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(61 to 80) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
Red Vs. Blue DisassemblyDennis DebroDisassembly for the game Red Vs. Blue. Compiled with DASM and vcs.h.Source Code2600Red vs. Blue1.0Adv04 Sep 2010
Atari 2600 Music And Sound Programming GuidePaul SlocumIt is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I’ve discovered some tricks to produce some pretty good music. This document covers most of what I know.Miscellaneous2600N/A1.0Adv19 Feb 2003
Space War DisassemblyManuel PolikDisassembly of the game Space War. Compiles with DASM and vcs.h.Source Code2600Space War1.0Adv04 Sep 2010
E.T. the Extra-Terrestrial DisassemblyDennis DebroDisassembly for the game E.T. the Extra-Terrestrial. Use DASM, vcs.h and macro.h to compile.Source Code2600E.T. the Extra-Terrestrial1.0Adv18 Jul 2006
Freeway DisassemblyManuel PolikReverse engineered by Bill Heineman. Made compatible with DASM by Manual Polik.Source Code2600Freeway1.0Adv04 Sep 2010
Pole Position SourceOEMAppears to be the original source code for the game Pole Position.Source Code2600Pole Position1.0Adv19 Nov 1985
Stella Programmer's GuideSteve WrightThis document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.Assembly2600N/A1.0Adv03 Dec 1979
Air Sea BattleDennis DebroPossibly compiled using vcs.h in DASM.Source Code2600Air Sea Battle1.0Adv04 Sep 2010
Indy 500 DisassemblyGlenn SaundersDisassembly for the game Indy 500. Use DASM and vcs.h to compile.Source Code2600Indy 5001.0Adv04 Sep 2009
Crack'edOEMAppears to be the original source code to the Atari 2600 game Crack’ed.Source Code2600Crack'ed1.0Adv01 Jan 1989
Star Wars: The Arcade Game DisassemblySteve EnglehardtDisassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.Source Code2600Star Wars: The Arcade Game1.0Adv04 Sep 2010
Guide to Cycle Counting on the Atari 2600Nick BensemaYou need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how.Assembly2600N/A0.5aAdv17 Jul 1996
Yars' Revenge DisassemblyDennis DebroDisassembly for the game Yars’ Revenge. Compile with DASM and vcs.h version 105 or greater.Source Code2600Yars' Revenge1.0Adv04 Sep 2010
Adventure DisassemblyJoel ParkUnknown which disassembler was used and which assembler to compile.Source Code2600Adventure1.0Adv04 Sep 2010
Donkey Kong DisassemblyDennis DebroDisassembly of the Atari 2600 game Donkey Kong. Compiles with DASM and vcs.h.Source Code2600Donkey Kong1.0Adv04 Sep 2010
Dark Chambers SourceAdam ClaytonAppears to be the original source code for Dark Chambers on the Atari 2600. Unknown what this code compiles with.Source Code2600Dark Chambers1.0Adv22 Nov 1985
Crystal Castles SourceOEMAppears to be the original source code to the Atari 2600 game Crystal Castles.Source Code2600Crystal Castles1.0Adv18 Jul 1984
Night DriverDennis DebroDisassembly of the game Night Driver. Compiled with DASM, vcs.h version 105 and greater, and macro.h.Source Code2600Night Driver1.0Adv04 Sep 2010
Asteroids DisassemblyThomas JentzschCompile with DASM using vcs.h.Source Code2600Asteroids0.5Adv04 Sep 2010
Moonsweeper SourceRobert Graves Smith IIIAppears to be the original source code for the game Moonsweeper.Source Code2600Moonsweeper1.0Adv04 Sep 2010
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