|Sega Genesis Technical Notes||Bart Trzynadlowski||An informative collection of notes on the Genesis. This document is intended to be used as a reference alongside sega2.doc or any other complete Sega Genesis technical documentation, it is not intended as a standalone resource for learning about the ….||Hardware Info.||GEN||N/A||1.0||Adv||07 Feb 2000|
|Hacking Save States||The Spook||A general introductory document on the subject of save state hacking.||Save State Hacking||Multiple||N/A||1.0||Beg||01 Jan 1998|
|Nuts & Milk Data||elbobelo||Here is a list of all the data for Nuts & Milk. From level data to sound data, he was working on a hack that was title “Donkey Kong 2″ to show off the ASM, sound and level changes, it’s at the following link…
[url]http://acmlm.kafuk….||Game Specific||NES||Nuts & Milk||1.0||Beg||14 Apr 2008|
|6502 Palette Changing Tutorial||windwalker101||This is a straightforward tutorial on how to change the palette on screen using 6502 assembly.||Graphics Hacking||NES||N/A||1.0||Adv||20 Apr 2013|
|UPS File Format Specification||byuu||The UPS Patching file format specification.||File Formats||N/A||N/A||1.0||Beg||18 Apr 2008|
|Super Mario Brothers 1 Level Map Bytes||S. K. Dumbbus||Super Mario Brothers 1 Level Map Bytes is intended to be used to remap the levels of Smb1 in any hex editor preferably hex workshop or a equivalent hex editor.||Game Specific||NES||Super Mario Bros.||1.0||Adv||19 Apr 2008|
|FEDA VWF Routine||LordTech||Bongo wrote a Variable Width Font for a translation of FEDA and had the foresight to comment it rather well. If you’ve ever wondered what a VWF looks like, wonder no more.||Source Code||SNES||FEDA: The Emblem of Justice||1.0||Int||14 May 2008|
|VWF Routine for Dragon Slayer Jr. - Romancia on the NES||DvD||You asked for it!
Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game.
It also includes 2 png file….||Source Code||NES||Romancia||1.0||Adv||27 Apr 2008|
|Binary Land Data||Googie||This is the data necessary to edit the palettes in the game. Using the notes will make it a breeze since the data is stored in two different places in the ROM.||Game Specific||NES||Binary Land||1.0||Beg||05 May 2008|
|NINJA 1.0 File Format||D||The NINJA 1.0 patch format, designed as a replacement to IPS.||File Formats||N/A||N/A||1.0||Int||24 Feb 2004|
|68000 Instruction Set||Damaged Cybernetics||This is a documentation of the 68k instruction set. Might be a good document to check out if you want to know all the op-codes.||Assembly||X68K||N/A||1.0||Adv||23 Oct 1996|
|smb2jdis||doppelganger||A comprehensive disassembly of the program files of Super Mario Bros. 2 from Japan.||Source Code||FDS||Super Mario Bros. 2||1.0||Int||20 Apr 2013|
|SPC7110F0a Chip Information||Kammedo||This document contains information about the SPC7110 chip, which is used for the SNES games; Far East Of Eden Zero (FEoEZ),
Super Power League 4 (SPL4) and
Momotarou Densetsu Happy (MDH). It contains pinouts, memory map, and so….||Hardware Info.||SNES||N/A||1.0||Adv||30 May 2008|
|Jaguar Docs by Nat! and KKP||Nat!||All of Nat! and KKP’s documents in HTML format and zipped!||Hardware Info.||JAG||N/A||1.0||Adv||30 Mar 1997|
|Castlevania 2 Sprite Data||Optomon||Documentation on composition, behavior, and collision properties of sprite elements in Castlevania 2.||Game Specific||NES||Castlevania II: Simon’s Quest||1.0||Int||30 Apr 2013|
|NES Rom Expansion 102||TFG||TFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug.||Assembly||NES||N/A||1.0||Adv||20 Oct 2004|
|SPC7110 Info||Dark Force||This document contains reverse engineered information on the SPC7110 regarding registers, memory map, real time clock commands, and more. It was originally created by Dark Force of DeJap and then updated more recently by The Dumper.||Hardware Info.||SNES||N/A||1.0||Adv||25 Jul 2008|
|NES Palette hacking: The Fast way||TFG||A simple guide to finding NES palettes using a 6502 debugging capable emulator.||Assembly||NES||N/A||1.0||Int||11 Dec 2005|
|FF1 Disassembly||Disch||Reassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble.
Fully commented with all variables and routines labelled.
Data formats outlined, bugs highlighted, etc.
Everything you could ever want to know a….||Source Code||NES||Final Fantasy||1.0||Adv||05 Jun 2015|
|SONY Pocketstation Technical Documents||OEM||Here are some hardware documents for the SONY pocket-station on the FAT format for the memory storage and the PDA hardware specs.||Hardware Info.||PSX||N/A||1.0||Adv||01 Nov 2011|