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Luigi's Turn MegaManX3 - No armor GFX Super Balls Luigi's True Voice

Newest Translations

Shaq Fu Shaq Fu Mega Man X2 Sub-Terrania

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

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MegaManX3 - No armor GFX EC CD AI Nerf Project ZM Super Balls

Newest Homebrew

Parachute fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe

Featured Hack Images

Rydia's Restored Power Brandish Name Restore Final Fantasy Tactics Advance: Anarchy Rockman 4: Luokeren 8 Emeng De Kaishi

Featured Translation Images

Monstania Dragon Ball Z III: Ressen Jinzou Ningen Nekketsu! Street Basket: Ganbare Dunk Heroes King's Field 3: Pilot Style

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    update to description.
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    Replaced old title screenshot with a better quality screenshot
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    Language Romanian
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    Author here, patch was submitted without my knowledge. I've updated it to include the final update (July 8/20), as well as added more details in the description.
Documents
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(501 to 520) of 742 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Changing Atari VCS Graphics The Easy WayAdam TrionfoThis is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relevant to hacking the graphics. It’s also much easier since graphics are more easily edited by bina….Graphics Hacking2600N/A1.0Beg08 Sep 2010
Demystifying Cinepak For SegabgvanburProvides DEMYST.PDF that gives a thorough break of the Cinepak for Sega CD format. Also included is the reverse engineered source code to the Sega CD codec code that runs on the Genesis (MAINPLAY) and Sega CD (SUBPLAY).File FormatsSegaCDN/A1.0Int29 Jan 2012
Digisalt's SNES Palette TutorialDigisaltThis tutorial teaches you how to use Digisalt’s a SNES PaletteTools to find and replace palettes.Palette HackingSNESMultiple Games1.0Beg19 Mar 2006
Air Sea BattleDennis DebroPossibly compiled using vcs.h in DASM.Source Code2600Air Sea Battle1.0Adv04 Sep 2010
Ms. Pac-Man Disassemblylory1990Disassembly of Ms. Pac-Man for Sega GenesisSource CodeGENMs. Pac-Man1.0Adv15 Sep 2016
Indy 500 DisassemblyGlenn SaundersDisassembly for the game Indy 500. Use DASM and vcs.h to compile.Source Code2600Indy 5001.0Adv04 Sep 2009
Crack'edOEMAppears to be the original source code to the Atari 2600 game Crack’ed.Source Code2600Crack'ed1.0Adv01 Jan 1989
Corrupt CorruptingWeaselThis document is designed to help people with the grand art of rom corrupting. For those of you who don’t know (you know who you are!), rom corrupting is a long, (occasionally)boring process of finding data in a Rom. If you don’t know what ….MiscellaneousMultipleN/A1.0Beg01 Jan 2002
Star Wars: The Arcade Game DisassemblySteve EnglehardtDisassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.Source Code2600Star Wars: The Arcade Game1.0Adv04 Sep 2010
Yet Another Sega Genesis VDP DocumentDevSterAimed at beginners, this covers the Genesis’ VDP.Hardware Info.GENN/A1.0Beg14 May 2008
Programming the Atari 2600Andrew DavieThis document is for beginners to learn how to develop games for the Atari 2600. It’s a long read but covers a lot of concepts and doesn’t assume that you know everything about programming on this console.Assembly2600N/A1.0Int04 Jan 2006
Genesis Chat LogsFonzieA collection of logs in which Fonzie explains various aspects of the Genesis.Hardware Info.GENN/A1.0Int04 Dec 2004
BPS File Format SpecificationbyuuThe BPS patch file format specification.File FormatsN/AN/A1.0Beg27 Aug 2012
Enemy and Equipment Stat Editing GuidecaminopreacherThis guide will show you how to locate Enemy and Equipment data within Castlevania: Aria of Sorrow and edit their stats as you please. You will need a Hex Editor to access the Rom. Enjoy!Game SpecificGBACastlevania: Aria of Sorrow1.0Int22 Jan 2017
The Art of ROMhackingVaglaA beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co….MiscellaneousNESN/A1.0Beg01 Jan 2003
TIA Color ChartsGlenn SaundersA TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game.Miscellaneous2600N/A1.0Beg08 Sep 2010
Castlevania: Aria of Sorrow Item Location Editing GuidecaminopreacherThis Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets an….Game SpecificGBACastlevania: Aria of Sorrow1.0Int22 Jan 2017
How to Disassemble 8K Games with DiStellaThomas JentzschThis document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.Assembly2600N/A1.0Int13 Feb 2002
Yars' Revenge DisassemblyDennis DebroDisassembly for the game Yars’ Revenge. Compile with DASM and vcs.h version 105 or greater.Source Code2600Yars' Revenge1.0Adv04 Sep 2010
Super Mario RPG BytesWeaselA document containing various bits of data on Super Mario RPG.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Beg02 Apr 2006
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