Newest Hacks

Super Balls Luigi's True Voice Tails in Super Mario Bros. Ms. Pac-Man 32 Maze Crush!

Newest Translations

Shaq Fu Shaq Fu Mega Man X2 Sub-Terrania

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Mega Man X2 Rhythm Heaven Touchless Dragon Ball Z Anime Colors Castlevania: Dawn of Dignity (New Portraits Hack)

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Mr. Pac-Man Super Metroid - Mockingbird Station EquestriaBound Battle of Olympus - SRAM Saving Edition + Re-balanced

Featured Translation Images

World Soccer Winning Eleven Panzer Commander Golden Axe Warrior Mega Man

Recent Updates

  • Community
    Edited website URL to my new website
  • Hacks
    Download now comes equipped with the entire guide from the old website, optimized for .pdf format. Includes an additional folder with all maps for the game.
  • Hacks
    Updated description & readme to reflect new handle of translation contributor
  • Hacks
    CRC32 listed in entry are false and doesn't correspond to anything Patched rom with corrected CRC32 has been verified to work
Documents
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(381 to 400) of 742 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel DescendingDate
Megaman 3 - 5 Level FormatsMatrixzA document explaining how level data is laid out in Megaman 3, 4 and 5. It also explains how the various data works. Kind of outdated.Game SpecificNESMultiple Games1.0Beg01 Jan 2002
Capcom "6C80" Sound Engine/Music Format DocumentationMatrixzExplains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored. Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.MiscellaneousNESMultiple Games4.0Beg22 Apr 2013
SNESGT savestate formatGIGOThis file describes the format of the blocks in a SNESGT savestate file.File FormatsSNESN/A3.0Beg26 May 2006
Links Awakening DX ASMJigglysaintA list of offsets to code that affect various things in the game.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2.0Beg25 Jun 2006
Links Awakening DX Hacking DocumentJigglysaintA document on dungeon data, room pointer data, treasure chest locations, stair locations etc.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2.0Beg01 Jan 2002
PPF PatcherDA simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches.Source CodePSXN/A2.0Beg03 Jul 2006
NINJA 2.0 File FormatDThe NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0.File FormatsN/AN/A2.0Beg29 Jun 2006
Deinterleave N64 ROMDPHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeN64N/A2Beg03 Jul 2006
BMP/BPP ConvertDThese functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli….Source CodeMultipleN/A3.0Beg03 Jul 2006
Lo/HiROM ConvertDPHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM.Source CodeSNESN/A2.0Beg03 Jul 2006
Apply FireFlowerDPHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a patch.Source CodeMultipleN/A2.0Beg03 Jul 2006
Secret of Evermore SRAM GuideJohn David RatliffThis is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it.Game SpecificSNESSecret of Evermore2.0Beg01 Jan 2006
NEC SuperGrafx Hardware NotesCharles MacDonaldCovers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.Hardware Info.SGFXN/A1.0Beg17 Apr 2004
Orochimaru's Perfect Guide to Hyrule MagicOrochimaruA very in depth guide to Sephiroth3’s Zelda 3 editor, Hyrule Magic. A bit dated at this point, but still extremely valuable for anyone wanting to learn how to get full use out of Hyrule Magic. It also includes a lot of extra tutorials and info….Game SpecificSNESThe Legend of Zelda: A Link to the Past2.0Beg01 Jan 2005
PSX VBlankDoomedThis demonstrates a simple VBlank IRQ for the Playstation.Source CodePSXN/A1.0Beg28 Sep 1999
Print GPUDoomedThis routine shows how to print text to the screen, by using the GPU.Source CodePSXN/A1.0Beg18 May 1999
V Gundam Source CodeRedCometThe commented source code for the VWF in Twilight Translations’ patch for V Gundam. Also included is C source code for a decompressor and recompressor.Source CodeSNESKidou Senshi V Gundam1.0Beg25 Oct 2006
65xx Processor DataMeMSOThis document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816.AssemblyMultipleN/A2.0Beg28 Oct 2006
DSP-1 Emulation CodeAndreas NaiveDSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1′ SR and DR. The emulation is thought to be bit-perfect (after extensive testing).Source CodeSNESN/A3.0Beg13 Jul 2006
Graphics HackingRedCometA tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.Graphics HackingN/AN/A1.0Beg24 Dec 2005
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