|RLEDecmp||TFG||A simple RLE codec written in C.||Source Code||N/A||N/A||1.0||Int||03 Aug 2003|
|SMB3 Level and Pointer Data||Quick Curly||This document is for the NES version of SMB3. It basically explains how to change the data of the level pointers so that you can make Mario go to any level you want from any level you want. This document provides you visually easy-to-understand data…..||Game Specific||NES||Super Mario Bros. 3||1.0||Beg||27 Aug 2008|
|Nintendo SHVC Scope BIOS||Revenant||This is a commented disassembly of the Nintendo “SHVC Scope BIOS 1.00″ used in SNES games which support the Super Scope. It assembles with xkas v14 and can be used to easily add scope support to homebrew SNES software.||Assembly||SNES||Multiple Games||1.0||Int||31 Jan 2013|
|4BPP Demo||TFG||A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.||Source Code||SNES||N/A||1.0||Int||20 Feb 2004|
|Battle City Title Screen Hacking||Googie||Here’s something that’ll help people who wants to hack the title screen in Battle City, enjoy. ;)||Game Specific||NES||Battle City||1.0||Beg||28 Aug 2008|
|Zelda 2 ROM Expansion||Dr. Floppy||In a private message from October 2012, Dr. Floppy explains how to expand the Zelda 2 ROM for the NES.||Game Specific||NES||Zelda II: The Adventure of Link||1.0||Int||20 Jul 2013|
|Super Mario 64 Notes||Cellar Dweller||This is a collection of Cellar Dweller’s SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats.||Game Specific||N64||Super Mario 64||1.0||Adv||23 May 2008|
|Megaman 2 Sound Engine Document||infidelity||Here is a document for Mega Man II which lists the addresses in the ROM where all the sound effects can be located and how the sound engine works within the ROM.||Assembly||NES||Mega Man 2||1.0||Int||08 Sep 2008|
|Dragon Warrior Bytes||Sliver X||Here is a very complete listing of all the offsets to data in Dragon Warrior. There are notations and sections for everything you may want to modify ranging from music and graphics to shop and monster data!||Game Specific||NES||Dragon Warrior||1.0||Beg||08 Nov 2011|
|65816 ASM Tutorial||Sukasa||Well, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that.
Now, you’ve heard about ASM and HDMA an….||Assembly||N/A||N/A||1.0||Adv||20 Feb 2007|
|Castlevania Music Format||Sliver X||All the information you need to know to hack Castlevania melodies! (Previous NES sound information helpful)||Game Specific||NES||Castlevania||1.0||Int||10 Nov 2011|
|Seiken Densetsu 3 offsets and data formats||giangurgolo||Contains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats.||Miscellaneous||SNES||Seiken Densetsu 3||1.0||Int||17 Aug 2013|
|FF1 Disassembly with Bugfix & Enhancement Patches||Anomie||Anomie’s disassembly of Final Fantasy 1 for the NES. Although now largely superceded by Disch’s version, this one does include Anomie’s many useful bugfixes and enhancements of the ga….||Source Code||NES||Final Fantasy||1.0||Adv||07 Dec 2008|
|MegaMan 2 (NES) Password Crack||jayz299||A useful little document that will explain you to crack & create MegaMan 2 Passwords on your own, It’s fun and easy it has a pattern which I known after playing and loving this classic NES gem.||Cheat Codes||NES||Mega Man 2||1.0||Beg||16 Oct 2008|
|FF6 SNES $C3 Bank rellocatable source code||Traducciones Magno||This document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences.
When I started….||Assembly||SNES||Final Fantasy III||1.0||Int||25 Oct 2013|
|Mega Man IV Password Crack||jayz299||Details on the password system for Mega Man IV (NES). No energy tanks are included like Part II & III.||Cheat Codes||ARC||Mega Man 4||1.0||Beg||20 Oct 2008|
|Sunsoft NES audio engines analysis||Matrixz||This is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t….||Miscellaneous||NES||Multiple Games||1.0||Int||28 Oct 2013|
|Miniguide on Virtual File Systems||Klarth||A mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS: what they look like and how to extract the files within.||File Formats||PSX||N/A||1.0||Int||12 Dec 2006|
|PsyQ SNES Development Manual||Psygnosis||This is a scanned version of the custom Software Development Kit Psygnosis created to code SNES games with a kind of high level assembly toolchain (supporting C-like control statements like if then else, etc).
Commercial games like the platformer ….||Assembly||SNES||N/A||1.0||Adv||01 Jan 1994|
|Gameboy ASM Hacking Guide||evo||A set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II.||Assembly||GB||R-Type II||1.0||Adv||14 Dec 2005|