Newest Hacks

Red Blood For Blackthorne Slot-2 Patch Crystalis Screen Shake Fix Enable Amakusa

Newest Translations

Pokémon: Blue Version Mega Man Star Force Tennis Ace

Newest Utilities

Room Transfer wxMEdit Faxanadu enemy randomizer SMB2 Utility

Newest Reviews

Contra - Evil Mountain Final Fantasy IV - Ultima Castlevania MMC5 Patch Super Slasher Bros. 3

Newest Homebrew

Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

Featured Hack Images

Star Ocean: First Departure Difficulties Luidius Super Mario World: Master Quest 8 - The Final Quest Dragon's Lair improvement

Featured Translation Images

Kunio Kun no Nekketsu Soccer League Snatcher Dragon Ball: Dai Maou Fukkatsu Aladdin

Recent Updates

  • Translations
    Duplicate game fix.
  • Utilities
    Version 04 fixes some critical bugs, irons out a few kinks in level generation, and lets you choose how mazelike you want your Zebes to be.
  • Community
    Just a bit more detail than the original single sentence description.
  • Credits
    Added Tuffy da Bubba for Sound Novel translation contribution.
Documents
General Information
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(161 to 180) of 730 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
Yars' Revenge DisassemblyDennis DebroDisassembly for the game Yars’ Revenge. Compile with DASM and vcs.h version 105 or greater.Source Code2600Yars' Revenge1.0Adv04 Sep 2010
Donkey Kong DisassemblyDennis DebroDisassembly of the Atari 2600 game Donkey Kong. Compiles with DASM and vcs.h.Source Code2600Donkey Kong1.0Adv04 Sep 2010
Night DriverDennis DebroDisassembly of the game Night Driver. Compiled with DASM, vcs.h version 105 and greater, and macro.h.Source Code2600Night Driver1.0Adv04 Sep 2010
Surround DisassemblyDennis DebroDisassembly for the game Surround. Was originally disassembled and commented by Thomas Jentzsch. Dennis Debro then updated the file in 2004. Compiled with DASM and version 105 or greater vcs.h.Source Code2600Surround1.0Adv04 Sep 2010
Berzerk DisassemblyDennis DebroCompile with DASM using vcs.h version 105 or greater.Source Code2600Berzerk1.0Adv04 Sep 2010
Kaboom! DisassemblyDennis DebroThis is a disassembly of the Atari 2600 game Kaboom!. Compiled with DASM and vcs.h.Source Code2600Kaboom!1.0Adv04 Sep 2010
Jawbreaker DisassemblyDennis DebroCompile this game with DASM and vcs.h version 105 or higher.Source Code2600Jawbreaker1.0Adv04 Sep 2004
Superman DisassemblyDennis DebroDisassembly for the game Superman. Compiled with DASM and vcs.h.Source Code2600Superman1.0Adv04 Sep 2010
Space Jockey DisassemblyDennis DebroDisassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater.Source Code2600Space Jockey1.0Adv04 Sep 2010
Yet Another Sega Genesis VDP DocumentDevSterAimed at beginners, this covers the Genesis’ VDP.Hardware Info.GENN/A1.0Beg14 May 2008
SOR2 - Custom character portraitsDha_Lau_HooThis is a guide on how to add custom portraits to Streets of Rage 2. Before you start, you need these tools: 1. Pancake 2 2. SonMapEd 3….Graphics HackingGENStreets of Rage 21.0Int22 Nov 2018
SOR2 - Air Combo GuideDha_Lau_HooThis is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/ This guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKI….AssemblyGENStreets of Rage 21.2Int06 Aug 2019
FF2 Charactery BytesDienyddiwr DaA guide to the digital representation of the FF2 characters.Game SpecificNESFinal Fantasy II1.0Beg15 May 2008
Final Fantasy BytesDienyddiwr DaA compilation of data locations in Final Fantasy.Game SpecificNESFinal Fantasy1.0Int03 Oct 2000
Digisalt's SNES Palette TutorialDigisaltThis tutorial teaches you how to use Digisalt’s a SNES PaletteTools to find and replace palettes.Palette HackingSNESMultiple Games1.0Beg19 Mar 2006
Metroid Source Code ExpandedDirty McDingusThis compressed file contains 9 text files that make up the entire source code for the original Metroid game for the NES. These files are an expansion of SnoBro’s Source code he posted a few years ago. The code has been changed to be assembled ….Game SpecificNESMetroid1.0Beg29 Mar 2010
Disch Explains Mapper ChangingDischDisch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3.AssemblyNESMega Man1.0Adv14 May 2008
Disch Explains FF1 Rom ExpansionDischDisch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post.AssemblyNESFinal Fantasy1.0Adv20 Dec 2005
Disch Explains Stack BasicsDischDisch explains the basics of the stack to Spliff in an IRC conversation.AssemblyNESN/A1.0Adv14 May 2008
Disch Explains PPU WritingDischDisch explains the basics of writing background tiles to the PPU in an IRC conversation.AssemblyNESN/A1.0Adv17 Dec 2005
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