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Donkey Kong Excitebike Soldiers of Fortune Soldiers of Fortune

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Double Dragon II Controller Fix Shining Force 2 War of the Gods Mega Man 7 Restoration Pokemon Yellow - Gen. II Graphics Patch

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Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

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Hell Mode Mod Wario’s Woods Enhancer Mario Chronicles Displayable 32766 damage/healing hack

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Moai Kun Tashiro Masashi no Princess ga Ippai Umihara Kawase Dragon Ball Z: Super Saiya Densetsu

Recent Updates

  • Hacks
    Expanded readme documentation.
  • Hacks
    An alternative version compatible with "Bomberman co-op" is created.
  • Translations
    Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section. I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well: 1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
  • Hacks
    Bug fixes and general improvements.
Documents
General Information
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(301 to 320) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
EDICT Format Onomatopoeia ListfillerThis is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an….MiscellaneousN/AN/A1.0Beg30 Apr 2006
N64 Survival Guideg8z et alVery brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples.Hardware Info.N64N/A1.0Beg12 May 2006
Text Demo - Source CodeSpardaJust the sources to a simple “Text to Screen” demo. It should be helpful for beginner SNES programmers.AssemblySNESN/A1.0Beg17 May 2006
Megaman 3 - 5 Level FormatsMatrixzA document explaining how level data is laid out in Megaman 3, 4 and 5. It also explains how the various data works. Kind of outdated.Game SpecificNESMultiple Games1.0Beg01 Jan 2002
Capcom "6C80" Sound Engine/Music Format DocumentationMatrixzExplains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored. Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.MiscellaneousNESMultiple Games4.0Beg22 Apr 2013
SNESGT savestate formatGIGOThis file describes the format of the blocks in a SNESGT savestate file.File FormatsSNESN/A3.0Beg26 May 2006
Links Awakening DX ASMJigglysaintA list of offsets to code that affect various things in the game.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2.0Beg25 Jun 2006
Links Awakening DX Hacking DocumentJigglysaintA document on dungeon data, room pointer data, treasure chest locations, stair locations etc.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2.0Beg01 Jan 2002
PPF PatcherDA simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches.Source CodePSXN/A2.0Beg03 Jul 2006
NINJA 2.0 File FormatDThe NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0.File FormatsN/AN/A2.0Beg29 Jun 2006
Deinterleave N64 ROMDPHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeN64N/A2Beg03 Jul 2006
BMP/BPP ConvertDThese functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli….Source CodeMultipleN/A3.0Beg03 Jul 2006
Lo/HiROM ConvertDPHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM.Source CodeSNESN/A2.0Beg03 Jul 2006
Apply FireFlowerDPHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a patch.Source CodeMultipleN/A2.0Beg03 Jul 2006
Secret of Evermore SRAM GuideJohn David RatliffThis is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it.Game SpecificSNESSecret of Evermore2.0Beg01 Jan 2006
NEC SuperGrafx Hardware NotesCharles MacDonaldCovers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.Hardware Info.SGFXN/A1.0Beg17 Apr 2004
Orochimaru's Perfect Guide to Hyrule MagicOrochimaruA very in depth guide to Sephiroth3’s Zelda 3 editor, Hyrule Magic. A bit dated at this point, but still extremely valuable for anyone wanting to learn how to get full use out of Hyrule Magic. It also includes a lot of extra tutorials and info….Game SpecificSNESThe Legend of Zelda: A Link to the Past2.0Beg01 Jan 2005
PSX VBlankDoomedThis demonstrates a simple VBlank IRQ for the Playstation.Source CodePSXN/A1.0Beg28 Sep 1999
Print GPUDoomedThis routine shows how to print text to the screen, by using the GPU.Source CodePSXN/A1.0Beg18 May 1999
65xx Processor DataMeMSOThis document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816.AssemblyMultipleN/A2.0Beg28 Oct 2006
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