Newest Translations

Dragon Buster Urusei Yatsura: Lum no Wedding Bell Zexas Limited Konami's Billiards

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Breath of Fire II - Sound Restoration Castlevania 2 Rev Edition EJRTQ Colorization Zelda II - Part 3

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Captain Tsubasa 2007 Megaman in SMB1 Link's Awakening Restoration Pokemon Thunder Yellow

Featured Translation Images

Don Doko Don 2 North and South International Superstar Soccer 99 Harvest Moon: Friends of Mineral Town

Recent Updates

  • Hacks
    V1.1.4: Fixed skippable and enterable unrevealed levels, HDMA during transitions, music staying sped up when beating a level with less than 100 seconds in the time, skippable cutscenes and final boss is easier. This update was released on July 24 (almost 5 months ago), but only submitted it now because I forgot to do this here.
  • Games
    Fixed typo and grammar.
  • Hacks
    - Version 2.5 (NEW) - Update some color palette in almost al levels to look like more darker Batman themed. - Added Harvey Dent portrait. - Added Boss: Harvey Dent (Reskin of the Boss before The Joker. - Fixed the attack graphics of Harvey Dent. - Added some minor graphics Update in Backgrounds and Characters. - Redone almost all levels in some puntual areas.
  • Games
    Socket /Time Dominator 1st
Documents
General Information
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(41 to 60) of 102 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Genesis Technical OverviewOEMThe official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information.Hardware Info.GENN/A1.0Int14 Nov 2000
GPU informationDoomedA document on the Graphics Processing Unit of the PlayStation.Hardware Info.PSXN/A1.0Int30 Aug 1999
GTE informationDoomedA document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations.Hardware Info.PSXN/A1.0Int02 Feb 2000
How NES Graphics workyarblesA narative on how the NES displays graphics.Hardware Info.NESN/A1.0Beg27 Jan 1999
How to make raster effects with the NES ?BregaladThis document presents how to do raster effects by writing to PPU registers during the frame, without going too much into technical details that are irrelevant when programming a game or tech-demo. Also, it includes some practical tips to produce ….Hardware Info.NESN/A2.0Int21 May 2015
Jaguar Docs by Nat! and KKPNat!All of Nat! and KKP’s documents in HTML format and zipped!Hardware Info.JAGN/A1.0Adv30 Mar 1997
N64 CPU DocumentationOEMThis is an extremely detailed .PDF file of the 4300 MIPS processor that the Nintendo64 runs on. I cannot tell you what’s on the file, except that it contains a LOT of information on the CPU and how it works.Hardware Info.N64N/A0.3Adv01 Apr 1997
N64 Survival Guideg8z et alVery brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples.Hardware Info.N64N/A1.0Beg12 May 2006
NEC SuperGrafx Hardware NotesCharles MacDonaldCovers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.Hardware Info.SGFXN/A1.0Beg17 Apr 2004
NEC V60 CPU ManualOEMThe NEC V60 (μPD70616) was a CISC processor manufactured by NEC introduced in the late 1980s. It had a 32-bit internal bus and a 16-bit external bus with a 24-bit address bus. A relatively obscure design, it was a radical departure from NEC’s p….Hardware Info.MultipleN/AV60Adv01 Nov 1986
Neo*Geo MVS Hardware NotesCharles MacDonaldA description of most of the registers of the Neo Geo MVS along with detailed timing information and a few programming precautions. Most of the information is also applicable to the home console and CD platforms. Quality resource for hackers and ho….Hardware Info.ARCN/A1.0Adv22 Apr 2007
NES APU Sound Hardware ReferenceBlarggThis is a useful programmer reference of the Nintendo Entertainment System’s sound hardware.Hardware Info.NESN/A1.0Adv30 Jun 2004
NES DocumentationY0SHiComprehensive documentation covering details of several areas of the NES.Hardware Info.NESN/A2.0Beg12 Aug 2007
NES Mapper ListDischDetails for several mappers, arranged by mapper number. Register descriptions, behavior explanations, example games, etc. Everything you’ve ever wanted to know about mappers!Hardware Info.NESN/A0.7Adv24 Mar 2015
NES Memory MappingDischExplains PRG/CHR swapping in NES games, what mappers are and what they do, how to convert between CPU Addresses and ROM offsets, and lays out basic blueprints of the most common NES mappers.Hardware Info.NESN/A1.0Int26 Jun 2007
Nintendo Entertainment System ArchitectureMarat FayzullinA rather in-depth (if out of date) document on the NES system architecture.Hardware Info.NESN/A1.4Beg09 Sep 1996
Nintendo Gameboy CribsheetJustin LloydA reference containing all pertinent information for programming the Gameboy Color. Includes hardware notes, register lists, Z80’s instruction set and more. This is not intended for beginners to learn from.Hardware Info.GBN/A1.1Int26 Feb 2003
Notes - Dragon Warrior IIIg8z et alMMC1 PRG bankswap example. Intended for understanding mapper expansion.Hardware Info.NESDragon Warrior III1.0Int13 May 2006
NTSC 2C02 Technical ReferenceBrad TaylorLow level details of the NES PPU, including timing info. A must-have for emu devers. Note: The blurb about MMC3 IRQ operation is incorrect.Hardware Info.NESN/A5th ReleasAdv23 Apr 2004
Official Documentation on the SH-2OEMHitachi’s docs on the 32x’s two main processors.Hardware Info.32XN/A1.0Adv18 Aug 1997
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