QDA Package Format | D | The QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise and Akuji the Demon. | File Formats | PC | Multiple Games | 2006/2/7 | Int | 07 Feb 2006 |
NEC Interchannel Package Format | D | NEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast. | File Formats | Multiple | Multiple Games | 2006/2/7 | Int | 07 Feb 2006 |
Microsoft Fastfile Package Format | D | FFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file was originally distributed as source, along with a FASTFILE.H include file for accessing Fastfile packages as a file system. | File Formats | PC | N/A | 2006/2/7 | Int | 07 Feb 2006 |
Broadcast Satellaview-X Internal ROM Info | D | The Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of information. | Hardware Info. | SNES | N/A | 2006/2/7 | Int | 07 Feb 2006 |
GBA Programming Manual | OEM | This is a 171 page GBA Programming manual. It has in depth coverage on registers, LCD screen, screen modes, address maps, sound, timers, communications, and more. Just about every piece of technical programming information you could want is in this d…. | Hardware Info. | GBA | N/A | 1.1 | Int | 02 Apr 2001 |
Sega Genesis Hardware Notes | Charles MacDonald | Everything contained within has been tested on actual hardware, so you know it’s right. | Hardware Info. | GEN | N/A | 0.8 | Int | 02 Mar 2001 |
Sega Genesis VDP Documentation | Charles MacDonald | Various quirks and notes on the Genesis Video Display Processor. | Hardware Info. | GEN | N/A | 1.5f | Int | 10 Aug 2000 |
SNES Kart (HTML) | DiskDude | In depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though. | Hardware Info. | SNES | N/A | 1.6 | Int | 01 Jan 1996 |
Genesis Chat Logs | Fonzie | A collection of logs in which Fonzie explains various aspects of the Genesis. | Hardware Info. | GEN | N/A | 1.0 | Int | 04 Dec 2004 |
Sega Genesis Programming Introduction | Fonzie | An introduction to programming the Genesis. English and French versions included. | Assembly | GEN | N/A | 1.1 | Int | 11 Jun 2004 |
SMB3 Level Data | insectduel | This document will tell you all you need to know to edit Super Mario 3 data in Super Mario All-Stars. | Game Specific | SNES | Super Mario All-Stars | 1.0 | Int | 15 Apr 2006 |
Variable Width Font | Stealth Translations | An example of how I would do a variable width font routine for a SNES game. | Source Code | SNES | N/A | 2.0 | Int | 20 Apr 2006 |
Recompression | Bongo` | A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that some people find it hard recompiling after they may have decompressed game. | Source Code | SNES | Light Fantasy 2 | 1 | Int | 20 Apr 2006 |
DTE Routine | Gideon Zhi | This is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl…. | Source Code | NES | Digital Devil Monogatari: Megami Tensei | 3.0 | Int | 20 Apr 2006 |
Deinterleave MD ROM | D | PHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable. | Source Code | GEN | N/A | 2.0 | Int | 20 Apr 2006 |
Reverse Pointer Scan | D | PHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%. | Source Code | N/A | N/A | 2.0 | Int | 22 Apr 2006 |
SPC700 Mini Tutorial | Gau | This is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents. | Hardware Info. | SNES | N/A | 1.0 | Int | 31 Oct 2011 |
Golden Sun Text Compression Workaround | Labmaster | This document describes how the text compression system in Golden Sun can be circumvented using simple assembly techniques. | Assembly | GBA | Golden Sun | 2.0 | Int | 27 Apr 2006 |
IPS Patcher | D | A simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS’s “cut” command and RLE. | Source Code | N/A | N/A | 2.0 | Int | 03 Jul 2006 |
Notes - Dragon Warrior III | g8z et al | MMC1 PRG bankswap example. Intended for understanding mapper expansion. | Hardware Info. | NES | Dragon Warrior III | 1.0 | Int | 13 May 2006 |