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(381 to 400) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
Displaying a 2BPP TileLinA brief document explaining how 2BPP graphics (Gameboy, other systems) are displayed. It’s really simple, but there seems to not be an easy-to-find document out there.Graphics HackingGBMultiple Games1.0Beg18 Feb 2010
Metroid Source Code ExpandedDirty McDingusThis compressed file contains 9 text files that make up the entire source code for the original Metroid game for the NES. These files are an expansion of SnoBro’s Source code he posted a few years ago. The code has been changed to be assembled ….Game SpecificNESMetroid1.0Beg29 Mar 2010
Power-Up Card Data DocLuigiBloodPower-Up Card Data Description, all about Items, Lives, and Switch Data.Game SpecificGBASuper Mario Advance 4: Super Mario Bros. 31.0Beg24 Jun 2010
The Definitive Guide to Exploring File FormatsMr.Mouse and WATTOComputer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big….File FormatsN/AN/A1.0Beg01 Nov 2004
Chrono Trigger - Hacking Default Player NamesMr.ShaweThis is a quick tutorial that shows how to change the default player names. It’s in HTML format with images.Game SpecificSNESChrono Trigger1.0Beg23 Jul 2010
Changing Atari VCS Graphics The Easy WayAdam TrionfoThis is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relevant to hacking the graphics. It’s also much easier since graphics are more easily edited by bina….Graphics Hacking2600N/A1.0Beg08 Sep 2010
TIA Color ChartsGlenn SaundersA TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game.Miscellaneous2600N/A1.0Beg08 Sep 2010
Pokemon Red/Blue Pokedex Data StructureSawakitaA simple doc on how info displayed in a pokedex page are stored.MiscellaneousGBPokémon: Blue Version1.0Beg15 Sep 2010
Megaman - The Wily Wars hacking notesMatrixzContains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM.Game SpecificGENMega Man: The Wily Wars1.0Beg23 Jun 2010
James Pond 3 Hacking NotesSaxmanThese are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo….Game SpecificGENJames Pond 3: Operation Starfish1.0Beg18 Jun 2010
Sonic Advance 3 Attack NotesZanerusA simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.MiscellaneousGBASonic Advance 31.0Beg19 Jan 2011
Buu's Fury HackingMiksy91Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game.Game SpecificGBADragon Ball Z: Buu's Fury1.0Beg05 Feb 2011
Crystalis Monster DataWaltgt1Some information about the game’s monster data.Game SpecificNESCrystalis1.0Beg19 May 2011
Crystalis Shop Prices DataWaltgt1Some information about the game’s shop pricesGame SpecificNESCrystalis1.0Beg19 May 2011
Memory Address ListFatoriesAn extensive list of memory addresses in the Gameboy game Legend of Zelda: Oracle of Ages.Game SpecificGBThe Legend of Zelda: Oracle of Ages1.0Beg05 Jul 2011
Magician Source CodeChris ShrigleyMagician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley. This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….Source CodeNESMagician1.0Beg02 Feb 1990
Zelda 3 Sprite SheetErockbroxThis is an excel sprite sheet that I made while working on the Zelda 3 hack: Quest for Calatia along with Zack (Gamemakr24). The goal was to take all of the sprites in the game and to test them in three specific areas to document their functionality…..Game SpecificSNESThe Legend of Zelda: A Link to the Past1.0Beg17 Aug 2012
Sonic Rush BAC FormatJustin AquadroAn ‘incomplete and not 100% accurate’ document describing the BAC format used in Sonic Rush’s levels (and its sequels using the same engine).File FormatsNDSSonic Rush1.0Beg19 Jul 2006
FF1 Disassembly CompanionJoe73ffdqA comprehensive document to go along with FF1 Disassembly. This gives you an index to find just about everything.Game SpecificNESFinal Fantasy1.0Beg04 Feb 2014
Super Mario RPG Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This version contains control codes, however a cleaned-up version without codes is also available on this websi….Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.04Beg19 Jan 2015
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