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(141 to 160) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
TurboGrafx-16 Hardware NotesCharles MacDonaldA fairly comprehensive overview of the PC Engine’s hardware and quirks. Everything contained within has been tested, but, by the author’s own admission, may not be 100% accurate.Hardware Info.TG16N/A1.0Int28 Feb 2002
John Smith (James Bond Jr. Prototype) Source CodeChris ShrigleyJohn Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr. This is the entire source code package donated by Chris Shrigley….Source CodeNESJames Bond Jr.1.0Adv27 Aug 1992
NEC SuperGrafx Hardware NotesCharles MacDonaldCovers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.Hardware Info.SGFXN/A1.0Beg17 Apr 2004
Magician Source CodeChris ShrigleyMagician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley. This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….Source CodeNESMagician1.0Beg02 Feb 1990
The Mad Hacker's Guide to Pointers (Appendix B)Gil GaladAn unofficial appendix to the famous pointer document containing some additional information not found in the main document.Pointer HackingNESN/A1.0Int14 May 2008
PC Engine Programmable Sound GeneratorPaul CliffordAs the title suggests, this covers the PC Engine’s programmable sound generator. All(?) of the PSG’s registers are covered.Hardware Info.TG16N/A1.0Int04 Jan 2008
OneBus Clone Unit Source CodeOEMOneBus or VT02/03 is a clone unit designed to play Famicom and NES games. There is a great deal of information within this package, including applications, datasheets, memory maps and register documentation about this clone unit. Extremely useful if ….Source CodeNESN/A1.0Adv22 Mar 2011
Using Pointers EffectivelyGideon ZhiA document which describes how to save space by optimizing pointers.Pointer HackingMultipleN/A1.0Int09 Apr 2002
CD-ROM BIOS Functions (8)David WoodfordThis covers the paramaters and return values of 8 of the PC Engine CD’s BIOS functions:
  • CD_BOOT
  • CD_FADE
  • AD_RESET
  • AD_READ
  • AD_WRITE
  • AD_PLAY
  • AD_STOP
  • AD_STAT
  • [/….
Hardware Info.TGCDN/A1.0Int14 Apr 1997
Secret Scout in the Temple of Demise Source CodeRoger DeforestSecret Scout in the Temple of Demise is a Color Dreams game programmed by Roger Deforest and donated by him to public domain. Most of the tools that you need should be in the package should you wish to assemble.Source CodeNESSecret Scout in the Temple of Demise1.0Adv08 Jun 2003
Turbografx-16 CD BIOS Math FunctionsDave ShadoffThis covers the BIOS functions that are used for mathematical operations.Hardware Info.TGCDN/A1.0Int08 Aug 1996
Turbografx CD Boot SectorJens Ch. RestemeierThis covers the $20 byte “header” of the boot sector of a Turbografx CD-ROM.Hardware Info.TGCDN/A1.0Int14 Nov 1997
Color Dreams NES Programming ManualDaniel LawtonThis is the official Color Dreams NES programming manual written by Daniel Lawton. This is a very old and outdated manual from the late 80s, but is still easy to follow. The document will also give you some insight into how Color Dreams programmed th….AssemblyNESN/A1.0Int06 Feb 1990
Turbografx CD IntroDave ShadoffUsing Dungeon Explorer 2 as an example, David explains the Turbografx CD boot sector.Hardware Info.TGCDN/A1.0Int07 May 1996
Electronix Corp NES SchematicOEMThis is a schematic of the Nintendo Entertainment System, of the chips and circuit board inside as well as the controllers. This is not an official Nintendo schematic document. It was drawn by Electronix Corp.Hardware Info.NESN/A1.0Adv12 Jul 2011
Definitive Guide to ROM Hacking Tables, TheInVerseThis is the end all and be all of ROM hacking table documentation.Table FilesMultipleN/A1.0Beg03 Sep 2001
PDS 6502 Programming ManualOEMPDS or Programmer Development Systems is the name of a hardware and software development kit by a company of the same name. Both the software and the hardware including a PC, PCB and custom software work together as one and won’t function withou….AssemblyMultipleN/A1.0Int12 Feb 2011
GBC HardwareReza LotunThis is pretty decent reference document for the Gameboy’s hardware. However, the GBC specific hardware registers aren’t covered.Hardware Info.GBN/A1.0Int27 Nov 2011
Alien 3 Music Source CodeJeroen TelThis is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass….AssemblyNESAlien 31.0Adv08 Aug 2010
Kiwibonga's Table-File Making DocKiwibongaA basic tutorial on table creation.Table FilesMultipleN/A1.0Beg30 Oct 2000
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