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(101 to 120) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
Mega Man II Sound DisassemblyBisqwitReassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C). This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool….Game SpecificNESMega Man 21.0Adv27 Sep 2010
Castlevania: Symphony of the Night - Zone File Technical DocumentationNyxojaeleThis document is meant to be a centralized place containing all known information about the SotN map files’ format. Everything from graphics to tiles and entity placement is covered here.File FormatsPSXCastlevania: Symphony of the Night1.0Adv26 Dec 2010
DOOM 32X Hacking NotesSaxmanThese are notes I collected during the period of time I was hacking DOOM. They’re sort of sloppy because I’m a sloppy note taker. That said, I think most seasoned hackers will be able to understand most everything written.Game Specific32XDOOM1.0Adv07 Jan 2011
Otaku No PC Engine CribsheetTomaitheousPage 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)AssemblyTG16N/A1.0.3Adv03 Feb 2011
Donkey Kong DisassemblypditinchoPartial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5.AssemblyNESDonkey Kong0.5Adv26 Mar 2012
GBATEKMartin KorthThe definitive guide to all things about the both GBA and DS hardware and then some.Hardware Info.NDSN/A1.0Adv01 Jan 2007
Game Boy Programming Manual v1.0OEMOfficial Game Boy/Game Boy Color hardware information source, compiled in 1999. Includes 298 pages.Hardware Info.GBN/A1.0Adv09 Nov 1999
Kaeru no Tame ni Kane wa Naru Technical NotesryanbgstlThis document contains the technical notes used to create a translation patch for Kaeru no Tame ni Kane wa Naru. It describes only those offsets pertaining to the game’s dialog, but could be used as a starting point for fully documenting the ga….Game SpecificGBKaeru no Tame ni Kane wa Naru1.0Adv27 Jun 2011
Color Dreams Lockout Chip StunnerDaniel LawtonThis is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games. This circuit sends a positive….Source CodeNESN/A1.0Adv01 Apr 1999
Crystal Mines Source CodeKen BeckettCrystal Mines is a game by Color Dreams, a unlicensed game company that sold games back in the late 80s, early 90s. This is the source code for the entire game released by Daniel Lawton, the owner of the source code and Color Dreams. The programmer a….Source CodeNESCrystal Mines1.0Adv30 Jan 1990
Freefall Source CodeRoger DeforestFreefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….Source CodeNESFree Fall1.0Adv18 Feb 2003
Hero Quest Source CodeChris ShrigleyThis is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code. This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….Source CodeNESHero Quest1.0Adv22 Oct 1991
John Smith (James Bond Jr. Prototype) Source CodeChris ShrigleyJohn Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr. This is the entire source code package donated by Chris Shrigley….Source CodeNESJames Bond Jr.1.0Adv27 Aug 1992
Secret Scout in the Temple of Demise Source CodeRoger DeforestSecret Scout in the Temple of Demise is a Color Dreams game programmed by Roger Deforest and donated by him to public domain. Most of the tools that you need should be in the package should you wish to assemble.Source CodeNESSecret Scout in the Temple of Demise1.0Adv08 Jun 2003
OneBus Clone Unit Source CodeOEMOneBus or VT02/03 is a clone unit designed to play Famicom and NES games. There is a great deal of information within this package, including applications, datasheets, memory maps and register documentation about this clone unit. Extremely useful if ….Source CodeNESN/A1.0Adv22 Mar 2011
Electronix Corp NES SchematicOEMThis is a schematic of the Nintendo Entertainment System, of the chips and circuit board inside as well as the controllers. This is not an official Nintendo schematic document. It was drawn by Electronix Corp.Hardware Info.NESN/A1.0Adv12 Jul 2011
Alien 3 Music Source CodeJeroen TelThis is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass….AssemblyNESAlien 31.0Adv08 Aug 2010
Beauty and the Beast Music Source CodeJeroen TelThis code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina….Source CodeNESBeauty and the Beast1.0Adv30 May 2010
Robocop 3 Music Source CodeJeroen TelJeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn’t require too much modification to convert to ano….Source CodeNESRoboCop 31.0Adv03 Feb 1993
Overlord Music Source CodeJeroen TelThis music code for the game Overlord was donated by Jeroen Tel, the musician and audio programmer for the game. This code has some proprietary macros but shouldn’t be too difficult to convert to modern public domain assemblers. The assembler wa….Source CodeNESOverlord1.0Adv03 Feb 1993
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