|Beginner's Hexadecimal and Binary Guide||mevoid||A guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really nice layout. Also includes exercises for beginners.||Miscellaneous||N/A||N/A||1.0||Beg||21 Apr 2016|
|PlayStation Video Format (STR)||Michael Sabin||Sony PlayStation videos, usually with the extension STR, MOV, or BIN, contain compressed video data similar to an MPEG1 movie. They also contain interleaved audio using a unique form of Adaptive Differential Pulse Code Modulation (ADPCM) compression…..||File Formats||PSX||N/A||1.1||Int||01 Mar 2013|
|How to encode quality Playstation videos||Michael Sabin||Recently I’ve run across a couple of groups trying to replace the video of a Playstation game.
As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it
might be done with the highest quality output.||Miscellaneous||PSX||N/A||1.0||Adv||01 Sep 2008|
|Description of the Sega FILM/CPK File Format||Mike Melanson||A description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles.||File Formats||Multiple||N/A||2.0||Beg||13 Mar 2003|
|Buu's Fury Hacking||Miksy91||Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game.||Game Specific||GBA||Dragon Ball Z: Buu's Fury||1.0||Beg||05 Feb 2011|
|Source Code "MultiMenu"||MopoZ||Source code menu for the cartridge with 16 games Lorom.
Asm for xkas.
http://gegmopo3.magicteam.net/File/MultiMenu000.png||Source Code||SNES||N/A||1.0||Adv||07 Dec 2012|
|Final Fantasy V Save Format||MottZilla||Notes on Final Fantasy V’s save data. Maps out save slots, character slots, and details checksums.||Game Specific||SNES||Final Fantasy V||1.0||Int||19 Jan 2012|
|Super Mario Brothers High Level Disassembly||Movax12||This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an ….||Source Code||NES||Super Mario Bros.||1.1||Int||01 Feb 2013|
|The Definitive Guide to Exploring File Formats||Mr.Mouse and WATTO||Computer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big….||File Formats||N/A||N/A||1.0||Beg||01 Nov 2004|
|Chrono Trigger - Hacking Default Player Names||Mr.Shawe||This is a quick tutorial that shows how to change the default player names. It’s in HTML format with images.||Game Specific||SNES||Chrono Trigger||1.0||Beg||23 Jul 2010|
|Graphics Hacks For the Tapper Arcade Game And Others||mrcity||This slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs.
You ….||Graphics Hacking||ARC||Multiple Games||1.0||Int||04 Dec 2016|
|Shift-JIS & UTF-8 Table||MrRichard999||Here is a table for displaying Shift-JIS & UTF-8 characters which are found in many Japanese PC games.||Table Files||N/A||N/A||1.0||Beg||27 Jul 2016|
|Shift-JIS w/ redone English Lettering||MrRichard999||Here is a table for representing Shift-JIS English characters in regular format as “ABC” instead of the Shift-JIS “ＡＢＣ” format. It still retains the Shift-JIS format but this makes it easier for entering English lettering in….||Table Files||N/A||N/A||1.0||Beg||27 Jul 2016|
|Final Fantasy IIj Save Editing||Nananki Son of Seto||A guide to hacking Final Fantasy II save states.||Game Specific||NES||Final Fantasy II||.5||Beg||02 Jan 2006|
|BLITTER||Nat!||How the 2D engine is handled on the Jaguar.||Hardware Info.||JAG||N/A||1.26||Adv||27 Sep 1998|
|Cartridge Interface||Nat!||Detailed instructions on how the Jaguar handles cartridge data.||Hardware Info.||JAG||N/A||1.11||Adv||30 Mar 1997|
|Jaguar Docs by Nat! and KKP||Nat!||All of Nat! and KKP’s documents in HTML format and zipped!||Hardware Info.||JAG||N/A||1.0||Adv||30 Mar 1997|
|Super Mario Bros. 1 Music Data Documentation||necrosaro||Details on hacking the music in Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Int||14 May 2008|
|Nijuu Music Source Code||Neil Baldwin||Nijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career.||Source Code||NES||N/A||0.01b||Adv||18 Nov 2009|
|FAQ for the LZSS Compression||Nemesis||A detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)||Text Hacking||N/A||N/A||1.0||Int||06 Jun 2006|