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Brightness fix SMAS + SMW  Improvement Latinfix Super Royal Pals.

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Zelda II: The Adventure of Link Lunar Pool Final Fight Adventure Island

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sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

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Final Fantasy IV - Ultima Super Princess Sis - Two Drunk Princess (Two Players Hack) Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame Ganbare Goemon 2: Kiteretsu Shougun Magginesu

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4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute

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Metroid 2000 Warp Animation Enabling Patch Castlevania: Harmony of Dissonance - NoGlo Arcana EasyType

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Cybernator Front Mission: Gun Hazard Dezaemon Pokémon: Silver Version

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    I uploaded the current version of my hack, because a couple users said the Form/EX Skill screen is messed up looking, while the version I have is not.
Documents
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(1 to 20) of 37 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
SNES and GB sprite storage formatsPikenThis document covers several different storage formats for GB and SNES graphics.Graphics HackingMultipleN/A0.0Int28 May 1998
Super Castlevania IV: Graphics decompressionTFGUnfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….Graphics HackingSNESSuper Castlevania IV0.1aInt01 Dec 2008
Console Graphics DocumentKlarthDescriptions of graphics storage methods for the NES, SNES, NGPC, Virtual Boy, SMS, Game Gear, WSC, and Genesis.Graphics HackingMultipleN/A0.7Int18 Jul 2000
Hacking Custom Intros Into SNES ROMsDackRThis tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS. The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find. Special Thanks to MrRichard999 fo….Graphics HackingSNESN/A1.0Int10 Jul 2018
Editing Fonts without the Aid of a Graphics EditorPartial TranslationsA document explaining how to edit bitplane fonts with a hex editor.Graphics HackingMultipleN/A1.0Int01 Oct 2009
SOR2 - Custom character portraitsDha_Lau_HooThis is a guide on how to add custom portraits to Streets of Rage 2. Before you start, you need these tools: 1. Pancake 2 2. SonMapEd 3….Graphics HackingGENStreets of Rage 21.0Int22 Nov 2018
How to start hacking your own ROMsJustin AndersonA guide to changing graphics in games by using the Nesticle emulator.Graphics HackingNESN/A1.0Beg14 Oct 1997
An Introduction to Understanding/Hacking 8 Bit GraphicsPrezA guide to working with graphics using only a hex editor.Graphics HackingMultipleN/A1.0Int14 May 2008
Name Table & Pattern Table DocJohnie DoA document detailing how to change NES pattern and name table docs using the Nesticle emulator and a hex editor.Graphics HackingNESN/A1.0Beg14 May 2008
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
TIM Graphic Formats 1.0KlarthThis is an indispensable resource for anyone interested in learning to work with 2D PlayStation graphics.Graphics HackingPSXN/A1.0Adv19 Jan 2003
Title Screen Hacking Made EasyInVerseAn interesting document detailing a method for finding and editing title screen map data.Graphics HackingMultipleN/A1.0Int28 Feb 2003
TMD Graphics FormatRicardo ReisA technical look at the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0Adv18 Aug 2007
SMB Title Screen Editor - English ManualNesDraugIf you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does. SMB Title Screen Editor: https://www.romhacking.net/reviews/3400/#reviewGraphics HackingNESSuper Mario Bros.1.0Beg11 Jul 2019
TMD Packet List FormatRicardo ReisA document detailing the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0Adv22 Aug 2007
Zanac Map Graphics GuideManxomeBromideDescribes the basic formats used by Zanac to store both pattern table (pixel level) and name table (map/tile level) graphics, both of which are custom and not really compatible with generic NES graphics hacking tools. Due to how large the maps are in….Graphics HackingNESZanac1.0Int23 May 2020
Graphics HackingRedCometA tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.Graphics HackingN/AN/A1.0Beg24 Dec 2005
TileLayer Pro palette file formatcreaothceannTile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.Graphics HackingN/AN/A1.0Int09 Feb 2007
Mega Man Title Screen ChartGoogieHere’s something that’ll help people who wants to hack the Mega Man title screen.Graphics HackingNESMega Man1.0Beg19 May 2007
Bonk's Adventure Tile and Tilemap FormatTomaitheousThis document covers the tile compression format, tilemap format, metatile format. This document does not cover the sprite compression format.Graphics HackingTG16Bonk's Adventure1.0Int07 Jul 2007
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