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(521 to 540) of 746 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
S-NES Emulator SE Sound CodeF.H.This text file is a full reverse engineering of the sound code in Nintendo’s ‘Super Nintendo SE’ development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes ….Source CodeSNESN/A1.0Int05 Nov 2004
Saturn Dev Kit ManualPsygnosisThis is a page-for-page copy of the manual included in the Saturn Development Kit by PSYQ.AssemblySATN/A1.0Int01 Jan 1996
Save State Hacking with Visual BasicTFGA nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states.Save State HackingNESN/A2.1Beg29 Apr 2001
SD Hero Soukessen DocumentDANGER XSD Hero Soukessen document with many hacking values, such as level structure data, enemies position type & more, Robot Heroes attack & Jump, Stages music etc.Game SpecificNESSD Hero Soukessen: Taose! Aku no Gundan1.0Beg13 Feb 2018
SDAT File Formatkiwi.dsA description of some of the details in the Nitro composer format, the format used for sound and music in a lot of DS games.File FormatsNDSMultiple Games4.0Int23 Jun 2007
Secret of Evermore SRAM GuideJohn David RatliffThis is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it.Game SpecificSNESSecret of Evermore2.0Beg01 Jan 2006
Secret Scout in the Temple of Demise Source CodeRoger DeforestSecret Scout in the Temple of Demise is a Color Dreams game programmed by Roger Deforest and donated by him to public domain. Most of the tools that you need should be in the package should you wish to assemble.Source CodeNESSecret Scout in the Temple of Demise1.0Adv08 Jun 2003
Sega 32X SDKOEMThe official Software Development Kit for the Sega 32X.Miscellaneous32XN/A1.0Adv12 Aug 1997
Sega Genesis Hardware NotesCharles MacDonaldEverything contained within has been tested on actual hardware, so you know it’s right.Hardware Info.GENN/A0.8Int02 Mar 2001
Sega Genesis Programming IntroductionFonzieAn introduction to programming the Genesis. English and French versions included.AssemblyGENN/A1.1Int11 Jun 2004
Sega Genesis Technical NotesBart TrzynadlowskiAn informative collection of notes on the Genesis. This document is intended to be used as a reference alongside sega2.doc or any other complete Sega Genesis technical documentation, it is not intended as a standalone resource for learning about the ….Hardware Info.GENN/A1.0Adv07 Feb 2000
Sega Genesis VDP DocumentationCharles MacDonaldVarious quirks and notes on the Genesis Video Display Processor.Hardware Info.GENN/A1.5fInt10 Aug 2000
Sega Master System Development ManualOEMEver wanted to program that 8-bit system, which, despite looking and sounding better than the NES, got the boot back in the late 80’s? Well, this is the document for you! Everything needed to program this little beast is included and it’s s….Hardware Info.SMSN/A1.0Int10 Jan 2006
Sega Master System Technical InformationRichard Talbot-WatkinsA compilation of information on the Sega Master System.Hardware Info.SMSN/A1.0Beg10 Jun 1998
Seiken Densetsu 3 offsets and data formatsgiangurgoloContains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats.MiscellaneousSNESSeiken Densetsu 31.0Int17 Aug 2013
Seiken Densetsu 3 Saveram HackingJairAn in depth look at hacking SD3 saves.Game SpecificSNESSeiken Densetsu 30.90Beg02 Aug 1999
SH-4 Hardware SpecificationsOEMSH-4 programming manual. You’ll need it to work with the Dreamcast processor.Hardware Info.DCN/A1.0Int04 Mar 1999
SH7604 Hardware User ManualOEMDocumentation on the processor inside the 32x addon for the Genesis.Hardware Info.GENN/A1.0Int13 Aug 1997
Shift-JIS & UTF-8 TableMrRichard999Here is a table for displaying Shift-JIS & UTF-8 characters which are found in many Japanese PC games.Table FilesN/AN/A1.0Beg27 Jul 2016
Shift-JIS Encoded + HalfJohn OsborneA basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA1-0xDF range. If you just want to extract Shift-JIS text from a game, you would be better off using a Shift-JIS table file encoded in UTF-8. But, i….Table FilesMultipleN/A1Beg16 Jan 2018
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