|Restrict Espers by Character||Synchysi||This hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper.
I….||Source Code||SNES||Final Fantasy III||2.3||Int||20 Apr 2020|
|Nintendo SHVC Scope BIOS||Revenant||This is a commented disassembly of the Nintendo “SHVC Scope BIOS 1.00″ used in SNES games which support the Super Scope. It assembles with xkas v14 and can be used to easily add scope support to homebrew SNES software.||Assembly||SNES||Multiple Games||1.0||Int||31 Jan 2013|
|Zelda 2 ROM Expansion||Dr. Floppy||In a private message from October 2012, Dr. Floppy explains how to expand the Zelda 2 ROM for the NES.||Game Specific||NES||Zelda II: The Adventure of Link||1.0||Int||20 Jul 2013|
|Megaman 2 Sound Engine Document||infidelity||Here is a document for Mega Man II which lists the addresses in the ROM where all the sound effects can be located and how the sound engine works within the ROM.||Assembly||NES||Mega Man 2||1.0||Int||08 Sep 2008|
|Seiken Densetsu 3 offsets and data formats||giangurgolo||Contains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats.||Miscellaneous||SNES||Seiken Densetsu 3||1.0||Int||17 Aug 2013|
|FF6 SNES $C3 Bank rellocatable source code||Traducciones Magno||This document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences.
When I started….||Assembly||SNES||Final Fantasy III||1.0||Int||25 Oct 2013|
|Sunsoft NES audio engines analysis||Matrixz||This is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t….||Miscellaneous||NES||Multiple Games||1.0||Int||28 Oct 2013|
|Random Number Generator for SNES||FinS||This is a fast effective RNG using the H/V scroll setting as a seed without excessive redundancy for the 65816 processor.
Creates a table of random numbers at $1100 ram or edit to a chosen location.
||Assembly||SNES||Multiple Games||1.0||Int||02 Mar 2014|
|The P'radikus Conflict||Color Dreams||This is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.
The….||Source Code||NES||The P'radikus Conflict||2.0||Int||20 May 1990|
|Resident Evil 5||Yugisokubodai||Resident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was first released for the PS3 and Xbox 360 in 2009 by Capcom, and for the PC after that.
The game itself supports multi language, such as Japanese, E….||Text Hacking||PC||Resident Evil 5||1.0||Int||15 Dec 2014|
|Paper Mario: Sticker Star Text Dump (Raw)||Rew||This is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if vi….||Game Specific||N/A||Paper Mario: Sticker Star||1.0||Int||19 Jan 2015|
|Tiertex Design Studios GBC Music Hacking||Lu9||A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color. (Stuart Little: The Journey Home, Toy Story Racer, Bob the Builder, F1 Championship Season 2000 & etc.)||Audio Hacking||GB||N/A||1.0||Int||16 Jan 2015|
|Zelda3 Compendium||SePH||Although not yet completely finished, this surely is the Bible of the A link to the Past editing. It contains tons of useful and valuable information, written by practically everyone, who ever edited this game.||Game Specific||SNES||The Legend of Zelda: A Link to the Past||1.8.4||Int||24 Apr 2014|
|Balloon Fight Level Hacking||Quick Curly||This collection of documents is intended to cover a range of ROM hacking related topics and aspects specifically for the NES game, Balloon Fight.
Information documented includes the level header format, platform detection, graphics, enemy data, cl….||Game Specific||NES||Balloon Fight||1.1||Int||05 Aug 2015|
|Sonic 2 SMS Disassembly||Sonic Retro||Sonic 2 SMS Disassembly||Assembly||SMS||Sonic the Hedgehog 2||1.0||Int||13 Dec 2013|
|Sonic Adventure DC Disassembly||Sonic Retro||Sonic Adventure DC Disassembly||Assembly||DC||Sonic Adventure||1.0||Int||01 Dec 2013|
|FF3us Animation Scripts||Everything||This is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations.||Game Specific||SNES||Final Fantasy III||1.0||Int||18 Sep 2015|
|Mega Man III Hacking Documents||kuja killer||This is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja killer.||Game Specific||NES||Mega Man 3||1.0||Int||04 Mar 2016|
|Rock Man 2 Weapon Get Text Document||DragonMage98||This is a hacking document for Rock Man 2’s text in the weapon get screen. This is for the Japanese version of Mega Man II, so far.||Text Hacking||NES||Mega Man 2||1.1||Int||16 Mar 2016|
|Sonic 1 Disassembly||Sonic Retro||The very latest Sonic 1 Disassembly.
DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibit….||Assembly||GEN||Sonic the Hedgehog||1.0||Int||13 May 2016|