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Zelda II: The Adventure of Link Lunar Pool Final Fight Adventure Island

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sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

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Final Fantasy IV - Ultima Super Princess Sis - Two Drunk Princess (Two Players Hack) Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame Ganbare Goemon 2: Kiteretsu Shougun Magginesu

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4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute
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(1 to 20) of 37 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
Hacking Your Way to Superstardom with the NESticle EmulatorAC2kAn old guide to graphics hacking using the Nesticle emulator.Graphics HackingNESN/A1.2Beg14 May 2008
Changing Atari VCS Graphics The Easy WayAdam TrionfoThis is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relevant to hacking the graphics. It’s also much easier since graphics are more easily edited by bina….Graphics Hacking2600N/A1.0Beg08 Sep 2010
Changing arrow cursor in dialog choicesBregaladThis doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.Graphics HackingSNESFinal Fantasy III2.0Beg19 Mar 2017
Title Screen Hacking for the Gameboy with NO$GMBCatalystA document detailing how to edit title screen graphics using the No$GMB emulator.Graphics HackingGBN/A1.3Beg01 Jan 2000
TileLayer Pro palette file formatcreaothceannTile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.Graphics HackingN/AN/A1.0Int09 Feb 2007
Hacking Custom Intros Into SNES ROMsDackRThis tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS. The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find. Special Thanks to MrRichard999 fo….Graphics HackingSNESN/A1.0Int10 Jul 2018
Robocop 3 hex enemies valuesDANGER XHex text with all enemies values in Robocop 3 in all stages.Graphics HackingNESRoboCop 31.0Beg21 Jul 2016
How to Edit 16×16 tilesDavid TimkoExplains a specific type of storage common to Japanese SNES fonts ranging in size from 12×12 to 16×12.Graphics HackingSNESN/A1.2Beg21 May 2007
SOR2 - Custom character portraitsDha_Lau_HooThis is a guide on how to add custom portraits to Streets of Rage 2. Before you start, you need these tools: 1. Pancake 2 2. SonMapEd 3….Graphics HackingGENStreets of Rage 21.0Int22 Nov 2018
Ogre Battle Compressed Graphics LocationsFinSDocument which contains the locations for compressed graphics in the game Ogre Battle for the SNES.Graphics HackingSNESOgre Battle: The March of the Black Queen1.0Int14 Apr 2011
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
Mega Man Title Screen ChartGoogieHere’s something that’ll help people who wants to hack the Mega Man title screen.Graphics HackingNESMega Man1.0Beg19 May 2007
Title Screen Hacking Made EasyInVerseAn interesting document detailing a method for finding and editing title screen map data.Graphics HackingMultipleN/A1.0Int28 Feb 2003
Equinox Hacking DocumentJigglysaintThis is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.Graphics HackingSNESEquinox1.0Beg14 May 2008
Name Table & Pattern Table DocJohnie DoA document detailing how to change NES pattern and name table docs using the Nesticle emulator and a hex editor.Graphics HackingNESN/A1.0Beg14 May 2008
How to start hacking your own ROMsJustin AndersonA guide to changing graphics in games by using the Nesticle emulator.Graphics HackingNESN/A1.0Beg14 Oct 1997
Dream Maze: Kigurumi no Daibouken (SFC) FontKingMike's TranslationsA detailed look at where to find and how to edit the 12×16 font in Dream Maze: Kigurumi no Daibouken.Graphics HackingSNESDream Maze: Kigurumi Daibouken1.0Int02 Nov 2011
Console Graphics DocumentKlarthDescriptions of graphics storage methods for the NES, SNES, NGPC, Virtual Boy, SMS, Game Gear, WSC, and Genesis.Graphics HackingMultipleN/A0.7Int18 Jul 2000
TIM Graphic Formats 1.0KlarthThis is an indispensable resource for anyone interested in learning to work with 2D PlayStation graphics.Graphics HackingPSXN/A1.0Adv19 Jan 2003
Tilemaps - Identifying, Modifying and ApplicationsKnirtThis document mainly covers techniques to identify and then modify tile maps. NES games are used as example to the techniques, but the content of this doc can be expanded to virtually any console. Finally, you can find some applications for the tile ….Graphics HackingNESN/A1.0Beg07 Aug 2009
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