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Color Fix No Text Boxes Mega Man ZX Undub Castlevania: Dawn of Dio

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Scion Pooyan Konami's Ping Pong Hyper Sports 2

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BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

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Mega Man 3 Revamped Probotector - play as robot Mega Man ZX Undub Castlevania: Dawn of Dio

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Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

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Knuckles & Tails Tails in Sonic 1 Ogre Battle gameplay fixes Guardian Legend Secret Edition

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Silk Road 2 Ruruli Ra Rura Saint Seiya: Ougon Densetsu Kanketsu Hen Aleste (MSX2)

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(201 to 220) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Giegue's Master Guide to Hacking Pokemon Games Red-CrystalGiegueA guide for hacking pokemon games. It covers Pokemon Red, Blue, Yellow, Gold, Silver, and Crystal.Game SpecificGBMultiple Games1.0Beg01 Jan 2002
GBA Palette Changing FAQETKA beginners faq to show how to edit palettes in GBA games.Palette HackingGBAMultiple Games1.0Beg07 Dec 2005
Space Funky B.O.B. Source CodeOEMThis is the source code to the SNES game Space Funky B.O.B. There are a limited amount of tools in this package. There is one called ICE that could be a assembler as well as having a few debugging options. This ICE hardware that goes with this applic….Source CodeSNESB.O.B.1.0Adv02 Sep 2008
Super Mario Bros. Hacking DocumentDahrkDaizA detailed guide to hacking the level data of the original Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Int01 Jan 2003
American Gladiators Music Source CodeBarry LeitchThis source code was donated by Barry Leitch, the musician and audio programmer for the game. There are a number of missing development files in this package including the SNES Nintendo assembler. This source code may need a conversion to modern publ….Source CodeSNESAmerican Gladiators1.0Adv07 Aug 2010
Castlevania II: Simon's Quest Hacking GuideDreamWave GamesA guide to hacking Castlevania II.Game SpecificNESCastlevania II: Simon’s Quest1.0Beg21 Mar 1999
SM64 Hacking TutorialJensthecomposerTells you how to easily change physics and music of SM64 via a hex editorGame SpecificN64Super Mario 641.0Beg12 Jan 2007
Top Gear Music Source CodeBarry LeitchThis music source code was donated by Barry Leitch who was the music composer and audio programmer for the game. This package of source code is assembled by SNES Sound Development Software. Some of the files are missing including the main assembler a….Source CodeSNESTop Gear1.0Adv07 Aug 2010
FF2 Charactery BytesDienyddiwr DaA guide to the digital representation of the FF2 characters.Game SpecificNESFinal Fantasy II1.0Beg15 May 2008
Frank15’s Super Mario Land NotesFrank MaggioreFrank15’s notes on how to hack Super Mario Land including level and enemy information.Game SpecificGBSuper Mario Land1.0Beg28 May 2007
Pocahontas Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, the composer and audio programmer for the game. Unfortunately, most of the tools are missing in this package. Some tools may need to be written to use the code.Source CodeSNESPocahontas1.0Adv27 Jan 1996
Final Fantasy 2j Save State HackingSojanInformation on the venerable Final Fantasy II save state format.Game SpecificNESFinal Fantasy II1.0Beg01 Jan 1999
Sonic Advance Hacking NotesThunderSpeedVarious documents useful in the hacking of Sonic Advance.MiscellaneousGBASonic Advance1.0Beg24 Jul 2006
NBA Hangtime Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, audio programmer and composer for the game. This source code includes tools that are used by Chip Level Designs Music Cart. It’s a SNES music cart that plugs into a SNES and has a parallel port and ….Source CodeSNESNBA Hangtime1.0Adv30 Apr 1996
Final Fantasy Bits and BobblesDarKnight13Information on palette locations in Final Fantasy.Palette HackingNESFinal Fantasy1.0Beg05 Jan 2001
Altering Objects in SM64JensthecomposerThis document will explain how to move or change objects in Super Mario 64 Levels with a hex editor.Game SpecificN64Super Mario 641.0Beg19 Jan 2007
Winter Gold Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble.Source CodeSNESWinter Gold1.0Adv23 Nov 1995
Final Fantasy BytesDienyddiwr DaA compilation of data locations in Final Fantasy.Game SpecificNESFinal Fantasy1.0Int03 Oct 2000
CliffhangerChris ShrigleyThis is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.Source CodeGENCliffhanger1.0Adv25 Oct 1993
Final Fantasy I for NES Hacking TextTekno TInformation on data locations in Final Fantasy.Game SpecificNESFinal Fantasy1.0Beg14 May 2008
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