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Luigi's Meme Mayhem Fixed Ghost + Better Starting Stat Super Mario Bros 3 - Custom Level Chaos

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Top Gear 2 Power Rangers S.P.D The Legend of Zelda Digital Devil Story: Megami Tensei

Newest Utilities

sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

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Frue Lufia Kirby no Kirakira Kizzu Super Mario Land 2 DX The Firemen (Europe) NTSC Patch

Newest Homebrew

4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute

Featured Hack Images

Super Mario RPG Revolution Metroid Super Zero Mission Hard Edition Mega Man Powa 1 & 2 Baseball Simulator 2013

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Hamelin no Violin Hiki Zombie Hunter Nekketsu Kakutou Densetsu Cybernator

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Documents
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(221 to 240) of 742 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Final Fantasy 2j Save State HackingSojanInformation on the venerable Final Fantasy II save state format.Game SpecificNESFinal Fantasy II1.0Beg01 Jan 1999
Sonic Advance Hacking NotesThunderSpeedVarious documents useful in the hacking of Sonic Advance.MiscellaneousGBASonic Advance1.0Beg24 Jul 2006
NBA Hangtime Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, audio programmer and composer for the game. This source code includes tools that are used by Chip Level Designs Music Cart. It’s a SNES music cart that plugs into a SNES and has a parallel port and ….Source CodeSNESNBA Hangtime1.0Adv30 Apr 1996
Final Fantasy Bits and BobblesDarKnight13Information on palette locations in Final Fantasy.Palette HackingNESFinal Fantasy1.0Beg05 Jan 2001
Altering Objects in SM64JensthecomposerThis document will explain how to move or change objects in Super Mario 64 Levels with a hex editor.Game SpecificN64Super Mario 641.0Beg19 Jan 2007
Winter Gold Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble.Source CodeSNESWinter Gold1.0Adv23 Nov 1995
Final Fantasy BytesDienyddiwr DaA compilation of data locations in Final Fantasy.Game SpecificNESFinal Fantasy1.0Int03 Oct 2000
CliffhangerChris ShrigleyThis is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.Source CodeGENCliffhanger1.0Adv25 Oct 1993
Final Fantasy I for NES Hacking TextTekno TInformation on data locations in Final Fantasy.Game SpecificNESFinal Fantasy1.0Beg14 May 2008
Dragon Warrior SRAM GuideJohn David RatliffA guide to the data stored in SRAM for Dragon Warrior (NES).Game SpecificNESDragon Warrior1.0Beg01 Jan 2007
Mr. Nutz 2 Source CodeOEMThis is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.Source CodeGENMr. Nutz 21.0Adv16 May 1994
EX-Mutants Source CodeChris ShrigleyThis is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.Source CodeGENEx-Mutants1.0Adv20 Apr 1993
TileLayer Pro palette file formatcreaothceannTile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.Graphics HackingN/AN/A1.0Int09 Feb 2007
Kefka's Kirby's Adventure NotesKefkaThis is Kefka’s notes for Kirby’s Adventure, and other hackers that contributed to these notes as well.Game SpecificNESKirby's Adventure1.0Beg19 Mar 2007
Windwaker's Kirby's Adventure NotesWindwakerThis is Windwaker’s notes for Kirby’s Adventure.Game SpecificNESKirby's Adventure1.0Beg19 Mar 2007
Hacking The Legend of Zelda NESticle Save StatesSliver XA guide to hacking Zelda save states.Game SpecificNESThe Legend of Zelda1.0Beg05 Jan 2001
The Minus World ExplaineddoppelgangerA technical explanation for why the Minus World exists.Game SpecificNESSuper Mario Bros.1.0Int19 Mar 2007
The A-Team Music Source CodeJeroen TelThis is the music source code to the unreleased game, The A-Team. This code was donated by Jeroen Tel, the music composer and audio programmer for the game.Source CodeSMSThe A-Team1.0Adv09 Nov 1992
Hacking RPG InventoriesThe SpookThis document explains how to hack save states.Cheat CodesN/AN/A1.0Int14 May 2008
Bram Stoker's Dracula Music Source CodeJeroen TelThis source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago.Source CodeSMSBram Stoker's Dracula1.0Adv09 Nov 1992
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