|Sonic Advance 3 Attack Notes||Zanerus||A simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.||Miscellaneous||GBA||Sonic Advance 3||1.0||Beg||19 Jan 2011|
|Corrupt Corrupting||Weasel||This document is designed to help people with the grand art of rom corrupting. For those of you who don’t know (you know who you are!), rom corrupting is a long, (occasionally)boring process of finding data in a Rom. If you don’t know what ….||Miscellaneous||Multiple||N/A||1.0||Beg||01 Jan 2002|
|SM64 Hacking Doc||VL-Tone||An extensive, but slightly outdated, SM64 hacking document, created by VL-Tone.||Miscellaneous||N64||Super Mario 64||2.0||Beg||12 Jan 2007|
|Mega Man 6 Enemy IDs||Vagla||Mega Man 6 Enemy IDs document on every single ID from 00 to FF.||Miscellaneous||NES||Mega Man 6||1.0||Beg||21 May 2003|
|The Art of ROMhacking||Vagla||A beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co….||Miscellaneous||NES||N/A||1.0||Beg||01 Jan 2003|
|Camera Hacking Guide||Utils||A guide on hacking camera angles of 3d playstation games.||Miscellaneous||PSX||N/A||8.10.3 Fin||Int||06 Nov 2011|
|Sonic Advance Hacking Notes||ThunderSpeed||Various documents useful in the hacking of Sonic Advance.||Miscellaneous||GBA||Sonic Advance||1.0||Beg||24 Jul 2006|
|How to Hack Experience Levels||tcaud||Step-by-step guide to hacking experience levels in games that have them.||Miscellaneous||Multiple||Multiple Games||1.0||Beg||04 Jun 2015|
|Hex Lesson||solid t-bone||This document explains the basics of hex editing and it’s many uses.||Miscellaneous||Multiple||N/A||1.0||Beg||09 Dec 2002|
|Hacking NES Music||Sliver X||A document detailing a method for editing NES music using NSF files.||Miscellaneous||NES||N/A||1.0||Int||28 Jun 2001|
|Layer 3 Information and Usage for GoldenEgg||Shiny Ninetales||This is a document where you can find the settings and strings for Layer 3 usage on Golden Egg (which is by far, the best Yoshi’s Island editor, considered as the current standard) I decided to make this since Layer 3 on Yoshi’s Island is a….||Miscellaneous||SNES||Super Mario World 2: Yoshi’s Island||1.3||Int||18 Feb 2018|
|Pokemon Red/Blue Pokedex Data Structure||Sawakita||A simple doc on how info displayed in a pokedex page are stored.||Miscellaneous||GB||Pokémon: Blue Version||1.0||Beg||15 Sep 2010|
|Atari 2600 Music And Sound Programming Guide||Paul Slocum||It is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I’ve discovered some tricks to produce some pretty good music. This document covers most of what I know.||Miscellaneous||2600||N/A||1.0||Adv||19 Feb 2003|
|The Basics of Bases||Partial Translations||The basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking.||Miscellaneous||Multiple||N/A||1.5||Beg||05 Dec 2005|
|Mac Hack||O_manko||How to get started if you want to hack using a Mac.||Miscellaneous||N/A||N/A||1.0||Beg||21 Jul 2007|
|Sega 32X SDK||OEM||The official Software Development Kit for the Sega 32X.||Miscellaneous||32X||N/A||1.0||Adv||12 Aug 1997|
|How to encode quality Playstation videos||Michael Sabin||Recently I’ve run across a couple of groups trying to replace the video of a Playstation game.
As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it
might be done with the highest quality output.||Miscellaneous||PSX||N/A||1.0||Adv||01 Sep 2008|
|Beginner's Hexadecimal and Binary Guide||mevoid||A guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really nice layout. Also includes exercises for beginners.||Miscellaneous||N/A||N/A||1.0||Beg||21 Apr 2016|
|The MetalHead Translation FAQ||MetalHead Hacking Group||MetalHead’s attempt at a translation how-to.
http://metalproject.net/general/rom-hacking-old-doc/||Miscellaneous||NES||N/A||0.8||Beg||20 Mar 2000|
|Capcom "6C80" Sound Engine/Music Format Documentation||Matrixz||Explains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored.
Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.||Miscellaneous||NES||Multiple Games||4.0||Beg||22 Apr 2013|