|Super Mario Bros. 1 Music Data Documentation||necrosaro||Details on hacking the music in Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Int||14 May 2008|
|Nijuu Music Source Code||Neil Baldwin||Nijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career.||Source Code||NES||N/A||0.01b||Adv||18 Nov 2009|
|FAQ for the LZSS Compression||Nemesis||A detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)||Text Hacking||N/A||N/A||1.0||Int||06 Jun 2006|
|SMB Title Screen Editor - English Manual||NesDraug||If you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does.
SMB Title Screen Editor:
https://www.romhacking.net/reviews/3400/#review||Graphics Hacking||NES||Super Mario Bros.||1.0||Beg||11 Jul 2019|
|Leghack||NetBrian||A guide to hacking Legacy of the Wizard||Game Specific||NES||Legacy of the Wizard||1.8||Beg||31 Jan 2001|
|Guide to Cycle Counting on the Atari 2600||Nick Bensema||You need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how.||Assembly||2600||N/A||0.5a||Adv||17 Jul 1996|
|Zelda I Docs||Night Dragon||A basic guide to Zelda map hacking.||Game Specific||NES||The Legend of Zelda||1.0||Int||09 Mar 2000|
|SNES Register Map||Nintendo||A short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.||Hardware Info.||SNES||N/A||1.0||Int||16 May 2007|
|SNES Initialization Source Code||Nintendo||Here is some examples code to initialize the SNES from scratch and write some text to the screen.||Source Code||SNES||N/A||1.0||Int||19 Jun 2011|
|Zelda II Dialog Conditions||njosro||This document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc.
The original disassembly was provided by Trax.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||03 May 2017|
|Zelda II - Jumping Routine||njosro||This document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||29 Apr 2018|
|Bank C3 Compendium||Novalia Spirit||A set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog….||Assembly||SNES||Final Fantasy III||1.0||Int||11 Jul 2016|
|Castlevania: Symphony of the Night - Zone File Technical Documentation||Nyxojaele||This document is meant to be a centralized place containing all known information about the SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here.||File Formats||PSX||Castlevania: Symphony of the Night||1.0||Adv||26 Dec 2010|
|SH7604 Hardware User Manual||OEM||Documentation on the processor inside the 32x addon for the Genesis.||Hardware Info.||GEN||N/A||1.0||Int||13 Aug 1997|
|SNES/SFC Manual (PDF Version)||OEM||This is an SFC version of the SNES Dev Manual we also have on the site, covering the PPU and CPU. This is a good technical supplement to the actual SNES Dev Manual we also have on the site. It also contains a nice 2-page register summary sheet.||Hardware Info.||SNES||N/A||PDF||Int||31 Mar 1994|
|SNES Developer Manual||OEM||This is heck of an SNES technical reference document. With over 800+ pages of information covering most aspects of the SNES including CPU, APU, DSP,SA-1, SFX, Super Scope, SNES mouse, multi-tap, and more, this document is a treasure!||Hardware Info.||SNES||N/A||1.0||Int||14 Jun 2005|
|Genesis Technical Overview||OEM||The official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information.||Hardware Info.||GEN||N/A||1.0||Int||14 Nov 2000|
|GBA Programming Manual||OEM||This is a 171 page GBA Programming manual. It has in depth coverage on registers, LCD screen, screen modes, address maps, sound, timers, communications, and more. Just about every piece of technical programming information you could want is in this d….||Hardware Info.||GBA||N/A||1.1||Int||02 Apr 2001|
|Sega 32X SDK||OEM||The official Software Development Kit for the Sega 32X.||Miscellaneous||32X||N/A||1.0||Adv||12 Aug 1997|
|Collection of Sega Genesis Manuals||OEM||If you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.||Hardware Info.||GEN||N/A||1.0||Adv||29 Mar 2000|