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(481 to 500) of 742 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
Super Mario Bros. 1 Music Data DocumentationnecrosaroDetails on hacking the music in Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Int14 May 2008
Nijuu Music Source CodeNeil BaldwinNijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career.Source CodeNESN/A0.01bAdv18 Nov 2009
FAQ for the LZSS CompressionNemesisA detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)Text HackingN/AN/A1.0Int06 Jun 2006
SMB Title Screen Editor - English ManualNesDraugIf you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does. SMB Title Screen Editor: https://www.romhacking.net/reviews/3400/#reviewGraphics HackingNESSuper Mario Bros.1.0Beg11 Jul 2019
LeghackNetBrianA guide to hacking Legacy of the WizardGame SpecificNESLegacy of the Wizard1.8Beg31 Jan 2001
Guide to Cycle Counting on the Atari 2600Nick BensemaYou need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how.Assembly2600N/A0.5aAdv17 Jul 1996
Zelda I DocsNight DragonA basic guide to Zelda map hacking.Game SpecificNESThe Legend of Zelda1.0Int09 Mar 2000
SNES Register MapNintendoA short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.Hardware Info.SNESN/A1.0Int16 May 2007
SNES Initialization Source CodeNintendoHere is some examples code to initialize the SNES from scratch and write some text to the screen.Source CodeSNESN/A1.0Int19 Jun 2011
Zelda II Dialog ConditionsnjosroThis document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc. The original disassembly was provided by Trax.AssemblyNESZelda II: The Adventure of Link1.0Int03 May 2017
Zelda II - Jumping RoutinenjosroThis document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.AssemblyNESZelda II: The Adventure of Link1.0Int29 Apr 2018
Bank C3 CompendiumNovalia SpiritA set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog….AssemblySNESFinal Fantasy III1.0Int11 Jul 2016
Castlevania: Symphony of the Night - Zone File Technical DocumentationNyxojaeleThis document is meant to be a centralized place containing all known information about the SotN map files’ format. Everything from graphics to tiles and entity placement is covered here.File FormatsPSXCastlevania: Symphony of the Night1.0Adv26 Dec 2010
SH7604 Hardware User ManualOEMDocumentation on the processor inside the 32x addon for the Genesis.Hardware Info.GENN/A1.0Int13 Aug 1997
SNES/SFC Manual (PDF Version)OEMThis is an SFC version of the SNES Dev Manual we also have on the site, covering the PPU and CPU. This is a good technical supplement to the actual SNES Dev Manual we also have on the site. It also contains a nice 2-page register summary sheet.Hardware Info.SNESN/APDFInt31 Mar 1994
SNES Developer ManualOEMThis is heck of an SNES technical reference document. With over 800+ pages of information covering most aspects of the SNES including CPU, APU, DSP,SA-1, SFX, Super Scope, SNES mouse, multi-tap, and more, this document is a treasure!Hardware Info.SNESN/A1.0Int14 Jun 2005
Genesis Technical OverviewOEMThe official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information.Hardware Info.GENN/A1.0Int14 Nov 2000
GBA Programming ManualOEMThis is a 171 page GBA Programming manual. It has in depth coverage on registers, LCD screen, screen modes, address maps, sound, timers, communications, and more. Just about every piece of technical programming information you could want is in this d….Hardware Info.GBAN/A1.1Int02 Apr 2001
Sega 32X SDKOEMThe official Software Development Kit for the Sega 32X.Miscellaneous32XN/A1.0Adv12 Aug 1997
Collection of Sega Genesis ManualsOEMIf you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.Hardware Info.GENN/A1.0Adv29 Mar 2000
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