Newest Hacks

Tina's Adventure Island III NES Link in A Link to the Past Calendar Fix Patch Color Fix

Newest Translations

Zanac Zanac EX Pokémon: Crystal Version Vapor Trail: Hyper Offence Formation

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

Tina's Adventure Island III New Controls Final Fantasy IV - Ultima FFT - Dark Knight Ramza

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Final Fantasy VI Once Again Bomber City Super Mario Bros. by Garuna Tricky Mario Neo

Featured Translation Images

Alcahest Jesus: Kyoufu no Bio Monster Michael Jackson's Moonwalker Dynamite Headdy

Recent Updates

  • Utilities
    Updated screenshot.
  • Hacks
    Update v1.1 Improved some of Tina's sprites
  • Translations
    V1.1: Fixed options and ship selection.
  • Reviews
    I made an unfair review before based on some super subjective issues I had. The author reached out to me to not only thank me for my lack of recommendation but offered to even help me make the changes to make it what I wanted (I had done this before but some of the newer changes would have taken a lot more time to revert/change). But I was not being honest with myself that I wouldn't recommend the romhack after I literally followed it for 2 years on the forum. It deserves recommendations even if its to use as a base for your own personal changes.
Documents
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(21 to 36) of 36 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel DescendingDate
Mega Man 6 Enemy IDsVaglaMega Man 6 Enemy IDs document on every single ID from 00 to FF.MiscellaneousNESMega Man 61.0Beg21 May 2003
EDICT Format Onomatopoeia ListfillerThis is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an….MiscellaneousN/AN/A1.0Beg30 Apr 2006
Pokemon Red Tileset ConfigurationLinA short document I wrote on how the Pokemon Red tilesets work. It also works for Pokemon Blue, but I’m pretty sure the addresses are different.MiscellaneousGBPokémon: Red Version1.0Beg09 Oct 2009
Pokemon Red/Blue Pokedex Data StructureSawakitaA simple doc on how info displayed in a pokedex page are stored.MiscellaneousGBPokémon: Blue Version1.0Beg15 Sep 2010
SM64 Hacking DocVL-ToneAn extensive, but slightly outdated, SM64 hacking document, created by VL-Tone.MiscellaneousN64Super Mario 642.0Beg12 Jan 2007
Sonic Advance 3 Attack NotesZanerusA simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.MiscellaneousGBASonic Advance 31.0Beg19 Jan 2011
Sonic Advance Hacking NotesThunderSpeedVarious documents useful in the hacking of Sonic Advance.MiscellaneousGBASonic Advance1.0Beg24 Jul 2006
The Art of ROMhackingVaglaA beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co….MiscellaneousNESN/A1.0Beg01 Jan 2003
The Basics of BasesPartial TranslationsThe basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking.MiscellaneousMultipleN/A1.5Beg05 Dec 2005
The Definitive Guide to ROM Hacking for Complete BeginnersInVerseA frequently asked questions list of sorts for the aspiring ROM Hacker.MiscellaneousMultipleN/A1.0Beg28 Feb 2003
TIA Color ChartsGlenn SaundersA TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game.Miscellaneous2600N/A1.0Beg08 Sep 2010
The MetalHead Translation FAQMetalHead Hacking GroupMetalHead’s attempt at a translation how-to. http://metalproject.net/general/rom-hacking-old-doc/MiscellaneousNESN/A0.8Beg20 Mar 2000
Various Saturn Hacking DocsCyber Warrior XHere are the fabled Saturn Hacking docs that were never quite complete enough for Cyber Warrior X to release before.MiscellaneousSATN/A1.0Beg25 Dec 2002
Atari 2600 Music And Sound Programming GuidePaul SlocumIt is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I’ve discovered some tricks to produce some pretty good music. This document covers most of what I know.Miscellaneous2600N/A1.0Adv19 Feb 2003
How to encode quality Playstation videosMichael SabinRecently I’ve run across a couple of groups trying to replace the video of a Playstation game. As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it might be done with the highest quality output.MiscellaneousPSXN/A1.0Adv01 Sep 2008
Sega 32X SDKOEMThe official Software Development Kit for the Sega 32X.Miscellaneous32XN/A1.0Adv12 Aug 1997
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