Newest Hacks

Super Balls Luigi's True Voice Tails in Super Mario Bros. Ms. Pac-Man 32 Maze Crush!

Newest Translations

Shaq Fu Shaq Fu Mega Man X2 Sub-Terrania

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Mega Man X2 Rhythm Heaven Touchless Dragon Ball Z Anime Colors Castlevania: Dawn of Dignity (New Portraits Hack)

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Mr. Pac-Man Super Metroid - Mockingbird Station EquestriaBound Battle of Olympus - SRAM Saving Edition + Re-balanced

Featured Translation Images

World Soccer Winning Eleven Panzer Commander Golden Axe Warrior Mega Man

Recent Updates

  • Community
    Edited website URL to my new website
  • Hacks
    Download now comes equipped with the entire guide from the old website, optimized for .pdf format. Includes an additional folder with all maps for the game.
  • Hacks
    Updated description & readme to reflect new handle of translation contributor
  • Hacks
    CRC32 listed in entry are false and doesn't correspond to anything Patched rom with corrected CRC32 has been verified to work
Documents
General Information
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(721 to 740) of 742 Results
TitleAuthor DescendingDescriptionCategoryPlatformGameVerLevelDate
Anomie's SNES Memory Mapping DocAnomieThis is a document intended to describe the SNES memory map. It will NOT include information on the MAD-1 or any other address decoder.Hardware Info.SNESN/A2008-12-21Int21 Dec 2008
Anomie’s SNES OpenBus and Wrapping DocAnomieExplains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/bank boundaries. For experts only.Hardware Info.SNESN/A2007-04-21Adv21 Apr 2007
Anomie’s SNES Port DocAnomieThis is a document intended to describe the various hardware ports on the SNES. It will not describe how these ports are used by what may be plugged into them.Hardware Info.SNESN/A2007-04-27Int27 Apr 2007
Anomie’s Register DocAnomieA nice in depth look at all the SNES hardware registers. This is must have reference material for anybody doing any assembly hacking or homebrew coding for the SNES. This document is the most recent and up to date we have on the SNES registers (as of….Hardware Info.SNESN/A2007-07-12Int12 Jul 2007
Anomie's SPC700 DocAnomieIn depth information on the SPC700 including a diassembly of the Boot ROM.Hardware Info.SNESN/A2009-07-19Int19 Jul 2009
Anomie's SPC700 Cycle DocAnomieCycle information for the SPC700. Probably not too useful for ROMhacking, but is for emulator authors.Hardware Info.SNESN/A2007-04-21Adv21 Apr 2007
Anomie's SNES Timing DocAnomieThis is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES.Hardware Info.SNESN/A2008-12-21Adv21 Dec 2008
FF1 Disassembly with Bugfix & Enhancement PatchesAnomieAnomie’s disassembly of Final Fantasy 1 for the NES. Although now largely superceded by Disch’s version, this one does include Anomie’s many useful bugfixes and enhancements of the ga….Source CodeNESFinal Fantasy1.0Adv07 Dec 2008
Atari 2600 TIA Hardware NotesAndrew TowersThere are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It’s a long but worthwhile read.Hardware Info.2600N/A1.0Adv06 Mar 2003
Programming the Atari 2600Andrew DavieThis document is for beginners to learn how to develop games for the Atari 2600. It’s a long read but covers a lot of concepts and doesn’t assume that you know everything about programming on this console.Assembly2600N/A1.0Int04 Jan 2006
S-DD1 Algorithm DocumentationAndreas NaiveDocumentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.Source CodeSNESN/A1.0Adv10 Oct 2004
DSP-1 Emulation CodeAndreas NaiveDSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1′ SR and DR. The emulation is thought to be bit-perfect (after extensive testing).Source CodeSNESN/A3.0Beg13 Jul 2006
N64 Opcodes ListanarkoThis is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing.AssemblyN64N/A0.3Adv19 Feb 1998
Playstation PointersambyraA general guide for PlayStation game translation with a focus on finding pointers. Uses SD Gundam G Century as a base.Pointer HackingPSXSD Gundam: G CenturyAInt15 Dec 2007
Megaman I NES ROM Tech DocAlphaBetaVery detailed information on data locations in MegaMan I in Spanish.Game SpecificNESMega Man.13Beg10 Nov 2011
Changing Atari VCS Graphics The Easy WayAdam TrionfoThis is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relevant to hacking the graphics. It’s also much easier since graphics are more easily edited by bina….Graphics Hacking2600N/A1.0Beg08 Sep 2010
Dark Chambers SourceAdam ClaytonAppears to be the original source code for Dark Chambers on the Atari 2600. Unknown what this code compiles with.Source Code2600Dark Chambers1.0Adv22 Nov 1985
The Legend of Zelda (NES) Music Hacking DocumentActionGamerA music hacking document for The Legend of Zelda on the NES by ActionGamer.Audio HackingNESThe Legend of Zelda1.0Beg18 Jun 2018
Mega Man X6 Tweaks WorkbookacediezAn XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
  • [url=ht....
Game SpecificPSXMega Man X62.0Int01 Nov 2019
Hacking Your Way to Superstardom with the NESticle EmulatorAC2kAn old guide to graphics hacking using the Nesticle emulator.Graphics HackingNESN/A1.2Beg14 May 2008
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