jeroen Tel. The assembler was lost long ago.Source CodeGBWarlocked1.0Adv13 Nov 2010
Metroid Zero Mission ROM Hacking DataJigglysaintThis is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room’s level data plus related offsets regarding several other aspects of the game.Game SpecificGBAMetroid: Zero Mission1.0Beg14 May 2008
Oracle of Seasons ROM HackingJigglysaintA document on hacking Dungeon data Overworld data, Sprite and object data, Dungeon map data, Warp data, and other such things.Game SpecificGBThe Legend of Zelda: Oracle of Seasons1.0Beg14 May 2008
Guardian Legend ROM Hacking DocumentJigglysaintThis is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corr….Game SpecificNESThe Guardian Legend1.0Beg14 May 2008
Equinox Hacking DocumentJigglysaintThis is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.Graphics HackingSNESEquinox1.0Beg14 May 2008
Links Awakening DX ASMJigglysaintA list of offsets to code that affect various things in the game.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2.0Beg25 Jun 2006
Links Awakening DX Hacking DocumentJigglysaintA document on dungeon data, room pointer data, treasure chest locations, stair locations etc.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2.0Beg01 Jan 2002
Startropics Level Format NotesJigglysaintThis is a text file archiving some level format notes posted by Jiggleysaint and ETG in a thread on RHDN’s Message Board on October 8,2007.Game SpecificNESStarTropics1.0Beg08 Oct 2007
FF1 Disassembly CompanionJoe73ffdqA comprehensive document to go along with FF1 Disassembly. This gives you an index to find just about everything.Game SpecificNESFinal Fantasy1.0Beg04 Feb 2014
Final Fantasy 1 GFF Hacking DocumentsJoe73ffdqThis is an extensive breakdown of the code for GFF. Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles. Now, the most novice of hackers can do advanced work….Game SpecificNESFinal Fantasy.80Beg29 Jun 2014
Adventure DisassemblyJoel ParkUnknown which disassembler was used and which assembler to compile.Source Code2600Adventure1.0Adv04 Sep 2010
Freshly-Picked Tingle's Rosy Rupeelandjoesteve1914Table file for Tingle’s Rosy Rupeeland (text located in lang.bin files) Only includes latin alphabet, not punctuation or accented letters. (They’re not that hard to figure out if you want them)Table FilesNDSFreshly-Picked Tingle's Rosy Rupeeland1.0Beg26 Oct 2014
Metroid Password Format GuideJohn David RatliffA in-depth look at the inner workings of the password system of Metroid.Game SpecificNESMetroid1.0Int01 Jan 2005
Super Metroid SRAM DocumentJohn David RatliffThis document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super Famicom.Game SpecificSNESSuper Metroid1.0Int01 Jan 2005
Ultima: Quest of the AvatarJohn David RatliffThis document is a guide to hacking the save state (SRAM or battery backed RAM) of Ultima: Quest of the Avatar for the Nintendo Entertainment System.Game SpecificNESUltima: Quest of the Avatar1.0Int01 Jan 2005
Secret of Evermore SRAM GuideJohn David RatliffThis is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it.Game SpecificSNESSecret of Evermore2.0Beg01 Jan 2006
Dragon Warrior SRAM GuideJohn David RatliffA guide to the data stored in SRAM for Dragon Warrior (NES).Game SpecificNESDragon Warrior1.0Beg01 Jan 2007
Shift-JIS Encoded + HalfJohn OsborneA basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA1-0xDF range. If you just want to extract Shift-JIS text from a game, you would be better off using a Shift-JIS table file encoded in UTF-8. But, i….Table FilesMultipleN/A1Beg16 Jan 2018
Name Table & Pattern Table DocJohnie DoA document detailing how to change NES pattern and name table docs using the Nesticle emulator and a hex editor.Graphics HackingNESN/A1.0Beg14 May 2008
Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to AskJoshua WalkerA compilation of details on the hardware of the PlayStation.Hardware Info.PSXN/A1.1Int06 Nov 2011
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