Newest Hacks

Hard Mode Quick turn Pokemon Mystery Dungeon - Red Rescue Team EX Super Wario Bros. 3 - Censored Edition

Newest Translations

Mother Zelda II: The Adventure of Link Lunar Pool Final Fight

Newest Utilities

sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

Newest Reviews

Mario Kart 64 CPUs use human items including shells Pokémon Trading Card Game 2 Super Royal Pals. Ocarina of Time - Gender Neutral

Newest Homebrew

4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute
Documents
General Information
Button

(1 to 20) of 742 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Descending
Text editing in Hebereke's PopoonLucianoTheWindowsFanThis is a document on text editing in Hebereke’s Popoon (in British English), it would be useful for translating the game.Text HackingSNESHebereke's Popoon1.0Beg01 Aug 2020
Ms Pac-Man Hacking DocumentTechokamiDetails on level and palette hacking in Ms. Pac-Man. This version has been updated from DahrkDaiz’s document with some extra details.Game SpecificNESMs. Pac-Man (Namco)3.0Int09 Jul 2020
Kickle Cubicle ROM / Level Editing GuideQuick CurlyNotes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.Game SpecificNESKickle Cubicle1.0Int18 Jun 2020
SMB Utility - Unofficial Help and Reference Documentiridium_ionizerThis is an unofficial help guide and reference document for M.K.S.’s excellent SMB Utility. This guide’s purpose is to fill in some gaps in the official How To document. It also aims to be a reference guide in listing all of the Edit He….Program SpecificNESSuper Mario Bros.1.0Beg17 Jun 2020
FF4CC (PSP) - Spell List DataPowerPandaThis document lists the offsets for spell lists for each character in both Final Fantasy IV and Final Fantasy IV ~Interlude, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and ….Pointer HackingPSPFinal Fantasy IV: The Complete Collection1.0Int07 Jun 2020
FF4 Advance - Spell List DataPowerPandaThis document lists the offsets for spell lists for each character, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and (2) What level they are learned at. For example, if you w….Pointer HackingGBAFinal Fantasy IV Advance1.0Int26 May 2020
FF4 Advance - Command PointersPowerPandaThis file gives addresses for the character command list data, as well as the pointers to that data. It can be used to change out characters’ abilities, or expand their list. For example, with this information, you could give Yang’s “K….Pointer HackingGBAFinal Fantasy IV Advance1.0Int24 May 2020
Zanac Map Graphics GuideManxomeBromideDescribes the basic formats used by Zanac to store both pattern table (pixel level) and name table (map/tile level) graphics, both of which are custom and not really compatible with generic NES graphics hacking tools. Due to how large the maps are in….Graphics HackingNESZanac1.0Int23 May 2020
Restrict Espers by CharacterSynchysiThis hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper. I….Source CodeSNESFinal Fantasy III2.3Int20 Apr 2020
Supervision 52-in-1 menu ROM disassemblychimaeraSupervision 52-in-1 Menu ROM disassembly + Analysis of games Only link to github availabile: https://github.com/chimaera66/Supervision-52-in-1-Menu-Disassemble Included in this repository are a commented disassembly of the Supervision 52-in-1 m….AssemblyNESSupervision 52-in-11.0Int16 Apr 2020
Trog!t Disassembly (Partial, NES/FC)nattouThis program listing was automatically generated using Bisqwit’s “clever-disasm” tool from https://bisqwit.iki.fi/source/nescom.html Inputs used were a trog.ini file available at [url]https://github.com/micahcowan/trog….Source CodeNESTrog!0.5Adv25 Mar 2020
Jackal ROM dissectionRayofJayI estimate about 60% of the ROMs data has been identified and labelled in this excel file. ALL of the level data, enemy locations. Most of the graphics. NONE of the music/sound. It also includes (in a pale red color) anything that I changed in ….AssemblyNESJackal2.6Adv12 Jan 2020
SOR2 - Air Combo GuideDha_Lau_HooThis is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/ This guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKI….AssemblyGENStreets of Rage 21.3Int27 Dec 2019
Mega Man X6 Tweaks WorkbookacediezAn XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
  • [url=ht....
Game SpecificPSXMega Man X62.0Int01 Nov 2019
Streets of Rage 2 - Revising the Title ScreeneskayelleGot an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….AssemblyGENStreets of Rage 21.0Int14 Sep 2019
Hacking NBA Jam TE: A Beginner's GuideeskayelleEskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….Game SpecificSNESNBA Jam: Tournament Edition2.1Beg05 Sep 2019
Zelda II - altering Link's palettes after spell usageArchAngelleofJusticeA short guide that will help users to alter the palettes used for Link after casting a spell or picking up an item.Palette HackingNESZelda II: The Adventure of Link1.0Beg30 Aug 2019
Phantasy Star II Disassemblylory1990This is a disassembly for the US/EU version of Phantasy Star II. It targets the Macro Assembler AS. The ASM code produces a byte-perfect copy of the original US/UE ROM. The code can be changed freely without worrying about shifting data since e….Source CodeGENPhantasy Star II1.0Adv23 Aug 2019
Phantasy Star III Disassemblylory1990This is a disassembly of the UE version of Phantasy Star III. It can be re-assembled using the Macro Assembler AS which was modified to make writing both M68K and Z80 code easier on the Mega Drive/Genesis. Many pointers and offsets were labelled i….Source CodeGENPhantasy Star III: Generations of Doom1.0Adv23 Aug 2019
Phantasy Star IV Disassemblylory1990This is a disassembly of Phantasy Star IV: The End of the Millennium. It can be re-assembled using the Macro Assembler AS which is already included in the package. Pointers and Offsets are calculated by the assembler allowing you to expand or redu….Source CodeGENPhantasy Star IV: The End of the Millennium1.0Adv23 Aug 2019
[1] 2 3 4 5 ... 11 38 Next