Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Warp Animation Enabling Patch Mr. Pac-Man Luigi Kun Lucky Slot

Featured Translation Images

Rolan's Curse II The Legend of Zelda: A Link to the Past Tecmo Cup Soccer Game Hanjuku Hero: Aa, Sekaiyo Hanjukunare...!

Recent Updates

  • Hacks
    Fix typo in title.
  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
Documents
General Information
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(1 to 4) of 4 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Bonk's Adventure Tile and Tilemap FormatTomaitheousThis document covers the tile compression format, tilemap format, metatile format. This document does not cover the sprite compression format.Graphics HackingTG16Bonk's Adventure1.0Int07 Jul 2007
Downtown Nekketsu Monogatari CompressionTomaitheousDowntown Nekketsu Monogatari’s LZ77 compression scheme explained. (Also shows were the font for the in-game text is located.)Graphics HackingTGCDDowntown Nekketsu Monogatari1.0Int07 Jul 2007
Otaku No PC Engine CribsheetTomaitheousPage 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)AssemblyTG16N/A1.0.3Adv03 Feb 2011
PC Engine Assembly docsTomaitheousThis bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware.AssemblyTG16N/A3.21Int09 Apr 2005
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