|6502 Palette Changing Tutorial||windwalker101||This is a straightforward tutorial on how to change the palette on screen using 6502 assembly.||Graphics Hacking||NES||N/A||1.0||Adv||20 Apr 2013|
|An Introduction to Understanding/Hacking 8 Bit Graphics||Prez||A guide to working with graphics using only a hex editor.||Graphics Hacking||Multiple||N/A||1.0||Int||14 May 2008|
|Bonk's Adventure Tile and Tilemap Format||Tomaitheous||This document covers the tile compression format, tilemap format, metatile format. This document does not cover the sprite compression format.||Graphics Hacking||TG16||Bonk's Adventure||1.0||Int||07 Jul 2007|
|Changing arrow cursor in dialog choices||Bregalad||This doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.||Graphics Hacking||SNES||Final Fantasy III||2.0||Beg||19 Mar 2017|
|Changing Atari VCS Graphics The Easy Way||Adam Trionfo||This is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relevant to hacking the graphics. It’s also much easier since graphics are more easily edited by bina….||Graphics Hacking||2600||N/A||1.0||Beg||08 Sep 2010|
|Console Graphics Document||Klarth||Descriptions of graphics storage methods for the NES, SNES, NGPC, Virtual Boy, SMS, Game Gear, WSC, and Genesis.||Graphics Hacking||Multiple||N/A||0.7||Int||18 Jul 2000|
|Displaying a 2BPP Tile||Lin||A brief document explaining how 2BPP graphics (Gameboy, other systems) are displayed. It’s really simple, but there seems to not be an easy-to-find document out there.||Graphics Hacking||GB||Multiple Games||1.0||Beg||18 Feb 2010|
|Downtown Nekketsu Monogatari Compression||Tomaitheous||Downtown Nekketsu Monogatari’s LZ77 compression scheme explained. (Also shows were the font for the in-game text is located.)||Graphics Hacking||TGCD||Downtown Nekketsu Monogatari||1.0||Int||07 Jul 2007|
|Dream Maze: Kigurumi no Daibouken (SFC) Font||KingMike's Translations||A detailed look at where to find and how to edit the 12×16 font in Dream Maze: Kigurumi no Daibouken.||Graphics Hacking||SNES||Dream Maze: Kigurumi Daibouken||1.0||Int||02 Nov 2011|
|Editing Fonts without the Aid of a Graphics Editor||Partial Translations||A document explaining how to edit bitplane fonts with a hex editor.||Graphics Hacking||Multiple||N/A||1.0||Int||01 Oct 2009|
|Equinox Hacking Document||Jigglysaint||This is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.||Graphics Hacking||SNES||Equinox||1.0||Beg||14 May 2008|
|FX Graphics||Piken||A little bit of information outlining the FX chip’s graphics formats for StarFox and Yoshi’s Island.||Graphics Hacking||SNES||Multiple Games||2003-04-04||Int||04 Apr 2003|
|Hacking Your Way to Superstardom with the NESticle Emulator||AC2k||An old guide to graphics hacking using the Nesticle emulator.||Graphics Hacking||NES||N/A||1.2||Beg||14 May 2008|
|How to Edit 16×16 tiles||David Timko||Explains a specific type of storage common to Japanese SNES fonts ranging in size from 12×12 to 16×12.||Graphics Hacking||SNES||N/A||1.2||Beg||21 May 2007|
|How to start hacking your own ROMs||Justin Anderson||A guide to changing graphics in games by using the Nesticle emulator.||Graphics Hacking||NES||N/A||1.0||Beg||14 Oct 1997|
|Locating graphics with VBA-SDL-H||Labmaster||An example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA ROM. Target is the title screen logo for The Legend of Zelda, The Minish Cap.||Graphics Hacking||GBA||The Legend of Zelda: The Minish Cap||1.0||Int||24 Feb 2006|
|Name Table & Pattern Table Doc||Johnie Do||A document detailing how to change NES pattern and name table docs using the Nesticle emulator and a hex editor.||Graphics Hacking||NES||N/A||1.0||Beg||14 May 2008|
|Graphics Hacking||RedComet||A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.||Graphics Hacking||N/A||N/A||1.0||Beg||24 Dec 2005|
|Graphics Hacks For the Tapper Arcade Game And Others||mrcity||This slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs.
You ….||Graphics Hacking||ARC||Multiple Games||1.0||Int||04 Dec 2016|
|Hacking Custom Intros Into SNES ROMs||DackR||This tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS.
The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find.
Special Thanks to MrRichard999 fo….||Graphics Hacking||SNES||N/A||1.0||Int||10 Jul 2018|