|Front Mission 1 MOD||BiG||Front Mission 1 SNES MOD.
file type : FM1MOD.rar : the file contains front mission OLD MOD.txt, FM1
MOD_23Jun2018.txt and front mission table_23Jun2018
HEX code to modify wanzers, weapons, pilots skills or EXP. There are many thin….||Miscellaneous||SNES||Front Mission||1.0||Beg||23 Jun 2018|
|GBA "Sappy" sound engine information||Bregalad||This documentation contains info about the “sappy” sound engine that the vast majority of commercial GBA games uses.||Miscellaneous||GBA||Multiple Games||1.4||Int||25 Mar 2016|
|Chippy2000's Guide to Hacking Pokemon Gold!||Chippy2000||This Guide shows you the most basic of ROM hacking for Generation 2 Pokemon games. Even the most newest of hackers can become PRO hackers by reading this guide. It introduces all the basic tools to the reader.||Miscellaneous||GB||Pokémon: Gold Version||1.0FINAL||Beg||24 Dec 2013|
|NES Music Ripping Guide||Chris M. Covell||This is a document that shows some of the very basics of NSF ripping from NES/Famicom ROMs. It has an older version of the NSF spec and source code to make a NES ROM out of a NSF so that it can be played on a real NES or a emulator. It also shows how….||Miscellaneous||NES||N/A||1.0||Int||30 May 2000|
|Various Saturn Hacking Docs||Cyber Warrior X||Here are the fabled Saturn Hacking docs that were never quite complete enough for Cyber Warrior X to release before.||Miscellaneous||SAT||N/A||1.0||Beg||25 Dec 2002|
|Genesis ROM Format||d0nut||Info on the Genesis ROM format.||Miscellaneous||GEN||N/A||1.1||Int||17 May 1999|
|Rock Man 2 Weapon Data||DragonMage98||This is a hacking document for some various data regarding Rock Man 2’s weapons. This is for the Japanese version of Mega Man II, so far.
It includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour pal….||Miscellaneous||NES||Mega Man 2||1.2||Int||03 Nov 2016|
|Atari 2600 VCS Sound Frequency and Waveform Guide||Eckhard Stolberg||This is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
- You can view the document here.
|Miscellaneous||2600||N/A||1.01||Int||25 May 2000|
|EDICT Format Onomatopoeia List||filler||This is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an….||Miscellaneous||N/A||N/A||1.0||Beg||30 Apr 2006|
|Seiken Densetsu 3 offsets and data formats||giangurgolo||Contains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats.||Miscellaneous||SNES||Seiken Densetsu 3||1.0||Int||17 Aug 2013|
|Easy Way to Find Level Data in Some NES Games||Gil Galad||A guide which details a method for detecting level data using the NES emulator Nesten.||Miscellaneous||NES||N/A||1.0||Int||14 May 2008|
|Atari 2600 VCS Precise Sound Values and Distortion Breakdown||Glenn Saunders||This document is a description and chart of the various values for notes and distortion of the Atari 2600 sound.||Miscellaneous||2600||N/A||1.0||Int||02 Apr 1997|
|TIA Color Charts||Glenn Saunders||A TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game.||Miscellaneous||2600||N/A||1.0||Beg||08 Sep 2010|
|The Definitive Guide to ROM Hacking for Complete Beginners||InVerse||A frequently asked questions list of sorts for the aspiring ROM Hacker.||Miscellaneous||Multiple||N/A||1.0||Beg||28 Feb 2003|
|Pokemon Red Tileset Configuration||Lin||A short document I wrote on how the Pokemon Red tilesets work. It also works for Pokemon Blue, but I’m pretty sure the addresses are different.||Miscellaneous||GB||Pokémon: Red Version||1.0||Beg||09 Oct 2009|
|Capcom "6C80" Sound Engine/Music Format Documentation||Matrixz||Explains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored.
Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.||Miscellaneous||NES||Multiple Games||4.0||Beg||22 Apr 2013|
|Sunsoft NES audio engines analysis||Matrixz||This is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t….||Miscellaneous||NES||Multiple Games||1.0||Int||28 Oct 2013|
|The MetalHead Translation FAQ||MetalHead Hacking Group||MetalHead’s attempt at a translation how-to.
http://metalproject.net/general/rom-hacking-old-doc/||Miscellaneous||NES||N/A||0.8||Beg||20 Mar 2000|
|Beginner's Hexadecimal and Binary Guide||mevoid||A guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really nice layout. Also includes exercises for beginners.||Miscellaneous||N/A||N/A||1.0||Beg||21 Apr 2016|
|How to encode quality Playstation videos||Michael Sabin||Recently I’ve run across a couple of groups trying to replace the video of a Playstation game.
As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it
might be done with the highest quality output.||Miscellaneous||PSX||N/A||1.0||Adv||01 Sep 2008|