|ZSNES Savestate Format||ZsKnight||Straight from the creator himself, this is the ZSNES save state format documentation. This is a must have for serious save state hackers!||Save State Hacking||SNES||N/A||1.0||Beg||25 Oct 2011|
|EUC-JP Table||KingMike's Translations||EUC-JP table.
Contains additional mappings: |
Compatible with CP51932 and eucJP-ms.
Table is encoded in UTF-8.
- NEC special characters
- NEC selected IBM extended characters
|Table Files||N/A||N/A||1.0||Beg||11 Sep 2009|
|Shift-JIS Table||KingMike's Translations||The popular Shift-JIS encoding scheme in table format.
The table is itself encoded in Shift-JIS.||Table Files||N/A||N/A||1.0||Beg||25 Mar 2001|
|Ys III DTE||KingMike's Translations||Using Ys III as an example, KingMike walks you through the steps of implementing DTE compression in a NES game.||Assembly||NES||Ys III: Wanderers from Ys||1.1||Beg||16 May 2010|
|The Basics of Bases||Partial Translations||The basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking.||Miscellaneous||Multiple||N/A||1.5||Beg||05 Dec 2005|
|Metroid Zero Mission ROM Hacking Data||Jigglysaint||This is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room’s level data plus related offsets regarding several other aspects of the game.||Game Specific||GBA||Metroid: Zero Mission||1.0||Beg||14 May 2008|
|Oracle of Seasons ROM Hacking||Jigglysaint||A document on hacking Dungeon data Overworld data, Sprite and object data, Dungeon map data, Warp data, and other such things.||Game Specific||GB||The Legend of Zelda: Oracle of Seasons||1.0||Beg||14 May 2008|
|Guardian Legend ROM Hacking Document||Jigglysaint||This is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corr….||Game Specific||NES||The Guardian Legend||1.0||Beg||14 May 2008|
|Equinox Hacking Document||Jigglysaint||This is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.||Graphics Hacking||SNES||Equinox||1.0||Beg||14 May 2008|
|Addendum to ZSNES Savestate Format||creaothceann||This addendum contains information on variables added to the ZSNES savestate format since the time the original format document was written by ZsKnight.||Save State Hacking||SNES||N/A||1.0||Beg||06 Jan 2006|
|Bionic Commando ROM Hacking||The Almighty Guru||Comprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other ROM details. Anybody hacking Bionic Commando should have this document.||Game Specific||NES||Bionic Commando||2005/09/12||Beg||09 Dec 2005|
|Bionic Commando Offset Document||Matrixz||Bionic Commando offset hacking notes from Matrixz.||Game Specific||NES||Bionic Commando||4||Beg||13 Jan 2006|
|Hacking Sprites||The Almighty Guru||This guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well.||Game Specific||NES||Bionic Commando||04/08/03||Beg||08 Apr 2003|
|SPC File Format||creaothceann||The SPC SNES/SFC Music File Format.||File Formats||SNES||N/A||.31||Beg||27 Feb 2006|
|Ice Climbers||FrenziedPanda||These are some hacking notes for the ‘Ice Climbers’ NES game.||Game Specific||NES||Ice Climber||1.0||Beg||12 Mar 2006|
|Digisalt's SNES Palette Tutorial||Digisalt||This tutorial teaches you how to use Digisalt’s a SNES PaletteTools to find and replace palettes.||Palette Hacking||SNES||Multiple Games||1.0||Beg||19 Mar 2006|
|Yet Another Sega Genesis VDP Document||DevSter||Aimed at beginners, this covers the Genesis’ VDP.||Hardware Info.||GEN||N/A||1.0||Beg||14 May 2008|
|The Art of ROMhacking||Vagla||A beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co….||Miscellaneous||NES||N/A||1.0||Beg||01 Jan 2003|
|Super Mario RPG Bytes||Weasel||A document containing various bits of data on Super Mario RPG.||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Beg||02 Apr 2006|
|Cinepak for Sega - Breakdown||Tasco Deluxe||A breakdown of the Cinepak video codec used for several Sega CD games.||File Formats||SegaCD||N/A||2.0||Beg||27 Apr 2006|