|Zelda 2 ROM Expansion||Dr. Floppy||In a private message from October 2012, Dr. Floppy explains how to expand the Zelda 2 ROM for the NES.||Game Specific||NES||Zelda II: The Adventure of Link||1.0||Int||20 Jul 2013|
|Zelda II Music Document||Optomon||This document describes the music data for ZELDA II, with details on how to read and modify it.||Game Specific||NES||Zelda II: The Adventure of Link||0.5||Adv||25 May 2015|
|Zelda II Dialog Conditions||njosro||This document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc.
The original disassembly was provided by Trax.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||03 May 2017|
|Zelda II - Jumping Routine||njosro||This document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||29 Apr 2018|
|Zelda II - Music Info & Expansion||the_icepenguin||This is intended to be used alongside optomon’s music document.
It will cover many things regarding the music of Zelda II, and it will show you how to expand the data to allow more songs. I….||Audio Hacking||NES||Zelda II: The Adventure of Link||1.3||Int||11 Mar 2019|
|Zelda II - altering Link's palettes after spell usage||ArchAngelleofJustice||A short guide that will help users to alter the palettes used for Link after casting a spell or picking up an item.||Palette Hacking||NES||Zelda II: The Adventure of Link||1.0||Beg||30 Aug 2019|
|Zanac Map Graphics Guide||ManxomeBromide||Describes the basic formats used by Zanac to store both pattern table (pixel level) and name table (map/tile level) graphics, both of which are custom and not really compatible with generic NES graphics hacking tools. Due to how large the maps are in….||Graphics Hacking||NES||Zanac||1.0||Int||23 May 2020|
|Ys III DTE||KingMike's Translations||Using Ys III as an example, KingMike walks you through the steps of implementing DTE compression in a NES game.||Assembly||NES||Ys III: Wanderers from Ys||1.1||Beg||16 May 2010|
|Yars' Revenge Disassembly||Dennis Debro||Disassembly for the game Yars’ Revenge. Compile with DASM and vcs.h version 105 or greater.||Source Code||2600||Yars' Revenge||1.0||Adv||04 Sep 2010|
|Winter Gold Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble.||Source Code||SNES||Winter Gold||1.0||Adv||23 Nov 1995|
|Wheel of Fortune Starring Vanna White Music Source Code||Barry Leitch||This music source code was donated by Barry Leitch, who is the audio composer and programmer for the game. This source code package is assembled by the PDS development kit and requires a conversion to public domain assemblers or a custom written asse….||Source Code||NES||Wheel of Fortune: Featuring Vanna White||1.0||Adv||07 Aug 2010|
|Warlocked Music Source Code||Jeroen Tel||This is the music source code to the game Warlocked. This code was donated by the composer and audio programmer of the game, Jeroen Tel. The assembler was lost long ago.||Source Code||GB||Warlocked||1.0||Adv||13 Nov 2010|
|Venture Disassembly||Manuel Polik||A disassembly for the game Venture. Disassembled by Manuel Polik and Robert Mundschau. Compiles with DASM and vcs.h.||Source Code||2600||Venture||1.0||Adv||04 Sep 2010|
|Ultima: Quest of the Avatar||John David Ratliff||This document is a guide to hacking the save state (SRAM or battery backed RAM) of Ultima: Quest of the Avatar for the Nintendo Entertainment System.||Game Specific||NES||Ultima: Quest of the Avatar||1.0||Int||01 Jan 2005|
|Trog!t Disassembly (Partial, NES/FC)||nattou||This program listing was automatically generated
using Bisqwit’s “clever-disasm” tool from
Inputs used were a trog.ini file available at
[url]https://github.com/micahcowan/trog….||Source Code||NES||Trog!||0.5||Adv||25 Mar 2020|
|Top Gear Music Source Code||Barry Leitch||This music source code was donated by Barry Leitch who was the music composer and audio programmer for the game. This package of source code is assembled by SNES Sound Development Software. Some of the files are missing including the main assembler a….||Source Code||SNES||Top Gear||1.0||Adv||07 Aug 2010|
|Thunder Force 3 Hacking Guide||oostyx||A very big hacking document about Thunder Force 3, the best shmup of the Genesis.
Documentation includes data locations, subroutine locations, compression formats explanation, decompression tool + commented sources, objects’ asm code explanat….||Game Specific||GEN||Thunder Force III||December 2||Int||02 Dec 2010|
|The P'radikus Conflict||Color Dreams||This is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.
The….||Source Code||NES||The P'radikus Conflict||2.0||Int||20 May 1990|
|Locating graphics with VBA-SDL-H||Labmaster||An example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA ROM. Target is the title screen logo for The Legend of Zelda, The Minish Cap.||Graphics Hacking||GBA||The Legend of Zelda: The Minish Cap||1.0||Int||24 Feb 2006|
|Oracle of Seasons ROM Hacking||Jigglysaint||A document on hacking Dungeon data Overworld data, Sprite and object data, Dungeon map data, Warp data, and other such things.||Game Specific||GB||The Legend of Zelda: Oracle of Seasons||1.0||Beg||14 May 2008|