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(361 to 380) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel DescendingDate
Hacking SpritesThe Almighty GuruThis guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well.Game SpecificNESBionic Commando04/08/03Beg08 Apr 2003
SPC File FormatcreaothceannThe SPC SNES/SFC Music File Format.File FormatsSNESN/A.31Beg27 Feb 2006
Ice ClimbersFrenziedPandaThese are some hacking notes for the ‘Ice Climbers’ NES game.Game SpecificNESIce Climber1.0Beg12 Mar 2006
Digisalt's SNES Palette TutorialDigisaltThis tutorial teaches you how to use Digisalt’s a SNES PaletteTools to find and replace palettes.Palette HackingSNESMultiple Games1.0Beg19 Mar 2006
Yet Another Sega Genesis VDP DocumentDevSterAimed at beginners, this covers the Genesis’ VDP.Hardware Info.GENN/A1.0Beg14 May 2008
The Art of ROMhackingVaglaA beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co….MiscellaneousNESN/A1.0Beg01 Jan 2003
Super Mario RPG BytesWeaselA document containing various bits of data on Super Mario RPG.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Beg02 Apr 2006
Cinepak for Sega - BreakdownTasco DeluxeA breakdown of the Cinepak video codec used for several Sega CD games.File FormatsSegaCDN/A2.0Beg27 Apr 2006
Description of the Sega FILM/CPK File FormatMike MelansonA description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles.File FormatsMultipleN/A2.0Beg13 Mar 2003
Stunt Race FX Hacking NotesMatrixzThis document contains various hacking information, including ROM data offsets, track data, and RAM locations.Game SpecificSNESStunt Race FX2.0Beg10 May 2006
EDICT Format Onomatopoeia ListfillerThis is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an….MiscellaneousN/AN/A1.0Beg30 Apr 2006
N64 Survival Guideg8z et alVery brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples.Hardware Info.N64N/A1.0Beg12 May 2006
Text Demo - Source CodeSpardaJust the sources to a simple “Text to Screen” demo. It should be helpful for beginner SNES programmers.AssemblySNESN/A1.0Beg17 May 2006
Megaman 3 - 5 Level FormatsMatrixzA document explaining how level data is laid out in Megaman 3, 4 and 5. It also explains how the various data works. Kind of outdated.Game SpecificNESMultiple Games1.0Beg01 Jan 2002
Capcom "6C80" Sound Engine/Music Format DocumentationMatrixzExplains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored. Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.MiscellaneousNESMultiple Games4.0Beg22 Apr 2013
SNESGT savestate formatGIGOThis file describes the format of the blocks in a SNESGT savestate file.File FormatsSNESN/A3.0Beg26 May 2006
Links Awakening DX ASMJigglysaintA list of offsets to code that affect various things in the game.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2.0Beg25 Jun 2006
Links Awakening DX Hacking DocumentJigglysaintA document on dungeon data, room pointer data, treasure chest locations, stair locations etc.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2.0Beg01 Jan 2002
PPF PatcherDA simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches.Source CodePSXN/A2.0Beg03 Jul 2006
NINJA 2.0 File FormatDThe NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0.File FormatsN/AN/A2.0Beg29 Jun 2006
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