Newest Hacks

Super Mario Bros. Resprited Final Fantasy VI - SG-III 93' Optimized FF6 Silence Graphic

Newest Translations

Castlevania Tombs & Treasure Tokimeki Memorial: Densetsu no Ki no Shita de Rad Racer

Newest Utilities

Mario Party Tools ECCRegen Road Rash 1 Bike Editor Gamecube Region Converter

Newest Reviews

Super Mario Bros. Resprited Super Mario Bros. Resprited Final Fantasy IV: The Darkness Within Contra: Hard Corps - INVASION v3.1

Featured Hack Images

Mario in: Some Usual Day Blob Muncher Moltov Mario World Something Else

Featured Translation Images

Romancing SaGa 2 Final Fantasy III Kidou Senshi Gundam F91: Formula Senki 0122 U-four-ia: The Saga

Recent Updates

Documents
General Information
Button

(1 to 8) of 8 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Converting SNES pointers to 24-bitKingMike's TranslationsThis is a document to explain how to convert SNES 2-byte pointer tables (”absolute addressing”) to 3-byte pointer tables (”long addressing”).AssemblySNESN/A1.0Int24 Jan 2011
Dream Maze: Kigurumi no Daibouken (SFC) FontKingMike's TranslationsA detailed look at where to find and how to edit the 12×16 font in Dream Maze: Kigurumi no Daibouken.Graphics HackingSNESDream Maze: Kigurumi Daibouken1.0Int02 Nov 2011
DTE - You can do it, we can helpKingMike's TranslationsA document detailing how you can implement DTE compression in your NES hacks, saving space and resulting in a potentially more professional reading hack.AssemblyNESN/A2.0Int05 Jun 2008
EUC-JP TableKingMike's TranslationsEUC-JP table. Contains additional mappings:
  • NEC special characters
  • NEC selected IBM extended characters
Compatible with CP51932 and eucJP-ms. Table is encoded in UTF-8.
Table FilesN/AN/A1.0Beg11 Sep 2009
NES Dictionary Code w/DTE supportKingMike's TranslationsThis is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary.Source CodeNESN/A1.0Adv21 Feb 2008
NES Rom ExpansionKingMike's TranslationsA document describing how one would go about expanding NES ROMs.AssemblyNESN/A1.0Adv05 Feb 2008
Shift-JIS TableKingMike's TranslationsThe popular Shift-JIS encoding scheme in table format. The table is itself encoded in Shift-JIS.Table FilesN/AN/A1.0Beg25 Mar 2001
Ys III DTEKingMike's TranslationsUsing Ys III as an example, KingMike walks you through the steps of implementing DTE compression in a NES game.AssemblyNESYs III: Wanderers from Ys1.1Beg16 May 2010
[1]