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(461 to 480) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Atari 2600 Memory MapKrokoA memory map of the Atari 2600. As you may notice, the memory of the Atari 2600 is very limited.Assembly2600N/A1.0Int08 Sep 2010
Beginner's Hexadecimal and Binary GuidemevoidA guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really nice layout. Also includes exercises for beginners.MiscellaneousN/AN/A1.0Beg21 Apr 2016
Atari 2600 TIA MapKrokoThis chip makes all the video displays and sounds for the 2600 VCS. It also has 6 registers which are used as A/D converters and for the trigger buttons on the joysticks. The chip also controls the RDY line of the CPU to initiate horizontal syncroni….Hardware Info.2600N/A1.0Int08 Sep 2010
Atari 2600 TIA Hardware NotesAndrew TowersThere are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It’s a long but worthwhile read.Hardware Info.2600N/A1.0Adv06 Mar 2003
Tetris Disassemblylory1990Disassembly of Tetris for Sega GenesisSource CodeGENTetris1.0Adv13 May 2016
Combat DisassemblyRoger WilliamsDisassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h.Source Code2600Combat1.0Adv04 Sep 2010
Sonic 1 DisassemblySonic RetroThe very latest Sonic 1 Disassembly. See: http://info.sonicretro.org/Disassemblies DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibit….AssemblyGENSonic the Hedgehog1.0Int13 May 2016
Super Metroid SRAM DocumentJohn David RatliffThis document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super Famicom.Game SpecificSNESSuper Metroid1.0Int01 Jan 2005
Atari 2600 Music And Sound Programming GuidePaul SlocumIt is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I’ve discovered some tricks to produce some pretty good music. This document covers most of what I know.Miscellaneous2600N/A1.0Adv19 Feb 2003
Sonic 3D Blast DisassemblySonic RetroSonic 3D Blast Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….AssemblyGENSonic 3D Blast1.0Int01 Dec 2013
Ultima: Quest of the AvatarJohn David RatliffThis document is a guide to hacking the save state (SRAM or battery backed RAM) of Ultima: Quest of the Avatar for the Nintendo Entertainment System.Game SpecificNESUltima: Quest of the Avatar1.0Int01 Jan 2005
Desert Falcon SourceBob PolaroOriginal source code to the Atari 2600 game Desert Falcon.Source Code2600Desert Falcon1.0Adv23 Nov 1985
Sonic Spinball DisassemblySonic RetroSonic Spinball Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….AssemblyGENSonic the Hedgehog Spinball1.0Int06 Dec 2013
Homebrew Handbook for SNESGrogThis guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.AssemblySNESN/A1.0Adv27 Feb 2006
Red Vs. Blue DisassemblyDennis DebroDisassembly for the game Red Vs. Blue. Compiled with DASM and vcs.h.Source Code2600Red vs. Blue1.0Adv04 Sep 2010
Knuckles' Chaotix Disassembly & ToolkitSonic RetroThis is a Knuckles’ Chaotix disassembly and toolset. DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ….Assembly32XKnuckles' Chaotix1.0Int06 Dec 2013
Space War DisassemblyManuel PolikDisassembly of the game Space War. Compiles with DASM and vcs.h.Source Code2600Space War1.0Adv04 Sep 2010
Ristar DisassemblySonic RetroRistar Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these reposito….AssemblyGENRistar1.0Int06 Dec 2013
Faxanadu Level DataVaglaA document detailing the structure and location of the level data in Faxanadu.Game SpecificNESFaxanadu1.0Int13 Feb 2005
Atari 2600 RIOT MapKrokoThis is a memory map of the RIOT chip/device that reads all the console switches excluding power, including joysticks and controllers. It also contains the only RAM in the system and a general purpose timer.Hardware Info.2600N/A1.0Int08 Sep 2010
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