|Final Fantasy Adventure and Seiken Densetsu ROM hacking notes||Tomato||ROM hacking notes I made while examining Final Fantasy Adventure (Game Boy) and Seiken Densetsu (Game Boy). A lot of this data hasn’t been documented before, including enemy stats, drops, data locations, control codes, Japanese and English text ….||Game Specific||GB||Final Fantasy Adventure||1.0||Int||20 Jul 2019|
|How to Make NES Game Genie Codes With a Debugger||Tony Hedstrom||Explains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger usage.||Cheat Codes||NES||N/A||0.7a||Beg||17 Oct 2003|
|How to Make Genesis Game Genie Codes With Gens Tracer||Tony Hedstrom||Explains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language.||Cheat Codes||GEN||N/A||0.4||Int||05 Jun 2007|
|Road Rash 2 ROM Hacking Guide||Tony Hedstrom||Lots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, straightening out the tracks, slowing down the game, etc.||Game Specific||GEN||Road Rash II||0.7||Beg||28 Feb 2007|
|FF6 SNES $C3 Bank rellocatable source code||Traducciones Magno||This document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences.
When I started….||Assembly||SNES||Final Fantasy III||1.0||Int||25 Oct 2013|
|StarOcean japanese full ROM layout||Traducciones Magno||This file is the result of more than 2 years reverse-engineering the Japanese version of Star Ocean. I dumped all and any graphic, SPC block, sprite tileset, LZ map data, LZ events, text and palettes in the game, and made a tool to re-insert them int….||Game Specific||SNES||Star Ocean||1.1||Int||07 Jan 2018|
|Contra - Hacking Guide||Trax||This is a comprehensive hacking guide for the US version of Contra on the NES. This document is meant for hackers and programmers who are interested in learning about the inner workings of Contra.
The document covers these aspects of the game:
….||Game Specific||NES||Contra||1.0||Beg||29 Jan 2016|
|Introduction to Reverse Engineering WIN32 Applications||trew||This paper will introduced the reader to many concepts and tools essential to understanding and controlling native WIN32 applications through the eyes of Windows Debugger (WinDBG). Throughout, WinMine will be utilized as a vehicle to deliver and demo….||Assembly||PC||N/A||1.0||Beg||01 Oct 2007|
|Hacking Wild Pokemon Encounters||Tzepish||Information on changing wild pokemon encounters in Pokemon Crystal.||Game Specific||GB||Pokémon: Crystal Version||0.4||Beg||10 Nov 2011|
|Super Metroid Compression||Unicorn_Poop||This is a short little table of notes about the decompression routine in Super Metroid.||Game Specific||SNES||Super Metroid||1.0||Adv||10 Nov 2011|
|The 68000's Instruction Set||Unknown||A nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).||Assembly||GEN||N/A||1.0||Int||03 Nov 1996|
|ROM Hacking/Translating for Anyone Volume 1||UtilMike||A brief overview to the major aspects of hacking ROMS.||Text Hacking||Multiple||N/A||1.5||Beg||06 Nov 2011|
|ROM Hacking/Translating for Anyone Volume 2||UtilMike||A brief overview to the major aspects of hacking ROMS.||Text Hacking||Multiple||N/A||1.5||Beg||12 Jan 2011|
|Camera Hacking Guide||Utils||A guide on hacking camera angles of 3d playstation games.||Miscellaneous||PSX||N/A||8.10.3 Fin||Int||06 Nov 2011|
|Faxanadu Level Data||Vagla||A document detailing the structure and location of the level data in Faxanadu.||Game Specific||NES||Faxanadu||1.0||Int||13 Feb 2005|
|The Art of ROMhacking||Vagla||A beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co….||Miscellaneous||NES||N/A||1.0||Beg||01 Jan 2003|
|Mega Man 6 Enemy IDs||Vagla||Mega Man 6 Enemy IDs document on every single ID from 00 to FF.||Miscellaneous||NES||Mega Man 6||1.0||Beg||21 May 2003|
|Lufia & The Fortress of Doom SRAM Guide||Vegetaman||This is a guide to the SRAM locations for Lufia & The Fortress of Doom, as well as some extra information on how to decipher what Item and Magic Spell a certain hex value means – as well as a brief explanation on binary and hexadecimal numbers.||Game Specific||SNES||Lufia & the Fortress of Doom||1.0||Int||01 Jan 2011|
|Chrono Lover's Guide to Modding, Vol I: Background Insertion||Verve Fanworks||Guide for Chrono Trigger modding that covers basic principles of graphic arrangement in the ROM as well as palettes and layering. Basic knowledge and skills for building environments in Temporal Flux are introduced.
Illustrated exercises require t….||Game Specific||SNES||Chrono Trigger||1.0||Beg||15 Oct 2009|
|Ogre Battle ROM Data||VerySneaky||Ogre Battle ROM data in spreadsheet format.||Game Specific||SNES||Ogre Battle: The March of the Black Queen||1.0||Int||14 Apr 2011|